Abi Dalzim, Male Human, Baklunish Wiz21 (Transmuter): CR 21; Medium Humanoid; HD 21d4+63(Wizard); hp 119; Init +6; Spd 30; AC: 30 (Flatfooted: 24 Touch: 22); Base Atk +11/+6 base melee, +17/+12 base ranged; Grapple +10; Full Atk +16/+11 Melee (+5 curved dagger 1d4+5/crit 19-20/x2); +7/+2 Melee (unarmed strike 1d3/crit 20/x2); Transmuter:  +2 Spellcraft checks vs. transmutation spells, +1 extra transmutation spell/ lvl., Prohibited Schools: Enchantment/ Evocation; AL CE; SV Fort +16, Ref +17, Will +20; STR 10, DEX 23, CON 16, INT 39, WIS 17, CHA 18.

Skills and Feats: Bluff +9, Concentration +27, Craft (Alchemy) +33, Decipher Script +38, Diplomacy +19, Hide +21, Intimidate +9, Knowledge (Arcana) +38, Knowledge (Architecture and Engineering) +19, Knowledge (Dungeoneering) +24, Knowledge (Geography) +38, Knowledge (History) +24, Knowledge (Local) +29, Knowledge (Religion) +19, Knowledge (The Planes) +38, Listen +8, Move Silently +11, Ride +7, Search +19, Speak Language +1, Spellcraft +40, Spot +8, Survival +13; Combat Casting, Corrupt Spell, Craft Wondrous Item, Diehard, Empower Spell, Endurance, Enhance Spell, Great Fortitude, Greater Spell Focus: Transmutation, Maximize Spell, Persuasive, Scribe Scroll, Spell Focus: Transmutation, Spell Penetration.

Languages: Common, Abyssal, Auran, Baklunish, Draconic, Sphinx, Terran, Undercommon.

Spells Known (Wiz 4/8/8/7/7/7/7/6/6/6): 0 -- acid splash, arcane mark, dancing lights, daze, detect ghost, detect magic, detect poison, disrupt ectoplasm, disrupt undead, flare, ghost sound, light, mage hand, mending, message, no light, open/close, preserve ectoplasm, preserve organ, prestidigitation, ray of frost, read magic, resistance, slash tongue, touch of fatigue, unnerving gaze; 1st -- alarm, animate rope, cause fear, chill touch, comprehend languages, disguise self, endure elements, expeditious retreat, feather fall, jump, mage armor, obscuring mist, protection from good, ray of enfeeblement, shield, summon monster I, unseen servant; 2nd -- alter self, bear’s endurance, blindness/deafness, blur, bull’s strength, cat’s grace, command undead, death armor, fox’s cunning, glitterdust, mirror image, resist energy, spectral hand, summon monster II, summon swarm, web; 3rd -- blink, displacement, fly, gentle repose, halt undead, haste, magic circle against good, major image, protection from energy, ray of exhaustion, slow, stinking cloud, tongues, vampiric touch; 4th -- animate dead, contagion, detect scrying, dimension door, evard`s black tentacles, globe of invulnerability, lesser, invisibility, greater, negative energy wave, phantasmal killer, polymorph, remove curse, stone shape, stoneskin, summon monster IV; 5th -- blight, break enchantment, cloudkill, dismissal, magic jar, mirage arcana, passwall, planar binding, lesser, teleport, transmute rock to mud, wall of stone, waves of fatigue; 6th -- acid fog, control water, create undead, disintegrate, dispel magic, greater, globe of invulnerability, mislead, move earth, planar binding, repulsion, symbol of fear; 7th -- banishment, control undead, elemental body, finger of death, plane shift, scrying, greater, sequester, spell turning, symbol of weakness, teleport, greater; 8th -- create greater undead, horrid wilting, maze, mind blank, moment of prescience, planar binding, greater, polymorph any object, symbol of death, temporal stasis; 9th -- energy drain, gate, imprisonment, prismatic sphere, summon monster IX, time stop, wail of the banshee, wish.

Spells Prepared (Wiz 4/8/8/7/7/7/7/6/6/6): DM’s Choice.

Possessions: +5 curved dagger, ring of blinking, +5 ring of protection, +6 amulet of health, sash of endure elements (heat) and feather falling, winged boots, +8 bracers of armor, +5 cloak of resistance, efreeti bottle, elemental gem, earth, +6 gloves of dexterity, turban of insightful arcana: (grants +8 enhancement bonus to INT and CHA, acts as a ring of mind-shielding and a circlet of persuasion), ioun stone, dusty rose [prism], robe of blending, stone of controlling earth elementals, stone salve, dust of tracelessness, dust of dryness, dust of illusion, dust of the zephyr, dust of appearance, dust of disappearance, spellbooks, spell component case.