BELVOR IV, KING OF FURYONDY               CR 16

Male human paladin 16

LG Medium humanoid (human)

Init +3; Senses detect evil 60 ft.; Listen +3, Spot +3

Aura courage (10 ft., +4 against fear)

Languages Common, Elven, Halfling, Velondi, empathic link

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AC 26 (+1 Dex, +13 armor, +2 natural armor), touch 11, flat-footed 25; AC 35, touch 20, flat-footed 30 with 5-point Combat Expertise and 4-point defending

hp 140 (16 HD)

Immune disease (including supernatural and magical), fear

Resist fire 30 (+5 greater fire resistance full plate)

Fort +16, Ref +11, Will +11; Fort +18, Ref +13, Will +13 with eagle’s splendor

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Speed 20 ft. (4 squares)

Melee +4 defending greatsword +30/+25/+20/+15 (2d6+17/19-20); +27/+22/+17/+12 (2d6+29/19-20) with divine favor and 5-point Power Attack; +23/+18/+13/+8 (2d6+15/19-20) with divine favor,           5-point Combat Expertise and 4-point defending

Melee +2 disruption heavy mace +27/+22/+17/+12 (1d8+11); +24/+19/+14/+9 (1d8+18) with divine favor and 5-point Power Attack; +24/+19/+14/+9 (1d8+13) with divine favor and 5-point                Combat Expertise

Base Atk +16; Grp +25

Atk Options Cleave, Combat Expertise, Great Cleave, Power Attack, Ride-By Attack, smite evil 4/day (+3 attack, +16 damage)

Special Actions lay on hands 48 points/day (80 points with eagle’s splendor), remove disease 4/day, turn undead 6/day (+5, 2d6+16, 13th; +7, 2d6+18 with eagle’s splendor)

Combat Gear 4 potions of cure serious wounds, 2 potions of fly, 2 potions of haste, scroll of death ward x2, scroll of dispel magic x2, scroll of restoration, major cloak of displacement

Paladin Spells Prepared (CL 8th):

                4th -- neutralize poison

                3rd -- discern lies (DC 16), heal mount

                2nd -- eagle’s splendor, remove paralysis, zone of truth (DC 15)

                1st -- bless weapon, detect poison, divine favor

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Abilities Str 28, Dex 16, Con 17, Int 16, Wis 16, Cha 17; Cha 21 with eagle’s splendor

SQ aura of good, divine grace, share spells, special mount

Feats Cleave, Combat Expertise, Great Cleave, Mounted Combat, Power Attack, Ride-By Attack, Weapon      Focus (greatsword)

Skills Concentration +17, Diplomacy +26 (+28 with eagle’s splendor), Handle Animal +17 (+19 with eagle’s splendor), Knowledge (nobility and royalty) +19, Knowledge (religion) +17, Ride +24 (+26 to remain in saddle), Sense Motive +21

Possessions combat gear plus +5 greater fire resistance full plate, +4 defending greatsword, +2   disruption heavy mace, ring of freedom of movement, ring of mind shielding, amulet of natural armor +2, belt of giant strength +6

 

HEAVY WARHORSE MOUNT        CR --

LG Large magical beast (augmented animal)

Init +1; Senses low-light vision, scent; Listen +9, Spot +8

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AC 22 (-1 size, +1 Dex, +8 armor, +14 natural armor), touch 10, flat-footed 21

hp 90 (12 HD)

Resist improved evasion; SR 21

Fort +13, Ref +6, Will +6

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Speed 80 ft. (16 squares)

Melee 2 hooves +14 (1d8+6) and bite +12 (1d6+3)

Space 10 ft.; Reach 5 ft.

Base Atk +9; Grp +19

Feats Endurance, Improved Natural Attack (bite), Improved Natural Attack (hoof), Multiattack, Run

Skills Listen +9, Spot +8

Possessions full plate barding, horseshoes of speed

 

Source: Living Greyhawk Gazetteer; The Marklands.