XOLLOX, THE SAGACIOUS ONE CR 19
Beholder rogue 6
LE Large aberration
Init +8; Senses all-around vision, darkvision 60 ft.; Listen +24, Spot +30
Languages Beholder, Common, Goblin, Infernal, Orc
_____________________________________________________________________________________
AC 28 (-1 size, +4 Dex, +15 natural armor), touch 13, flat-footed 28; uncanny dodge
hp 112 (17 HD)
Resist evasion, antimagic cone
Fort +8, Ref +12, Will +14
_____________________________________________________________________________________
Speed 5 ft. (1 square), fly 20 ft. (good)
Melee bite +7 (2d4+1)
Ranged eye rays +15 touch
Space 10 ft.; Reach 5 ft.
Base Atk +12; Grp +17
Atk Options Flyby Attack, Point Blank Shot, Shot on the Run, sneak attack +3d6
Combat Gear 2 potions of detect thoughts, potion of fire breath, ring of blinking, ring of x-ray vision, pale lavender ioun stone (15 spell levels)
_____________________________________________________________________________________
Abilities Str 12, Dex 19, Con 16, Int 18, Wis 17, Cha 16
Feats Alertness, Flyby Attack, Improved Initiative, Iron Will, Leadership, Point Blank Shot, Shot on the Run
Skills Diplomacy +10, Gather Information +11, Hide +20, Intimidate +10, Knowledge (arcana) +11, Listen +24, Move Silently +13, Search +25, Spot +30, Use Magic Device +12
Possessions combat gear plus amulet of proof against detection and location, 22,500 gp worth of furnishings, art, and portable valuables
Antimagic Cone (Su): Xollox’s central eye continuously produces a 150-ft. cone of antimagic, which functions as antimagic field (CL 13th). Once each round during its turn, Xollox decides whether the antimagic cone is active or not (it deactivates the cone by shutting its central eye).
Eye Rays (Su): Xollox retains only 8 of his eye stalks; he wears a magical ring on each of the other two withered stumps. Each eye ray resembles a spell cast by a 13th-level caster. Each eye ray has a range of 150 ft. Xollox’s eight remaining eye rays include: disintegrate (Fort DC 17), fear (1 target, Will DC 17), finger of death (Fort DC 17), flesh to stone (Fort DC 17), inflict moderate wounds (Will DC 17), sleep (1 target of any HD, Will DC 17), and telekinesis (up to 325 lbs., Will DC 17).
Source: Dungeon #97.