FRUSH O’SUGGILL, CAPTAIN-GENERAL OF THE WATCH   CR 16

Male human fighter 16

LG Medium humanoid (human)

Init +6; Senses Listen +0, Spot +0

Languages Common, Elven, Orc

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AC 28 (+2 Dex, +9 armor, +7 shield), touch 12, flat-footed 26

hp 140 (16 HD)

Immune periapt of wound closure

Fort +13, Ref +7, Will +7

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Speed 20 ft. (4 squares)

Melee +2 returning adamantine shortspear +23/+18/+13/+8 (1d6+9/19-20)

Ranged +2 returning adamantine shortspear +22 (1d6+9/19-20)

Base Atk +16; Grp +19

Atk Options Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Mounted Combat, Power Attack, Quick Draw, Ride-By Attack

Combat Gear 4 potions of invisibility, potion of cure light wounds, 2 potions of cure serious wounds

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Abilities Str 17, Dex 14, Con 16, Int 11, Wis 11, Cha 14

Feats Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Greater Weapon Focus (shortspear), Greater Weapon Specialization (shortspear), Improved Critical (shortspear), Improved Initiative, Iron Will, Leadership, Mounted Combat, Power Attack, Quick Draw, Ride-By Attack, Weapon Focus (shortspear), Weapon Specialization (shortspear)

Skills Diplomacy +4, Gather Information +4, Handle Animal +7, Intimidate +12, Knowledge (local) +5, Ride +22, Sense Motive +5, Speak Language (Elven, Orc)

Possessions combat gear plus +2 mithral half-plate, +5 heavy steel shield, +2 returning adamantine shortspear

 

Source: Dungeon Module G1-2-3: Against the Giants; Dungeon #117.