GLEEP WURP THE EYEBITER
CR 14
Male human wizard 14
NG Medium humanoid (human)
Init +2; Senses permanent darkvision 60 ft., permanent see invisibility; Listen +2 (+4 within arm’s reach of familiar), Spot +2 (+4 within arm’s reach of familiar, +7 in shadows within arm’s reach of familiar)
Languages Common, Draconic, Elven, Gnoll, Goblin, Orc
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AC 25 (+2 Dex, +6 armor, +4
shield, +3 deflection), touch 15, flat-footed 23 with persistent shield
hp 78 (14 HD)
Fort +7, Ref +6, Will +10
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Speed 60 ft. (12 squares) with persistent expeditious
retreat
Melee mwk dagger +8/+3 (1d4/19-20)
Base Atk +7; Grp +7
Combat Gear potion of cure moderate wounds, 2 potions of cure serious wounds, scroll of confusion and summon monster III, scroll of summon undead IV*, staff of fire (42 charges), robe of blending
Wizard Spells Prepared (CL 14th):
7th -- persistent expeditious retreat (cast), persistent shield (cast)
6th -- chain lightning (DC 22), Moilian eyebite (DC 22, +4d6 negative) x2
5th -- draconic might*, Moilian night’s caress* (DC 21, +3d6 negative), shroud of flame*, teleport
4th -- animate dead,
Moilian enervation (+9 ranged touch, DC 20,
+3d6 negative) x2, Evard’s black tentacles
(+22 grp), Otiluke’s
resilient sphere (DC 20), stoneskin
3rd -- greater disrupt undead* (+9 ranged touch), fly, haste, lightning bolt (DC 19), resonating bolt* (DC 19), Moilian vampiric touch (+7 melee touch, DC 19, +2d6 negative)
2nd -- command undead
(DC 18), extended endure elements, false life, Moilian ghoul touch (+7 melee touch, DC 18, +2d6
negative), spectral hand
1st -- Moilian chill touch (+7 melee touch, DC 17, +1d6
negative), feather fall, magic missile x2, mount, shield
0 -- detect magic, detect poison, read magic, touch of fatigue (+7 melee touch, DC 16)
* Spell in Spell Compendium.
Spellbook spells prepared plus 0 -- acid splash, arcane mark, dancing lights, daze, disrupt undead, flare, ghost sound, light, mending, open/close, ray of frost, resistance; 1st -- burning hands, charm person, ebon eyes*, endure elements, expeditious retreat, identify, mage armor, sleep, summon monster I, summon undead I*; 2nd -- bear’s endurance, bull’s strength, darkvision, fox’s cunning, invisibility, knock, minor image, see invisibility, spider climb, summon monster II, summon undead II*, web; 3rd -- dispel magic, fireball, protection from energy, rainbow blast*, slow, summon monster III; 4th -- assay spell resistance*, charm monster, confusion, ice storm, ray of deanimation*, summon undead IV*, wall of ice; 5th -- break enchantment, magic jar, permanency, summon monster V, wall of stone; 6th -- create undead, disintegrate, flesh to stone, stone to flesh; 7th -- control undead, delayed blast fireball, forcecage, Mordenkainen’s magnificent mansion
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Abilities Str 10, Dex 15, Con 16, Int 21, Wis 12, Cha 13
SQ scry on familiar, share spells, summon familiar (owl)
Feats Black Lore of Moil (CAr), Combat Casting, Empower Spell, Extend Spell, Persistent Spell (CAr), Scribe Scroll, Spell Focus (necromancy), Spell Focus (evocation), Sudden Maximize
Skills Concentration +20 (+24 casting defensively), Knowledge (arcana) +22, Knowledge (dungeoneering) +22, Knowledge (religion) +22, Listen +2 (+4 within arm’s reach of familiar), Search +13, Speak Language (Goblin, Orc), Spellcraft +24, Spot +2 (+4 within arm’s reach of familiar, +7 in shadows within arm’s reach of familiar)
Possessions combat gear plus mwk dagger, ring of protection +3, bracers of armor +6, cloak of resistance +2, headband of intellect +2, 4 Moilian runebones worth 100 gp each, 4 Moilian runebones worth 75 gp each, 4 Moilian runebones worth 50 gp each, spell components
Source: Dungeon Module G1-2-3: Against the Giants.