ALTHEA, HIGH PRIESTESS OF IUZ                CR 18

Female human cleric 18

CE Medium humanoid (human)

Init +3; Senses Listen +9, Spot +9

Languages Common, Abyssal

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AC 21 (+11 armor), touch 10, flat-footed 21

hp 110 (18 HD); +36 hp with bear’s endurance; +18 temporary hp with divine power

Fort +13, Ref +9, Will +20; Fort +15 with bear’s endurance

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Speed 30 ft. (6 squares)

Melee blackstaff (+3 unholy quarterstaff) +19/+14/+9 (1d6+7); +27/+22/+17 (1d6+12) with divine power

Base Atk +13 (+18 with divine power); Grp +16 (+24 with divine power)

Special Actions rebuke undead 17/day

Combat Gear 4 potions of cure serious wounds, potion of protection from acid, potion of protection from cold, potion of protection from electricity, potion of protection from fire, ring of freedom of movement, major ring of spell storing (harm, inflict critical wounds), bonerod, blackstaff (50        charges), 2 candles of invocation (CE), major cloak of displacement, ebon skull, figurine of wondrous power (goat-headed nalfeshnee)

Cleric Spells Prepared (CL 18th):

                9th -- energy drain (+16 ranged touch, DC 28), implosion (DC 28), time stop D

                8th -- create greater undead, discern location, fire storm (DC 27), mass inflict critical wounds (DC 27), unholy aura D

                7th -- blasphemy (DC 26) D, destruction (DC 26), greater restoration, repulsion (DC 26), resurrection

                6th -- banishment (DC 25), create undead D, greater dispel magic, harm (+16 melee touch, DC 25), heal, word of recall

                5th -- break enchantment, false vision D, flame strike (DC 24), greater command (DC 24), insect plague, plane shift x2

                4th -- air walk, confusion (DC 23) D, cure critical wounds x2, discern lies, divine power, sending,    tongues

                3rd -- bestow curse (+16 melee touch, DC 22) x2, contagion (+16 melee touch, DC 22), dispel magic x2, invisibility purge, nondetection D, speak with dead

                2nd -- align weapon, bear’s endurance, death knell (DC 21), desecrate, hold person (DC 21), invisibility D, spiritual weapon (greatsword +22/+17/+12, 1d8+5/19-20; +27/+22/+17 with divine power), undetectable alignment

                1st -- bane (DC 20), bless, cause fear (DC 20), deathwatch, disguise self D, doom (DC 20), entropic shield, hide from undead (DC 20), obscuring mist

                0 -- create water, cure minor wounds, detect magic, detect poison, light, read magic

                D: Domain spell.  Deity: Iuz.  Domains: Evil, Trickery

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Abilities Str 16, Dex 16, Con 15, Int 12, Wis 28, Cha 14; Str 22, Con 19 with bear’s endurance and     divine power

Feats Brew Potion, Combat Casting, Divine Metamagic (Maximize) (CD), Divine Metamagic (Quicken) (CD), Extra Turning x3, Scribe Scroll

Skills Bluff +12, Concentration +20 (+24 casting defensively, +22 with bear’s endurance, +26 casting defensively with bear’s endurance), Diplomacy +8, Disguise +12 (+14 acting, +22 with disguise self, +24 acting with disguise self), Knowledge (religion) +11, Knowledge (the planes) +11, Spellcraft +21

Possessions combat gear plus +4 half-plate, boots of striding and springing, periapt of wisdom +6, phylactery of faithfulness, silver skull medallion with ruby eyes worth 2,100 gp (divine focus)

 

Blackstaff: This ghastly blackwood staff is shod with silver banding and tipped with a skull likewise banded and decorated with runes of Iuz's cult. A blackstaff functions as a +3 unholy quarterstaff.

                Anyone wielding a blackstaff gains the benefits of  protection from good. By gripping the staff firmly and touching one creature, the cleric may cast command or cause fear 3/day. These functions do not drain charges.

                The following uses require the expenditure of charges:

                * fireball (1 charge); useable as though it were on the cleric spell list      

                * inflict serious wounds (1 charge)

                * slay living (2 charges); requires successful melee touch attack

                * harm (2 charges); requires successful melee touch attack

                * summon monster VIII (2 charges)

                Strong varied [evil]; CL 15th; Craft Staff, Craft Magic Arms and Armor, cause fear, command, fireball, harm, inflict serious wounds, protection from good, slay living, summon monster VIII, unholy blight; Price 231,475 gp.  Note: This version of the blackstaff is adapted from Rick “Duicarthan” Miller’s conversion of the staff from Iuz the Evil to the revised third edition.

 

Bonerod: Up to 3/day, the wielder of this thin black rod can loose a volley of sharp bone shards that fill a 60-ft. cone, inflicting 9d6 points of piercing damage to all targets within the area.  A successful DC 17 Reflex save reduces the damage by half.  In addition, the wielder can cast animate dead 3/day.

                Moderate necromancy [evil]; CL 9th; Craft Rod, animate dead; Price 63,180 gp.

 

Ebon Skull (minor artifact): This sinister black humanoid skull, bearing glinting rubies in its eye sockets, is a potent item which even Iuz has forgotten how to craft.  Only three are said to currently exist.  An arcane or divine spellcaster who possesses an ebon skull is granted a wealth of powers.

                By firmly grasping the skull and uttering the proper command, the possessor can cast animate dead, without need of material components, up to 6/day.  The possessor of an ebon skull can see in all forms of magical or mundane darkness out to 60 feet, is unaffected by illusion spells or effects of 3rd level or lower, gains immunity to cold damage, and gains the benefits of death ward. 

                Finally, 1/day, the possessor can conjure a bank of chilling black fog that functions as cloudkill, with the additional effect of hold monster targeting all creatures within the area of effect.

                Strong necromancy [evil]; CL 18th.

 

Source: Iuz the Evil.