SIR ARTUR JAKARTAI, COUNT OF CRYSTALREACH
CR 14
Male human fighter 11/knight of holy shielding 3
LG Medium humanoid (human)
Init +2; Senses Listen +3, Spot +3
Aura courage 10 ft. (grants allies +4 morale bonus against fear effects)
Languages Common
AC 24 (+1 Dex, +13 armor), touch 11, flat-footed 23
hp 151 (14 HD); ring of regeneration
Immune fear effects
Resist +2 on Will saves against agents of Iuz and all chaotic evil outsiders
Fort +14, Ref +6, Will +7
Speed 20 ft. (4 squares); ring of freedom of movement
Melee Sword of Light +26/+21/+16 (2d6+17/17-20)
Ranged +1 heavy crossbow +17 (1d10+1/19-20)
Base Atk +14; Grp +20
Atk Options Cleave, Great Cleave, Improved Sunder, Mounted Combat, Power Attack, Spirited Charge
Special Actions armor of the invincible +1
Combat Gear 4 potions of cure serious wounds, 2 potions of haste, horn of Valhalla (bronze)
Abilities Str 23, Dex 15, Con 18, Int 6, Wis 17, Cha 8
SQ holy realm hero +2
Feats Cleave, Great Cleave, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Improved Critical (greatsword), Improved Sunder, Improved Toughness, Mounted Combat, Power Attack, Spirited Charge, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Diplomacy +1, Knowledge (local) +2, Knowledge (nobility and royalty) +0, Ride +19
Possessions combat gear
plus +5 full plate, Sword of Light, +1 heavy crossbow, 10
bolts, ring of freedom of movement, ring of regeneration, gauntlets
of ogre power
Armor of the Invincible (Su): Once per day, as a standard action that does not provoke an attack of opportunity, Sir Artur can infuse his armor with divinity, duplicating the effects of magic vestment (CL 6th).
Aura of Courage (Su): Sir Artur is immune to fear (magical or otherwise). Allies within 10 feet gain a +4 morale bonus on saving throws against fear effects.
Holy Realm Hero (Ex): Sir Artur’s reputation as a protector of the people grants him a +2 morale bonus on Diplomacy, Gather Information, and Intimidate checks. When using one of these skills against a citizen of the Shield Lands, the bonus is doubled. As a general rule, a citizen of the Shield Lands starts with a friendly attitude in any encounter with Sir Artur.
Spit on the Old One (Su): Sir Artur gains a +2 bonus on Intimidate, Listen, Sense Motive, and Spot checks when using these skills against agents of Iuz (including all chaotic evil outsiders). Likewise, he gets a +2 bonus on attack rolls, weapon damage rolls, and Will saves against such creatures.
Sword of Light: +4 holy greatsword; AL LG; Int 10, Wis 17, Cha 17; Speech (Common), telepathy, 120 ft. darkvision and hearing (Listen +3, Spot +3); Ego score 19.
Lesser Powers: Detect evil 2/day, protection from evil 2/day, see invisibility 2/day.
Special Purpose: Defeat/slay evil divine spellcasters (including divine entities and servitors).
Dedicated Power: Disintegrate (DC 19).
Personality: Quicker of wit than its wielder, and just as wise and goodly, the Sword of Light gives Sir Artur fatherly advise and instructs him in the tenets of Heironeous. The Sword speaks in a deep, melodious voice with an aristocratic drawl. When combating agents of evil, the Sword encourages Sir Artur with battle hymns praising Heironeous.
Strong transmutation; CL 15th; Craft Magic Arms and Armor, miracle or wish; Price 284,650 gp.
Source: Greyhawk: Folk, Feuds, and Factions; Polyhedron #171/Dungeon #113.