NEROF GASGAL, LORD MAYOR OF GREYHAWK    CR 12

Male human rogue 12

LN Medium humanoid (human)

Init +8; Senses darkvision 60 ft. (goggles of night); Listen +9, Spot +9

Languages Common

AC 28 (+8 Dex, +4 armor, +2 shield, +4 deflection), touch 22, flat-footed 28; Dodge, Mobility, improved uncanny dodge

hp 56 (12 HD)

Resist evasion, slippery mind, trap sense +4

Fort +8, Ref +19, Will +11

Speed 40 ft. (8 squares); ring of freedom of movement

Melee +2 keen adamantine rapier +20/+15 (1d6+2/15-20)

Ranged +1 light crossbow +18 (1d8+1/19-20)

Base Atk +9; Grp +9

Atk Options Combat Reflexes, sneak attack +6d6

Combat Gear chime of opening (5 charges)

Abilities Str 10, Dex 26, Con 12, Int 11, Wis 18, Cha 16

SQ trapfinding

Feats Combat Reflexes, Dodge, Leadership, Mobility, Weapon Finesse, Weapon Focus (rapier)

Skills Appraise +5, Balance +15, Bluff +8, Climb +10 (+12 with rope), Decipher Script +5, Diplomacy +14, Disable Device +5, Escape Artist +13 (+15 to escape rope bonds), Forgery +5, Gather     Information +10, Hide +18, Intimidate +10, Jump +7, Knowledge (local) +5, Knowledge (nobility and royalty) +5, Listen +9, Move Silently +18, Open Lock +13, Profession (gambler) +9, Search +5, Sense Motive +9, Sleight of Hand +15, Spot +9, Swim +10, Tumble +15, Use Magic Device +8 (+10 with scrolls), Use Rope +13 (+15 with bindings)

Possessions combat gear plus +2 shadow silent moves leather, +1 mithral buckler, +2 keen adamantine rapier, +1 light crossbow, 10 bolts, ring of freedom of movement, ring of protection +4, amulet of proof against detection and location, boots of striding and springing, carpet of flying (5 ft. by 5 ft.), cloak of resistance +3, gem of seeing, gloves of dexterity +6 and swimming and climbing, goggles of night, mwk thieves’ tools

Slippery Mind (Ex): If Nerof is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC.  He gets only this one extra chance to succeed on his saving throw.

 

Source: Greyhawk: The Adventure Begins; Greyhawk: Folk, Feuds, and Factions.