FONKIN HODDYPEAK   CR 14

Male high elf fighter 1/wizard 5/eldritch knight 8

CG Medium humanoid (elf)

Init +4; Senses low-light vision, permanent darkvision 60 ft., permanent see invisibility; Listen +1, Spot +1

Languages Common, Elven, Giant, Goblin, empathic link, permanent tongues

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AC 22 (+4 Dex, +6 armor, +2 deflection), touch 16, flat-footed 18; Dodge, Mobility

hp 92 (14 HD)

Immune magic sleep effects

Resist +2 on saving throws against enchantment spells and effects

Fort +12, Ref +7, Will +5

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Speed 30 ft. (6 squares)

Melee +2 adamantine longsword +16/+11/+6 (1d8+5/19-20)

Ranged composite longbow [+2 Str bonus] +17/+12/+7 (1d8+3/x3) with +1 arrows

Base Atk +11; Grp +13

Atk Options Combat Expertise, Spring Attack

Combat Gear 6 javelins of lightning (DC 14), 2 potions of cure serious wounds, potion of fly, potion of haste, scroll of continual flame, scroll of hold monster (DC 17), scroll of shield, 2 scrolls of teleport

Wizard Spells Prepared (CL 12th):

6th -- globe of invulnerability, greater heroism

5th -- break enchantment, teleport x2

4th -- confusion (DC 18), fire shield, greater invisibility, stoneskin

3rd -- dispel magic, fly, haste, protection from energy, suggestion (DC 17)

2nd -- bear’s strength, bull’s endurance, cat’s grace, fox’s cunning, Melf’s acid arrow (+15 ranged touch, +4 rounds)

1st -- feather fall, identify, mount, shield, true strike

0 -- detect magic, mage hand, prestidigitation, read magic

Spellbook spells prepared plus 0 -- acid splash, arcane mark, dancing lights, daze, detect poison, disrupt undead, flare, ghost sound, light, mending, open/close, ray of frost, resistance, touch of fatigue; 1st -- burning hands, color spray, comprehend languages, detect secret doors, detect undead, expeditious retreat, mage armor, magic missile, magic weapon, protection from chaos/evil/good/law, ray of enfeeblement, reduce person, silent image, sleep, summon monster I; 2nd -- arcane lock, continual flame, darkness, darkvision, glitterdust, invisibility, knock, locate object, minor image, mirror image, protection from arrows, scorching ray, spectral hand, spider climb, summon monster II, web; 3rd -- arcane sight, displacement, fireball, gaseous form, heroism, hold person, keen edge, lightning bolt, major image, nondetection, summon monster III, tongues, water breathing; 4th -- animate dead, bestow curse, charm monster, dimension door, enervation, lesser globe of invulnerability, locate creature, remove curse, scrying, summon monster IV; 5th -- Bigby’s interposing hand, cone of cold, passwall, permanency; 6th -- disintegrate, mass suggestion, Tenser’s transformation

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Abilities Str 15, Dex 18, Con 16, Int 18, Wis 9, Cha 18

SQ summon familiar (hawk), share spells

Feats Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Dodge, Mobility, Quick Draw, Scribe Scroll, Spring Attack, Weapon Focus (longsword), Weapon Focus (longbow)

Skills Concentration +19, Craft (weaponsmithing) +16, Hide +9, Knowledge (arcana) +20, Knowledge (dungeoneering) +20, Move Silently +9, Ride +14, Spellcraft +22, Swim +14

Possessions combat gear plus +2 adamantine longsword, composite longbow [+2 Str bonus], 50 +1 arrows, ring of protection +2, ring of regeneration, boots of elvenkind, bracers of armor +6, cloak of elvenkind, spell components

 

Source: Dungeon Module G1-2-3: Against the Giants.