Acecerak; Human male (Half-Fiend Demilich)Wiz21/Clr3/Entropomancer10: CR 45; AL NE; Medium Undead; HD 21d12+3d12+10d12; hp 355; Init +11; Spd 30; AC 47 (FF 36, Touch 31); Atk +25/+20 base melee, +32/+27 base ranged; Grapple +14; +35/+30 Melee (+10 quarterstaff 1d6+16/crit 20/x2); +25/+20 Melee (Unarmed strike 1d3+4/crit 20/x2); Class Features: Wizard: Spells, Scribe Scroll, Summon Familiar, Spellbooks, Bonus Feat (4); Cleric: Spells, Spontaneous casting, Turn or rebuke undead (3+Cha.Mod/day), Domain Access (2), Entropomancer: Shard of Entropy (Consuming) 7d6 (Su), Bonus caster level (5), Entropic Field (Reroll, Wounding) (Su), Control Sphere (Su); Evil domain power (You cast evil spells at +1 caster level), Knowledge domain power (All Knowledge skills are class skills); SA: Smite Good (Su) , Fear Aura (Su) , Paralyzing Touch (Su), Spell-like Abilities: (CL 34, at will): alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm, summon monster I- IX, telekinesis, weird / at will , (CL 34, 2/day): greater planar ally, trap the soul; SQ: Damage Reduction (Su): 10/Magic, 15/Bludgeoning, Darkvision (Ex): 60 ft., Immunity to Ability Drain/ Damage, Acid, Cold, Critical Hits, Death Effects, Death from Massive Damage, Disease, Electricity, Energy Drain, Fortitude Save-Based Attacks, Magic, Mind-Affecting Attacks, Necromancy, Non-lethal Damage, Paralysis, Poison, Polymorph, Raise Dead/ Reincarnate, Sleep-Effects, Stun, Sub-dual damage, Negative Energy Heals (Ex), Perfect Automatic Still Spell (Ex), Phylactery Transference (Su), Resistance (Ex): Acid 20, Fire 20, Sonic 20, Spell Resistance (Ex): 34 + 10, Turn Resistance +24 (Ex), Racial Traits: Undead, Cannot be raised; resurrection works if willing; AL NE; SV Fort +27, Ref +38, Will +51; STR 19, DEX 32, CON --, INT 55, WIS 47, CHA 36.

Skills and Feats: Concentration +37, Craft (Alchemy) +57, Craft (Painting) +30, Craft (Pottery) +30, Craft (Stonemasonry) +30, Decipher Script +59, Diplomacy +52, Heal +31, Hide +32, Intimidate +33, Knowledge (Arcana) +59, Knowledge (Architecture and Engineering) +59, Knowledge (Dungeoneering) +59, Knowledge (Forbidden Lore) +38, Knowledge (Geography) +59, Knowledge (History) +59, Knowledge (Local) +56, Knowledge (Nature) +27, Knowledge (Nobility and Royalty) +27, Knowledge (Religion) +59, Knowledge (The Planes) +59, Knowledge (Undead) +59, Knowledge (Underdark) +27, Listen +43, Move Silently +36, Profession (Astrologer) +38, Profession (Herbalist) +28, Profession (Scribe) +28, Search +47, Sense Motive +39, Speak Language +5, Spellcraft +66, Spot +43; Automatic Quicken Spell, Automatic Still Spell, Blinding Speed, Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Create Portal, Epic Spellcasting, Heighten Spell, Improved Combat Casting, Improved Spell Capacity x4, Magical Aptitude, Multi-spell, Quicken Spell, Scribe Scroll, Skill Focus: Spellcraft, Spell Focus: Necromancy, Spell Penetration, Still Spell, Tenacious Magic.

Spells Known (Wiz 4/10/10/9/9/9/9/8/8/8/-): DM’s Choice (prefers Necromancy); epic – create living vault, crown of vermin, demise unseen, epic mage armor, greater ruin, momento mori, mummy dust, ruin, soul dominion, soul scry, time duplicate.

(Clr 6/9/8/7/6): DM’s Choice (prefers Necromancy).

Spells Prepared (Wiz 4/10/10/9/9/9/9/8/8/8/5/4/4/4): DM’s Choice (prefers Necromancy).

(Clr 6/9/8/7/6): DM’s Choice (prefers Necromancy).

Possessions (all located with phylactery): +10 quarterstaff: (everdancing, spell storing), +15  bracers of epic armor, +10 cloak of epic resistance, darkskull, +12 gloves of epic dexterity, +12 periapt of epic wisdom, sphere of annihilation, ring of evasion, +10 ring of epic protection, +12 headband of epic intellect, spellbooks, spell component case.