FONKIN HODDYPEAK
CR 14
Male high elf fighter 1/wizard 5/eldritch knight 8
CG Medium humanoid (elf)
Init +4; Senses low-light vision, permanent darkvision 60 ft., permanent see invisibility; Listen +1, Spot +1
Languages Common, Elven, Giant, Goblin, empathic link, permanent tongues
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AC 22 (+4 Dex, +6 armor, +2 deflection), touch 16, flat-footed 18; Dodge, Mobility
hp 92 (14 HD)
Immune magic sleep effects
Resist +2 on saving throws against enchantment spells and effects
Fort +12, Ref +7, Will +5
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Speed 30 ft. (6 squares)
Melee +2 adamantine longsword +16/+11/+6 (1d8+5/19-20)
Ranged composite longbow [+2 Str bonus] +17/+12/+7 (1d8+3/x3) with +1 arrows
Base Atk +11; Grp +13
Atk Options Combat Expertise, Spring Attack
Combat Gear 6 javelins of lightning (DC 14), 2 potions of cure serious wounds, potion of fly, potion of haste, scroll of continual flame, scroll of hold monster (DC 17), scroll of shield, 2 scrolls of teleport
Wizard Spells Prepared (CL 12th):
6th -- globe of invulnerability, greater heroism
5th -- break enchantment, teleport x2
4th -- confusion (DC 18), fire shield, greater invisibility, stoneskin
3rd -- dispel magic, fly, haste, protection from energy, suggestion (DC 17)
2nd -- bear’s strength, bull’s endurance, cat’s grace, fox’s cunning, Melf’s acid arrow (+15 ranged touch, +4 rounds)
1st -- feather fall, identify, mount, shield, true strike
0 -- detect magic, mage
hand, prestidigitation, read magic
Spellbook spells prepared
plus 0 -- acid splash, arcane mark, dancing lights, daze,
detect poison, disrupt undead, flare, ghost sound, light,
mending, open/close, ray of frost, resistance, touch
of fatigue; 1st -- burning hands, color spray, comprehend
languages, detect secret doors, detect undead, expeditious
retreat, mage armor, magic missile, magic weapon, protection
from chaos/evil/good/law, ray of enfeeblement, reduce person,
silent image, sleep, summon monster I; 2nd -- arcane
lock, continual flame, darkness, darkvision, glitterdust, invisibility, knock, locate
object, minor image, mirror image, protection from arrows,
scorching ray, spectral hand, spider climb, summon
monster II, web; 3rd -- arcane sight, displacement,
fireball, gaseous form, heroism, hold person, keen
edge, lightning bolt, major image, nondetection,
summon monster III, tongues, water breathing; 4th
-- animate dead, bestow curse, charm monster, dimension
door, enervation, lesser globe of invulnerability, locate
creature, remove curse, scrying, summon monster IV; 5th
-- Bigby’s interposing hand, cone of
cold, passwall, permanency; 6th
-- disintegrate, mass suggestion, Tenser’s
transformation
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Abilities Str 15, Dex 18, Con 16, Int 18, Wis 9, Cha 18
SQ summon familiar (hawk), share spells
Feats Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Dodge, Mobility, Quick Draw, Scribe Scroll, Spring Attack, Weapon Focus (longsword), Weapon Focus (longbow)
Skills Concentration +19, Craft (weaponsmithing) +16, Hide +9, Knowledge (arcana) +20, Knowledge (dungeoneering) +20, Move Silently +9, Ride +14, Spellcraft +22, Swim +14
Possessions combat gear plus +2 adamantine longsword, composite longbow [+2 Str bonus], 50 +1 arrows, ring of protection +2, ring of regeneration, boots of elvenkind, bracers of armor +6, cloak of elvenkind, spell components
Source: Dungeon Module G1-2-3: Against the Giants.