MORDENKAINEN                 CR 27

Male human wizard 27

N Medium humanoid (human)

Init +7; Senses permanent arcane sight, permanent darkvision 60 ft., permanent see invisibility; Listen +2 (+4 within arm’s reach of familiar), Spot +2 (+4 within arm’s reach of familiar; +7 in shadows within arm’s reach of familiar)

Languages Common, Ancient Baklunish, Draconic, empathic link, permanent tongues

AC 28 (+3 Dex, +8 armor, +2 natural armor, +5 deflection), touch 18, flat-footed 25; AC 44, flat-footed 41 with epic mage armor and shield

hp 175 (27 HD)

Immune mind blank

Resist fire 30 (staff of fiery power)

Fort +16, Ref +15, Will +20

Speed 30 ft. (6 squares)

Melee staff of fiery power +19/+14 (1d6+5 plus 1d6 fire)

Base Atk +14; Grp +14

Combat Gear rod of absorption (20 spell levels stored), scroll of maximized chain lightning (CL 20th, DC 19) x3, scroll of maximized cone of cold (CL 15th, DC 17) x2, scroll of greater teleport x3, scroll of time stop x2, staff of fiery power (38 charges), wand of fireballs (CL 10th, 47 charges), carpet of flying (5 ft. by 10 ft.), Silver Key of Portals

Wizard Spells Prepared (CL 27th):

                12th -- quickened time stop

                11th -- maximized meteor swarm (DC 27)

                10th -- quickened delayed blast fireball (DC 25)

                9th -- quickened greater dispel magic, Mordenkainen’s disjunction (DC 27), shapechange, wish

                8th -- mind blank (cast daily), Otto’s Irresistible Dance (+14 melee touch), spell engine*, superior invisibility*, quickened teleport

                7th -- maximized cone of cold (DC 23), forcecage, greater teleport, Mordenkainen’s magnificent mansion, Mordenkainen’s sword (+38 melee)

                6th -- analyze dweomer, globe of invulnerability, greater dispel magic, legend lore, repulsion (DC 24)

                5th -- arc of lightning* (DC 23), break enchantment, dominate person (DC 23), maximized lightning bolt (DC 21), Mordenkainen’s faithful hound

                4th -- charm monster (DC 22), confusion (DC 22), dimensional anchor (+17 ranged touch) x2, stoneskin x2

                3rd -- gaseous form, haste x2, hold person (DC 21), protection from energy x2, slow (DC 21) x2, suggestion (DC 21) x2, water breathing, wind wall

                2nd -- detect thoughts (DC 20), ghoul touch (+14 melee touch), glitter dust (DC 20), Melf’s acid arrow (+17 ranged touch) x2, spectral hand (+16 melee touch)

                1st -- disguise self x2, identify x2, shield x2

                0 -- detect poison, light x2, read magic

                * Spell in Spell Compendium.

Spellbook spells prepared plus all cantrips and wizard spells from the Player’s Handbook and the Spell Compendium.

Epic Spells Known (CL 27th, 3/day): epic mage armor, greater spell resistance, let go of me (DC 28), ruin (DC 28)

Abilities Str 10, Dex 17, Con 18, Int 27, Wis 15, Cha 18

SQ scry on familiar, share spells, summon familiar (owl)

Feats Brew Potion, Combat Casting, Craft Wondrous Item, Craft Staff, Epic Spellcasting [epic], Epic Spell Penetration [epic], Great Fortitude, Heighten Spell, Improved Initiative, Improved Metamagic [epic], Improved Spell Capacity (10th) [epic], Improved Spell Capacity (11th) [epic], Improved Spell Capacity (12th) [epic],  Lightning Reflexes, Maximize Spell, Quicken Spell,     Scribe Scroll, Spell Penetration

Skills Craft (alchemy) +38, Bluff +11, Concentration +31 (+35 casting defensively), Diplomacy +18, Knowledge (arcana) +38, Knowledge (the planes) +23, Knowledge (religion) +23, Sense Motive +9, Spellcraft +38

Possessions combat gear plus ring of protection +5, ring of wizardry III, crystal ball, amulet of natural armor +2, bracers of armor +8, headband of intellect +6, Heward’s handy haversack, pink     rhomboid ioun stone, spell components

 

Silver Key of Portals (minor artifact): This silver skeleton key, a relic created by the god Dalt, functions like a chime of opening when it is touched to the bars, door, lock, lid, portal, or shackles to be opened.  The key automatically dispels a hold portal or arcane lock with a caster level of less than 30th level.  The wielder gains a +30 insight bonus on Escape Artist checks.  The wielder can call upon each of the following powers twice per day, at will:  passwall, ethereal jaunt, word of recall.  These spells are cast as if by a caster of 30th level.

 

Source: Epic Level handbook.