ZORAN SARRAITH, RHENNEE LORD CR 15
Male human fighter 7/rogue 7/assassin 1
NE Medium humanoid (human)
Init +4; Senses Listen +10, Spot +10
Languages Common, Rhopan
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AC 19 (+4 Dex, +4 armor, +1
deflection), touch 15, flat-footed 19; Dodge, Mobility, uncanny dodge
hp 114 (15 HD)
Immune ring of mind shielding
Resist evasion, trap sense +2
Fort +10, Ref +13, Will +6
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Speed 40 ft. (8 squares)
Melee +2 deadly precision short sword +17/+12/+7
(1d6+6/19-20) and +2 deadly precision dagger +17/+12 (1d4+4/19-20)
Ranged mwk light crossbow
+17 (1d8/19-20)
Base Atk +12; Grp +16
Atk Options Combat
Expertise, Combat Reflexes, Spring Attack, Whirlwind Attack, death attack (DC
11), sneak attack +5d6 (+7d6 with deadly precision weapons)
Combat Gear 3 potions of cure serious wounds,
2 potions of water breathing, 2 potions of water walking, 2 doses
of death blade poison (injury, Fort DC 20, 1d6 Con/2d6 Con), 2 doses of wyvern
poison (injury, Fort DC 17, 2d6 Con/2d6 Con)
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Abilities Str
18, Dex 18, Con 17, Int 10,
SQ poison use, trapfinding
Feats Combat Expertise, Combat Reflexes, Dodge,
Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting,
Weapon Focus (dagger), Weapon Focus (short sword), Whirlwind Attack
Skills Appraise +5, Balance +11, Bluff +7, Climb +16,
Disable Device +5, Disguise +7 (+9 acting), Gather Information +7, Hide +12,
Jump +18, Listen +10, Move Silently +12, Profession (boater) +7, Search +5,
Sense Motive +7, Sleight of Hand +9, Speak Language (Common), Spot +10, Swim
+16, Tumble +14
Possessions combat gear plus +2 leather, +2
deadly precision dagger, +2 deadly precision short sword, mwk light crossbow, 10 bolts, ring of mind shielding,
ring of protection +1, boots of striding and springing, gloves
of swimming and climbing
Source: Greyhawk:
Folk, Feuds, and Factions.