RARY THE TRAITOR   CR 24

Male human wizard 24

NE Medium humanoid (human)

Init +5; Senses permanent darkvision 60 ft., permanent detect magic, permanent see invisibility; Listen +5 (+7 within arm’s reach of familiar), Spot +5 (+7 within arm’s reach of familiar)

Languages Abyssal, Ancient Baklunish, Ancient Suel, Common, Draconic, Infernal, permanent comprehend languages, empathic link, permanent tongues

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AC 40 (+5 Dex, +20 armor, +5 deflection), touch 20, flat-footed 35 with epic mage armor

hp 149 (24 HD); +20 hp with false life

Resist endure elements

Fort +16, Ref +18, Will +24

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Speed 30 ft. (6 squares), fly 40 ft. (average) with overland flight

Melee +5 speed spell storing dagger +16/+16/+11 (1d4+3/19-20) with greater magic weapon

Base Atk +12; Grp +11

Combat Gear +1 spell storing speed dagger (+5 with greater magic weapon) storing hold person (DC 26), 5 potions of cure serious wounds, scroll of contingency, 2 scrolls of greater dispel magic, scroll of greater teleport, 2 scrolls of limited wish, scroll of Mordenkainen’s disjunction, scroll of prismatic sphere and prismatic wall, scroll of monster summoning IX, scroll of time stop and gate, staff of the magi (34 charges), wand of hold monster (19 charges), gem of seeing, stone destrier

Wizard Spells Prepared (CL 24th):

10th -- quickened greater heroism, extended shapechange

9th -- dominate monster (DC 32), power word kill, time stop, quickened wall of force, wish

8th -- demand (DC 31), quickened dimension door, mass charm monster (DC 31), power word stun, summon monster VIII

7th -- quickened displacement, greater teleport, limited wish, power word blind, project image, symbol of stunning (DC 30)

6th -- quickened bear’s endurance, geas/quest (DC 29), greater dispel magic, mass suggestion (DC 29), quickened resist energy, extended wall of force

5th -- quickened charm person (DC 24), dominate person (DC 28), feeblemind (DC 28), overland flight (cast, 24 hrs), Rary’s telepathic bond, quickened true strike

4th -- charm monster (DC 27), confusion (DC 27), crushing despair (DC 27), dimension door, dimensional anchor (+17 ranged touch), extended heroism, illusory wall (DC 25), phantasmal killer (DC 27), Rary’s mnemonic enhancer, stoneskin

3rd -- greater magic weapon (cast, 24 hrs), hold person (DC 26), major image (DC 24), slow (DC 24), suggestion (DC 26), vampiric touch, extended web

2nd -- extended charm person (DC 24), command undead (DC 23), detect thoughts (DC 23), false life (cast, 24 hrs), levitate, Tasha’s hideous laughter (DC 25), touch of idiocy (+17 melee touch, DC 25)

1st -- charm person (DC 24) x2, disguise self, endure elements (cast, 24 hrs), feather fall, mount, unseen servant

0 -- daze (DC 23), mending, message, prestidigitation

Spellbook spells prepared plus all cantrips and wizard spells from the Player’s Handbook and the Spell Compendium

Epic Spells Known (CL 24th, 2/day): eclipse, epic mage armor (cast, 24 hrs), let go of me (DC 31), peripety, Rary’s meritorious animation, Rary’s superlative draconic animator, spell worm (DC 33)

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Abilities Str 7, Dex 20, Con 16, Int 32, Wis 20, Cha 16

SQ contingency, inherent bonuses from wish spells, permanent spells, scry on familiar, share spells, summon familiar (homunculus)

Feats Alertness (within arm’s reach of familiar), Craft Magic Arms and Armor, Craft Construct, Craft Wondrous Item, Epic Spell casting [epic], Extend Spell, Forge Ring, Greater Spell Focus (enchantment), Improved Familiar, Improved Spell Capacity [epic], Improved Spell Penetration, Multispell [epic], Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (enchantment)

Skills Appraise +12 (+14 with sculptures), Concentration +31, Craft (sculpting) +21, Decipher Script +21, Diplomacy +11, Knowledge (arcana) +39, Knowledge (architecture and engineering) +17, Knowledge (geography) +17, Knowledge (history) +28, Knowledge (nature) +19, Knowledge (nobility and royalty) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Ride +15, Search +17 (+19 secret doors and compartments), Spellcraft +44, Survival +11 (+13 following tracks, when underground or on other planes, and when avoiding hazards or avoiding becoming lost)

Possessions combat gear plus ring of mind shielding (does not use a ring slot), ring of protection +5, ring of wizardry IV, cloak of resistance +4, gloves of dexterity +6, headband of intellect +6, Heward’s handy haversack, pale green ioun stone, spell components

 

Contingency: If Rary is ever affected by a hostile enchantment, abjuration, alteration, curse, or petrification effect, a break enchantment spell activates against the effect.

 

Inherent bonuses from wish spells: +3 Dexterity, +4 Constitution, +4 Intelligence, +4 Wisdom.

 

LEUKIAL, HOMUNCULUS FAMILIAR                  CR --

NE Tiny construct

Init +2; Senses darkvision 60 ft., low-light vision, empathic link; Listen +4, Spot +4

Languages speak with master

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AC 30 (+2 size, +2 Dex, +20 armor, +6 natural armor), touch 14, flat-footed 28 with epic mage armor

hp 74 (24 HD)

Resist improved evasion; SR 29

Immune construct immunities

Fort +8, Ref +12, Will +13

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Speed 20 ft. (4 squares), fly 50 ft. (good)

Melee bite +11 (1d4-1 plus poison)

Space 2-½ ft.; Reach 0 ft.

Base Atk +12; Grp +3

Special Actions deliver touch spell, familiar spell (power word stun)

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Abilities Str 8, Dex 15, Con --, Int 17, Wis 12, Cha 7

SQ construct traits

Feats Lightning Reflexes

Skills Hide +14, Listen +14, Spot +4

 

Poison (Ex): Injury (bite), Fortitude DC 13, initial damage sleep for 1 minute, secondary damage sleep for another 5d6 minutes.

 

Source: Polyhedron #162/Dungeon #103.