ORG NENSHEN, MASTER OF THE THIEVES’ GUILD OF GREYHAWK                            CR 18

Male human rogue 18

LN Medium humanoid (human)

Init +8; Senses darkvision 60 ft. (goggles of night); Listen +10*, Spot +15*

Languages Common, Goblin, Orc

AC 24 (+8 Dex, +4 armor, +2 deflection), touch 20, flat-footed 24; Dodge, Mobility, improved uncanny dodge

hp 101 (18 HD)

Resist improved evasion, trap sense +6

Fort +8, Ref +19, Will +6

Speed 30 ft. (6 squares)

Melee +2 keen adamantine dagger +22/+17/+12 (1d4+4/17-20) and +1 distance returning dagger +21 (1d4+2/19-20)

Ranged +1 distance returning dagger +23 (1d4+2/19-20)

Ranged +1 seeking sling +22 (1d4+1)

Base Atk +13; Grp +15

Atk Options Combat Expertise, Spring Attack, Whirlwind Attack, sneak attack +9d6

Combat Gear chime of opening (4 charges), cloak of the bat, 4 packets of dust of appearance, 4 packets of dust of disappearance

Abilities Str 15, Dex 26, Con 15, Int 16, Wis 11, Cha 17

SQ skill mastery (Balance, Climb, Disable Device, Hide, Jump, Listen, Move Silently, Open Lock, Sleight of Hand, Spot, Tumble), trap finding

Feats Combat Expertise, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger), Whirlwind Attack

Skills Appraise +8 (+10 with traps), Balance +20*, Bluff +8, Climb +22* (+24 with rope), Craft (trapmaking) +8, Decipher Script +8, Diplomacy +12, Disable Device +18*, Disguise +8 (+10 acting), Escape Artist +18 (+20 to escape rope bonds), Gather Information +10, Hide +33*, Jump +24*, Knowledge (local) +8, Listen +10*, Move Silently +28*, Open Lock +20*, Search +18, Sense Motive +8, Sleight of Hand +20*, Spot +15*, Swim +12, Tumble +20*, Use Magic Device +13 (+15 with scrolls), Use Rope +18 (+20 with bindings)

* Org can take 10 when making a check with this skill, even if stress and distractions would normally prevent it.

Possessions combat gear plus +2 improved shadow studded leather, +2 keen adamantine dagger, +1 distance returning dagger, +1 seeking sling, 10 bullets, ring of freedom of movement, ring of improved jumping, ring of protection +2*, amulet of health +6, belt of giant strength +4, boots of elvenkind, gloves of dexterity +6 and swimming and climbing, goggles of night, mwk thieves’ tools

* This ring has no space limitation.

 

Source: Greyhawk: The Adventure Begins; Greyhawk: Folk, Feuds, and Factions.