ZORAN SARRAITH, RHENNEE LORD   CR 15

Male human fighter 7/rogue 7/assassin 1

NE Medium humanoid (human)

Init +4; Senses Listen +10, Spot +10

Languages Common, Rhopan

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AC 19 (+4 Dex, +4 armor, +1 deflection), touch 15, flat-footed 19; Dodge, Mobility, uncanny dodge

hp 114 (15 HD)

Immune ring of mind shielding

Resist evasion, trap sense +2

Fort +10, Ref +13, Will +6

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Speed 40 ft. (8 squares)

Melee +2 deadly precision short sword +17/+12/+7 (1d6+6/19-20) and +2 deadly precision dagger +17/+12 (1d4+4/19-20)

Ranged mwk light crossbow +17 (1d8/19-20)

Base Atk +12; Grp +16

Atk Options Combat Expertise, Combat Reflexes, Spring Attack, Whirlwind Attack, death attack (DC 11), sneak attack +5d6 (+7d6 with deadly precision weapons)

Combat Gear 3 potions of cure serious wounds, 2 potions of water breathing, 2 potions of water walking, 2 doses of death blade poison (injury, Fort DC 20, 1d6 Con/2d6 Con), 2 doses of wyvern poison (injury, Fort DC 17, 2d6 Con/2d6 Con)

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Abilities Str 18, Dex 18, Con 17, Int 10, Wis 14, Cha 14

SQ poison use, trapfinding

Feats Combat Expertise, Combat Reflexes, Dodge, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (short sword), Whirlwind Attack

Skills Appraise +5, Balance +11, Bluff +7, Climb +16, Disable Device +5, Disguise +7 (+9 acting), Gather Information +7, Hide +12, Jump +18, Listen +10, Move Silently +12, Profession (boater) +7, Search +5, Sense Motive +7, Sleight of Hand +9, Speak Language (Common), Spot +10, Swim +16, Tumble +14

Possessions combat gear plus +2 leather, +2 deadly precision dagger, +2 deadly precision short sword, mwk light crossbow, 10 bolts, ring of mind shielding, ring of protection +1, boots of striding and springing, gloves of swimming and climbing

 

Source: Greyhawk: Folk, Feuds, and Factions.