Dahlvier the Lich; Human male (Lich) Wiz24/ArMa1: CR 27; Medium Undead; HD 24d12+1d12; hp 224; Init +11; Spd 30; AC 38 (FF 31, Touch 29); Atk +14/+9 base melee, +20/+15 base ranged; Grapple +11; +19/+14 Melee (+5 quarterstaff 1d6+6/crit 20/x2); +10/+5 Melee (unarmed strike 1d3+1/crit 20/x2); SA: Fear Aura (Su) , Paralyzing Touch (Su); SQ: Damage Reduction (Su): 15/Bludgeoning, 15/Magic, Darkvision: 60 ft., Immunity: Death Effects, Energy Drain, Ability Drain, Critical hits, Stun, Fortitude Save-Based Attacks, Paralysis, Reincarnate, Raise Dead, Sleep Effects, Poison, Death from Massive Damage, Ability Damage (Physical Scores), Polymorph, Cold, Non-lethal Damage, Electricity, Disease, and Mind-Affecting Attacks, Undead, Turn Resistance: +4; Class Features: Wizard: Scribe Scroll, Summon Familiar, Spells, Spellbooks, Bonus Feat (4), Epic Bonus Feat; Archmage: High Arcana, High Arcana, Bonus caster level, Mastery of Elements;AL NE; SV Fort +15, Ref +22, Will +24; STR 12, DEX 25, CON --, INT 40, WIS 17, CHA 16.

Skills and Feats: Appraise +20, Concentration +29, Craft (Alchemy) +40, Craft (Bookbinding) +33, Decipher Script +42, Knowledge (Arcana) +43, Knowledge (Architecture and Engineering) +25, Knowledge (Dungeoneering) +25, Knowledge (Forbidden Lore) +20, Knowledge (Geography) +20, Knowledge (History) +42, Knowledge (Religion) +30, Knowledge (The Planes) +42, Knowledge (Underdark) +42, Profession (Astrologer) +13, Profession (Herbalist) +8, Search +33, Sense Motive +8, Speak Language +4, Spellcraft +48, Spot +12; Combat Casting, Craft Wondrous Item, Epic Spellcasting, Forge Ring, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Improved Initiative, Improved Spell Capacity x2, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus: Spellcraft, Spell Focus: Necromancy, Spell Penetration, Still Spell.

Languages: Common, Abyssal, Baklunish, Draconic, Elven, Flan, Old Oeridian, Ancient Suloise.

Spells Known (Wiz 4/8/8/8/7/7/7/7/6/6/-): 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- alarm, burning hands, cause fear, charm person, chill touch, comprehend languages, disguise self, endure elements, expeditious retreat, feather fall, identify, mage armor, magic missile, obscuring mist, protection from good, ray of enfeeblement, shield, silent image, sleep, true strike; 2nd -- arcane lock, bear`s endurance, blindness/deafness, bull`s strength, cat`s grace, command undead, detect thoughts, eagle`s splendor, false life, flaming sphere, fox`s cunning, ghoul touch, gust of wind, invisibility, mirror image, scare, scorching ray, see invisibility, spectral hand, spider climb; 3rd -- blink, clairaudience/clairvoyance, daylight, dispel magic, displacement, explosive runes, fireball, fly, halt undead, haste, hold person, lightning bolt, magic circle against good, major image, protection from energy, stinking cloud, tongues, vampiric touch; 4th -- animate dead, bestow curse, charm monster, dimension door, enervation, evard`s black tentacles, fear, fire shield, illusory wall, invisibility, greater, minor creation, phantasmal killer, rary`s mnemonic enhancer, scrying, shout, stoneskin, wrack; 5th -- blight, break enchantment, cloudkill, cone of cold, contact other plane, dismissal, hold monster, magic jar, permanency, persistent image, shadow evocation, symbol of pain, teleport, transmute mud to rock, wall of stone, waves of fatigue; 6th -- acid fog, circle of death, contingency, create undead, disintegrate, dispel magic, greater, eyebite, guards and wards, mislead, symbol of fear, symbol of persuasion, true seeing; 7th -- banishment, control undead, finger of death, limited wish, plane shift, project image, scrying, greater, spell turning, symbol of weakness, teleport, greater, waves of exhaustion; 8th -- create greater undead, dimensional lock, horrid wilting, maze, moment of prescience, polymorph any object, shout, greater, symbol of death, symbol of insanity, trap the soul; 9th -- energy drain, meteor swarm, power word, kill, prismatic sphere, refuge, soul bind, teleportation circle, time stop, wail of the banshee, weird, wish; epic – animus blast, epic mage armor, greater ruin, ruin.

Spells Prepared (Wiz 4/8/8/8/7/7/7/7/6/6/3/3): 0 - detect magic x2, disrupt undead, message; 1st - disguise self, identify, magic missile x4, ray of enfeeblement, shield; 2nd - arcane lock, detect thoughts, false life, ghoul touch, gust of wind, invisibility, mirror image, mirror image, scorching ray, spectral hand; 3rd - blink, dispel magic, displacement, fireball, lightning bolt, magic circle against good, protection from energy, vampiric touch; 4th - animate dead, evard`s black tentacles, fear, fire shield, rary`s mnemonic enhancer x2, wrack; 5th - break enchantment, cloudkill, cone of cold, contact other plane, dismissal, symbol of pain, teleport, waves of fatigue; 6th -- contingency, disintegrate, dispel magic, greater, eyebite, symbol of fear; 7th - banishment, control undead, finger of death, project image, scrying, greater, spell turning, waves of exhaustion; 8th - create greater undead, horrid wilting, maze, moment of prescience, symbol of death, symbol of insanity; 9th - meteor swarm, power word, kill, prismatic sphere, wail of the banshee, weird; 10th – epic mage armor, greater ruin, quickened disintegrate; 11th – animus blast, maximized horrid wilting, quickened finger of death.

Possessions: +5 quarterstaff: (brilliant energy, spell storing), talisman of the sphere, robe of stars, +10 headband of epic intellect, +8 gloves of epic dexterity, crystal mask of insightful detection, +7 cloak of epic resistance, +9 bracers of epic armor, boots of levitation, ring of shooting stars, +7 ring of epic protection, staff of fire (Charges: 16) sphere of annihilation (kept in portable hole), portable hole, scroll of time stop, prismatic sphere, horrid wilting (CL 20), spellbooks, spell component case.