BLODGETT         CR 10

Male halfling rogue 5/thief-acrobat 5

NG Small humanoid (halfling)

Init +5; Senses Listen +7, Spot +5

Languages Common, Halfling

AC 22 (+1 size, +5 Dex, +3 armor, +1 deflection, +2 dodge), touch 19, flat-footed 22; Dodge, Mobility, agile fighting +2/+3, uncanny dodge

hp 57 (10 HD)

Resist defensive roll 2/day, improved evasion, +2 against fear effects, trap sense +1

Fort +5, Ref +14, Will +3

Speed 20 ft. (4 squares)

Melee +1 short sword +13/+8 (1d4/19-20)

Ranged sling with mwk bullets +14 (1d3-1)

Base Atk +6; Grp +1

Atk Options acrobatic charge, sneak attack +3d6

Combat Gear 2 potions of bull’s strength, 2 potions of cure moderate wounds, 2 potions of invisibility

Abilities Str 8, Dex 20, Con 15, Int 11, Wis 11, Cha 7

SQ fast acrobatics, halfling traits, kip up, skill mastery (Balance, Climb, Jump, Tumble), slow fall 30 ft., steady stance, trapfinding

Feats Dodge, Mobility, Spring Attack, Weapon Finesse

Skills Appraise +5, Balance* +13 (+18 to remain balancing when damaged), Climb* +9 (+14 to remain climbing when damaged), Disable Device +10, Hide +24, Jump* +9, Listen +7, Move Silently          +22, Open Lock +10, Search +7, Spot +5, Tumble* +18

* Blodgett can take 10 when making a check with this skill, even if stress and distractions would normally prevent it.

Possessions combat gear plus +1 leather, +1 short sword, sling, 10 mwk bullets, ring of protection +1, boots of elvenkind, cloak of elvenkind, gloves of dexterity +2, mwk longspoon thieves’ tools

Acrobatic Charge (Ex): Blodgett can charge over difficult terrain that normally slows movement or through allies blocking his path.

Agile Fighting (Ex): Blodgett gains a +2 dodge bonus to AC.  When fighting defensively or using total defense, this bonus becomes +3.  In addition, he takes no penalty to his AC or on his melee attacks when kneeling, sitting, or prone.

Defensive Roll (Ex): See the rogue class feature, page 51 of the Player’s Handbook.

Fast Acrobatics (Ex): Blodgett ignores the normal -5 penalty when making a Balance check while     moving at his full normal speed.  He can climb at half his speed as a move action without taking a -5 penalty on his Climb check.  He can tumble at his full speed without taking the normal -10 penalty on his Tumble check.

Kip Up (Ex): Blodgett can stand up from a prone position as a free action that doesn’t provoke attacks of opportunity.

Steady Stance (Ex): Blodgett is not considered flat-footed while balancing or climbing, and he adds +4 to Balance or Climb checks to remain balancing or climbing when he takes damage.

 

Source: Dungeon Module A1: Slave Pits of the Undercity.