BIGBY                      CR 19

Male human wizard 19

N Medium humanoid (human)

Init +7; Senses permanent darkvision 60 ft., permanent see invisibility; Listen      +2 (+4 within arm’s reach of familiar), Spot +2 (+4 within arm’s reach of familiar)

Languages Common, Ancient Baklunish, Ancient Suloise, Draconic, empathic link, permanent tongues

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AC 23 (+3 Dex, +5 armor, +3 deflection, +2 luck), touch 18, flat-footed 20; AC 27, flat-footed 24 with shield

hp 87 (19 HD)

Immune mind-affecting

Fort +12, Ref +13, Will +17

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Speed 40 ft. (8 squares)

Melee staff of power +10/+5 (1d6+1)

Base Atk +9; Grp +8

Combat Gear 2 potions of cure serious wounds, 2 potions of cure moderate wounds, scroll of Bigby’s grasping hand (+36 touch, grp +41) x2, scroll of Bigby’s interposing hand, scroll of greater teleport x4, scroll of cone of cold (CL 15th) x3, staff of power (40 charges), wand of fireballs (CL 10th, 37 charges), wand of ice storm (29 charges), iron flask

Wizard Spells Prepared (CL 19th):

                9th -- Bigby’s crushing hand (+38 touch, grp +43), Mordenkainen’s disjunction (DC 27), time stop

                8th -- Bigby’s clenched fist (+37 melee, DC 28), greater shout (DC 28), mind blank (cast daily), superior invisibility*

                7th -- delayed blast fireball (DC 27), forcecage, Mordenkainen’s magnificent mansion, prismatic spray (DC 27) x2

                6th -- analyze dweomer, chain lightning (DC 26), globe of invulnerability, greater dispel magic, maximized lightning bolt (DC 23)

                5th -- arc of lightning* (DC 25), break enchantment, dominate person (DC 23), telekinesis (DC 23), wall of force

                4th -- charm monster (DC 22), dimensional anchor (+17 ranged touch), fire shield, stoneskin x2, wall of fire

                3rd -- daylight, fly, haste, protection from energy, slow (DC 21), suggestion (DC 21)

                2nd -- glitterdust (DC 20), Melf’s acid arrow (+12 ranged touch) x2, scorching ray (+12 ranged touch) x2, web (DC 20)

                1st -- feather fall, identify, magic missile x2, shield x2

                0 -- detect magic, light x2, read magic

                * Spell in Spell Compendium.

Spellbook spells prepared plus all cantrips and wizard spells from the Player’s Handbook and the Spell Compendium.

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Abilities Str 9, Dex 17, Con 15, Int 27, Wis 15, Cha 12

SQ scry on familiar, share spells, summon familiar (cat)

Feats Brew Potion, Combat Casting, Craft Wondrous Item, Craft Staff, Greater Spell Focus (evocation), Heighten Spell, Improved Initiative, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (evocation), Spell Penetration

Skills Craft (alchemy) +23, Concentration +24 (+28 casting defensively), Decipher Script +21, Knowledge (arcana) +30, Knowledge (dungeoneering) +23, Knowledge (history) +21,            Knowledge (the planes) +23, Sense Motive +8, Spellcraft +32

Possessions combat gear plus ring of mind shielding, ring of protection +3, boots of striding and springing, bracers of armor +5, cloak of resistance +2, crystal ball, headband of intellect +6, Heward’s handy haversack, spell components

 

Source: Greyhawk: Folk, Feuds, and Factions.