NAKANWA, WAR SACHEM OF THE ROVERS OF THE BARRENS         CR 8

Male human ranger 8

CG Medium humanoid (human)

Init +3; Senses Listen +9, Spot +12

Languages Common, Flan

AC 17 (+3 Dex, +4 armor), touch 13, flat-footed 14; Dodge, Mobility

hp 80 (8 HD)

Fort +10, Ref +9, Will +3

Speed 30 ft. (6 squares)

Melee +1 returning throwing axe +11/+6 (1d6+4) and +1 dagger +11/+6 (1d4+2/19-20)

Ranged +1 returning throwing axe +13 (1d6+4)

Ranged composite shortbow [+3 Str bonus] +12/+7 (1d6+4/x3) with +1 arrows

Base Atk +8; Grp +11

Atk Options favored enemy humans +4, favored enemy orcs +2

Combat Gear 2 potions of cure moderate wounds

Ranger Spells Prepared (CL 4th):

                1st -- charm animal (DC 12), resist energy

Abilities Str 17, Dex 16, Con 18, Int 13, Wis 13, Cha 15

SQ animal companion, link with companion, share spells, swift tracker, wild empathy +12 (+8 magical beasts), woodland stride

Feats Dodge, Endurance, Improved Two-Weapon Fighting*, Mobility, Track, Two-Weapon Fighting*, Weapon Focus (dagger), Weapon Focus (throwing axe)

* Nakanwa gains the benefits of these feats only when wearing light or no armor

Skills Handle Animal +7, Heal +6, Hide +14, Jump +8, Knowledge (nature) +8, Listen +9, Move Silently +14, Ride +16, Spot +12, Survival +12 (+14 in aboveground natural environments), Swim +8

Possessions combat gear plus +1 returning throwing axe, +1 dagger, composite shortbow [+3 Str bonus], 10 adamantine arrows, 10 cold iron arrows, 10 alchemical silver arrows, 10 +1 arrows, bracers                 of armor +4, quiver of Ehlonna

LIGHT WARHORSE ANIMAL COMPANION                                                                                                 CR --

N Large magical beast (augmented animal)

Init +2; Senses low-light vision, scent; Listen +5, Spot +5

AC 17 (-1 size, +2 Dex, +6 natural armor), touch 11, flat-footed 15

hp 37 (5 HD)

Resist evasion

Fort +7, Ref +5, Will +2

Speed 60 ft. (12 squares)

Melee 2 hooves +5 (1d4+3) and bite +0 (1d3+1)

Space 10 ft.; Reach 5 ft.

Base Atk +3; Grp +10

Abilities Str 17, Dex 14, Con 17, Int 2, Wis 13, Cha 6

SQ 2 bonus tricks

Feats Endurance, Run

Skills Listen +5, Spot +5

 

Source: Living Greyhawk Gazetteer.