DANTALION, DARK CHAMPION OF THE SWORD LORD CR
15
Male human cleric 5/fighter 10
Init +8; Senses darkvision 60 ft. (eyes of darkvision); Listen +1, Spot +1
Languages Common, Elven, Infernal
AC 25 (+4 Dex, +8 armor, +1 natural armor, +2 deflection), touch 16, flat-footed 21; Dodge
hp 100 (15 HD)
Fort +13, Ref +8, Will +8
Speed 30 ft. (6 squares)
Melee Scather +25/+20/+15 (1d10+12/17-20)
Base Atk +13; Grp +20
Atk Options Blind-Fight, Combat Expertise, Combat Reflexes, Improved Disarm, Improved Trip
Special Actions rebuke/command undead 2/day (+1, 2d6+4)
Combat Gear 4 potions of cure moderate wounds, wand of divine favor (CL 15th, 25 charges), boots of levitation
Cleric Spells Prepared (CL 5th):
3rd -- fly D, speak with dead
2nd -- bear’s endurance, cat’s grace, spiritual weapon D (longsword +14/+9/+4, 1d8+1/19-20)
1st -- bless, comprehend languages, cure light wounds x2, longstrider D
0
-- cure minor wounds, guidance x2, mending, virtue
D: Domain spell. Deity: Kelanen. Domains: Travel, War
Abilities Str 24, Dex 18, Con 15, Int 14, Wis 13, Cha 8
SQ freedom of movement up to 5 rounds/day, proficiency and Weapon Focus with longsword
Feats Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Greater Weapon Focus (bastard sword), Improved Disarm, Improved Initiative, Improved Trip, Quick Draw, Track, Weapon Focus (bastard sword), Weapon Focus (longsword), Weapon Specialization (bastard sword)
Skills Appraise +2 (+4 weapons), Concentration +12, Craft (weapon smith) +20, Intimidate +17, Jump +24, Knowledge (history) +10, Knowledge (religion) +10, Survival +9
Possessions combat gear
plus Scather, +3 glamered
mithral breastplate, ring of protection +2,
amulet of natural armor +1, belt
of giant strength +4, boots of levitation, eyes of darkvision (as goggles of night), Heward’s
handy haversack
Scather (minor artifact): Scather is one of nine swords of answering, powerful magic bastard swords created by Kelanen to represent the nine sacred styles of swordplay, each of which corresponds to one of the nine alignments. Each of the swords has a different-colored 10,000-gp gem set in its pommel.
All of the swords of answering have a unique alignment; Scather is neutral evil. A character whose alignment matches neither of a sword of answering’s alignment components takes 1d6 points of damage per round the sword is wielded, and must make a successful Fortitude saving throw (DC 25) each round or be stunned for 1d10 rounds. A character whose alignment matches one of a sword of answering’s alignment components takes only 1d3 points of damage per round and must make a successful Fortitude saving throw (DC 25) each round or become nauseated. A character whose alignment matches the sword’s can wield it without worry.
A sword of answering is a +3 keen bastard sword. On a successful critical hit, the sword’s enhancement bonus increases to +4, and it does an additional 2d6 points of damage. The wielder of a sword of answering can make an attack of opportunity against any creature that successfully damages him with a weapon, as long as the target is in reach and the attack of opportunity is made with the sword of answering. This ability does not increase the number of attacks of opportunity a character can make in a round.
Source: Dungeon #106.