BESTMO, ARCHBARON OF BLACKMOOR CR 15
Male human fighter 3/wizard 3/spellsword 9
NE Medium humanoid (human)
Init +2; Senses Listen +0 (+2 within arm’s reach of familiar), Spot +0 (+2 within arm’s reach of familiar, +5 in shadows within arm’s reach of familiar)
Languages Common, Flan, Orc, empathic link
_____________________________________________________________________________________
AC 27 (+2 Dex, +7 armor, +4 shield, +1 natural armor, +3 deflection), touch 15, flat-footed 25; AC 28, touch 16 with haste
hp 99 (15 HD)
Resist ring of mind shielding
Fort +15, Ref +10, Will +13; Fort +17, Ref +11 with bear’s endurance and haste
_____________________________________________________________________________________
Speed 30 ft. (6 squares); 60 ft. with haste
Melee +3 keen longsword +24/+19/+14 (1d8+10/17-20); +25/+25/+20/+15 with haste
Base Atk +13; Grp +20
Atk Options Arcane Strike (CW), Cleave, Combat Expertise, Great Cleave, Power Attack, channel spell 5/day
Combat Gear 2 potions of cure serious wounds, potion of darkvision, potion of fly, scroll of dimension door x4, scroll of dispel magic x3, scroll of remove curse, scroll of tongues, wand of fireball (CL 8th, 41 charges), boots of speed
Wizard Spells Prepared (CL 12th):
4th -- charm monster (DC 18), stoneskin, voice of the dragon* (DC 18)
3rd -- protection from energy, slow (DC 17), suggestion (DC 17), weapon of energy*
2nd -- bear’s endurance, glitterdust (DC 16), invisibility, wraithstrike*
1st -- disguise self, ebon eyes*, feather fall, mount, weapon shift*
0 -- detect magic, detect poison, prestidigitation, read magic
* Spell in Spell Compendium.
Spellbook spells prepared plus 0 -- acid splash, arcane mark, dancing lights, daze, disrupt undead, flare, ghost sound, light, mage hand, message, open/close, electric jolt*, ray of frost, repair minor damage*, resistance, touch of fatigue; 1st -- hail of stone*, identify, magic missile, repair light damage*, shield, sleep; 2nd -- darkvision, entice gift*, see invisibility, spider climb, web; 3rd -- dispel magic, fireball, lightning bolt, reverse arrows*, tongues; 4th -- dimension door, remove curse, scrying
_____________________________________________________________________________________
Abilities Str 24, Dex 14, Con 15, Int 18, Wis 10, Cha 13
SQ ignore spell failure 30%, share spells, summon familiar (owl)
Feats Arcane Strike (CW), Cleave, Combat Casting, Combat Expertise, Craft Wand, Great Cleave, Power Attack, Practiced Spellcaster (wizard) (CAr), Scribe Scroll, Spell Penetration, Weapon Focus (longsword)
Skills Concentration +20, Intimidate +17, Knowledge (arcane) +22, Ride +11, Spellcraft +24
Possessions combat gear plus +2 mithral breastplate, +2 heavy steel shield, +3 keen longsword, ring of mind shielding, ring of protection +3, amulet of natural armor +1, belt of giant strength +6, cloak of resistance +3, crystal ball, headband of intellect +2, 4 packets of diamond dust worth 250 gp each, spell components
Channel Spell (Sp): As a move action, Bestmo can channel a spell he has prepared into his sword, thus using up the spell as if it had been cast. The next creature he successfully hits with the sword is affected by the spell (saving throw and spell resistance applies). Only the target is affected by the spell, even if it’s an area spell.
Source: Living Greyhawk Gazetteer.