FRUSH O’SUGGILL, CAPTAIN-GENERAL OF THE WATCH CR 16
Male human fighter 16
LG Medium humanoid (human)
Init +6; Senses Listen +0, Spot +0
Languages Common, Elven, Orc
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AC 28 (+2 Dex, +9 armor, +7 shield), touch 12, flat-footed 26
hp 140 (16 HD)
Immune periapt of wound closure
Fort +13, Ref +7, Will +7
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Speed 20 ft. (4 squares)
Melee +2 returning adamantine shortspear +23/+18/+13/+8 (1d6+9/19-20)
Ranged +2 returning adamantine shortspear +22 (1d6+9/19-20)
Base Atk +16; Grp +19
Atk Options Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Mounted Combat, Power Attack, Quick Draw, Ride-By Attack
Combat Gear 4 potions of invisibility, potion
of cure light wounds, 2 potions of cure serious wounds
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Abilities Str 17, Dex 14, Con 16, Int 11, Wis 11, Cha 14
Feats Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Greater Weapon Focus (shortspear), Greater Weapon Specialization (shortspear), Improved Critical (shortspear), Improved Initiative, Iron Will, Leadership, Mounted Combat, Power Attack, Quick Draw, Ride-By Attack, Weapon Focus (shortspear), Weapon Specialization (shortspear)
Skills Diplomacy +4, Gather Information +4, Handle Animal +7, Intimidate +12, Knowledge (local) +5, Ride +22, Sense Motive +5, Speak Language (Elven, Orc)
Possessions combat gear plus +2 mithral half-plate,
+5 heavy steel shield, +2 returning
adamantine shortspear
Source: Dungeon Module G1-2-3: Against the Giants; Dungeon #117.