Valerius Tolaesur CR 15
Male human fighter 4/ swashbuckler 11
Rogues Gallery (1st-edition) 48, Complete Warrior 11
NG (CG) Medium Humanoid
Init +9; Senses -; Spot +0(+13 with bracers), Listen +0 (+13 with bracers)
Languages Common, Old Oeridian
AC 23, touch 17, flat-footed 18 dodge, dodge bonus +2, mobility
hp 147 (15 HD)
Fort +17 Ref +13 Will +8
Spd 30ft. acrobatic charge, spring attack
Melee rapier of skewering +22/+17/+12 (1d6+6, crit 15-20/ x2)
Ranged masterwork composite longbow (+3 Str) +21/16/11 (1d8+3, crit 20/x3)
Base Atk +15; Grp +18
Atk Options Combat Expertise, Improved Disarm, Improved Feint, improved flanking (+4 atk bonus when flanking), insightful strike (+2 damage bonus),
Combat Gear potion of lesser restoration (CL 3), potion of cure moderate wounds (CL 3)
Abilities Str 17, Dex 20, Con 18, Int 14, Wis 10, Cha 16
SQ lucky (1/ day, you may re-roll any failed attack roll, skill check, ability check, or saving throw.)
Feats Combat Expertise, Dodge, Improved Disarm, Improved Feint, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (Rapier), Weapon Specialization (Rapier)
Skills Balance +12, Bluff +20, Climb +8, Diplomacy +17, Escape Artist +15, Handle Animal +8, Intimidate +10, Jump +10, Knowledge (dungeoneering) +3, Knowledge (history) +3, Ride +12, Sense Motive +14, Swim +8, Tumble +22, Use Rope +6
Possessions combat gear, amulet of health +2, bracers of blinding strike (see below), gloves of dexterity +2, hat of disguise, rapier of skewering (see below), ring of protection +2, vest of resistance +2, masterwork composite longbow (+3 Str) with 50 arrows, noble’s outfit, 25gp.
Tactics Unless he faces evil forces, he will offer to parlay with the party first before coming to blows. However, Valerius is also a connoisseur of battle and usually prefers to enter the fray with hit and run tactics; striking at an enemies flank and making his enemy come to him. At the same time, Valerius is no fool and knows when he is bested, if forced into a losing battle we will retreat or even surrender, though he favors escape over any form of capture.
Bracers of Blinding Strike
Price: 36,000gp
Body Slot: wrists
Caster Level: 12th
Aura: strong; (DC 21) conjuration
Activation: standard
Weight: 1lb.
These black leather bracers with heavy grey stitching are reinforced with silver studs along the edges.
Crafted from rough leather, these bracers once belonged to an ancient monastic order from the lands of Mur. How they found their way deep into the Flanaess no one is sure. Valerius found these bracers while adventuring near Castle Greyhawk and has yet to part with them. Though Valerius is unaware of it, the spirit of a long-dead monk is bound to these bracers. The following abilities reflect the monks’ spirit within, which typically seek to protect their wearer:
Senses darkvision 60ft., hearing, deathwatch; Spot +13, Listen +13
Languages Common, (empathy)
Hardness 3 hp 25 Ego 11
Abilities Str -, Dex -, Con -, Int 10, Wis 17, Cha 17
The bracers also act as bracers of armor +6 and allow the wearer to haste themselves 3 times per day.
Prerequisites: Craft Wondrous Item, haste, mage armor, trap the soul.
Cost to Create: 18,000gp, 1,440 XP.
Rapier of Skewering
Price: 128,320gp / -
Body Slot: -
Caster Level: 16th
Aura: strong; (DC 19) transmutation and necromancy
Activation: standard
Weight: 2lbs.
This lightweight and flimsy-looking sword has a hilt bound in leather straps and a cross guard made of strong iron.
Valerius found this item while adventuring near the Cairn Hills; the blade was once the possession of a bandit lord of the area up until Valerius liberated it from its previous owners clutches. The blade was crafted by the Rhennee people and bears a curse for anyone not of Rhennee blood wielding it.
Valerius is not aware of the curse and given his normal penchant for adventuring, it’s no surprise. Anyone else who bore this weapon would feel the constant need to adventure and seek out glory. Though the wielder may not know it, the weapon seeks out those of Rhennee descent to wield it once more.
This +1 keen vampiric brilliant energy rapier deals an extra 1d6 points of damage to any living creature it hits, and heals its wielder an equal amount. Furthermore, the brilliant energy ability of this blade only functions three times per day; for no more than at hour at a time. This ability may be activated as a free action.
Prerequisites: Craft Magic Arms and Armor, continual flame, gaseous form, keen edge, vampiric touch.
Cost to Create: 64,160gp, 2,566 XP.