KAYEN TELVA CR 13
Male elf fighter 1/wizard 6/spellsword 6
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Listen +5 (+7 within arm’s reach of familiar), Spot +6 (+8 within arm’s reach of familiar)
Languages Common, Draconic, Elven, Goblin, Orc, empathic link
AC 24 (+3 Dex, +6 armor, +3 shield, +2 deflection), touch 15, flat-footed 21
hp 78 (13 HD)
Immune magic sleep effects
Resist +2 against enchantments
Fort +11, Ref +7 (+9 within 1 mile of familiar), Will +10
Speed 30 ft. (6 squares)
Melee +1 keen cold iron longsword +15/+10 (1d8+4/17-20)
Melee mwk handaxe +14/+9 (1d6+3/x3)
Melee mwk dagger +14/+9 (1d4+3/19-20)
Ranged +1 composite longbow [+3 Str bonus] +15/+10 (1d8+4/x3)
Ranged +1 exit wound javelin +15 (1d6+4 plus 1d6)
Base Atk +10; Grp +13
Atk Options Arcane Strike (CW), Combat Expertise, channel spell 4/day
Combat Gear 2 potions of cure moderate wounds, potion of cure serious wounds, scroll of hold portal and suggestion, scroll of teleport x2
Wizard Spells Prepared (CL 13th):
5th -- dominate person (DC 19)
4th -- charm monster (DC 18), fire shield, greater invisibility
3rd -- dispel magic, fireball (DC 17), fly, haste
2nd -- bear’s endurance, bull’s strength, cat’s grace, fox’s cunning, knock
1st -- feather fall, magic missile x2, mount, shocking grasp (+13 melee touch)
0 -- detect magic, light, mage hand, read magic
Abilities Str 16, Dex 16, Con 15, Int 19, Wis 10, Cha 9
SQ elf traits, ignore spell failure 20%, share spells, summon familiar (weasel)
Feats Arcane Strike (CW), Combat Casting, Combat Expertise, Extend Spell, Practiced Spell caster (CAr), Scribe Scroll, Weapon Focus (javelin), Weapon Focus (longbow), Weapon Focus (longsword)
Skills Climb +18, Concentration +17, Knowledge (arcana) +19, Knowledge (dungeoneering) +19, Listen +5 (+7 within arm’s reach of familiar), Spellcraft +21, Spot +6 (+8 within arm’s reach of familiar)
Possessions combat gear plus +1 elven chain, +2 mithral
buckler, +1 keen longsword, 4 +1 exit
wound javelins, +1 composite longbow [+3 Str
bonus], 10 adamantine arrows, 10 alchemical silver arrows, mwk dagger, mwk hand axe, ring of protection +2
Spellbook spells prepared plus 0 -- all other cantrips in Player’s Handbook; 1st -- burning hands, charm person, expeditious retreat, hold portal, identify, jump, sleep, true strike; 2nd -- invisibility, protection from arrows, see invisibility, spider climb; 3rd -- heroism, suggestion, water breathing; 4th -- ice storm, wall of fire; 5th -- cone of cold, passwall
Channel Spell (Sp): As a move action, Kayen can channel a spell he has prepared into his sword, thus using up the spell as if it had been cast. The next creature he successfully hits with the sword is affected by the spell (saving throw and spell resistance applies). Only the target is affected by the spell, even if it’s an area spell.
Source: Dungeon Module A1: Slave Pits of the Undercity.