Delglath; Human male (Animus) Clr17/Ftr4 (Nerull): CR 24; Medium Undead; HD 17d12+4d12; hp 252; Init +11; Spd 30; AC 40 (FF 33, Touch 24); Base Atk +24/+19/+14/+9 base melee, +24/+19/+14/+9 base ranged; Grapple +23; Full Atk +29/+24/+19/+14 Melee (+5 sickle 1d6+12/crit 20/x2); +30/+25/+20/+15 Melee (+5 scythe 2d4+17/crit 19-20/x4); +24/+19/+14/+9 Melee (unarmed strike 1d3+7/crit 20/x2); SA Acidic Touch (2d4 dmg/ round), Command Undead, Fear Touch, Spell-Like Abilties: (greater command, suggestion – CL 16, DC 24), Paralyzing Gaze; SQ Undead Traits, Damage Reduction 10/ magic, Resistance to acid, cold, electricity 20, Turn Resistance +4, Fast Healing 5, Disease Vulnerability, (See LGJ2 pgs. 21-22); Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (3+Cha.Mod/day), Spells, Domain Access (2); Fighter: Bonus Feat (3), Proficiency: Tower Shield; Death domain power (Use the death touch power 1/day), Evil domain power (You cast evil spells at +1 caster level); AL NE; SV Fort +19, Ref +18, Will +27; STR 24, DEX 24, CON --, INT 16, WIS 32, CHA 18.

Skills and Feats: Climb +8, Concentration +25, Diplomacy +30, Handle Animal +5, Heal +21, Intimidate +19, Jump +8, Knowledge (Arcana) +5, Knowledge (History) +4, Knowledge (Nobility and Royalty) +4, Knowledge (Religion) +13, Knowledge (The Planes) +8, Listen +16, Ride +12, Sense Motive +20, Speak Language +2, Spellcraft +27, Spot +16, Swim +8; Alertness, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Domain Focus, Empower Spell, Epic Prowess, Improved Initiative, Improved Turning, Improved Unarmed Strike, Lightning Reflexes, Sanctify Relic, Tower Shield Proficiency, True Believer, Weapon Focus: Scythe, Weapon Specialization: Scythe.

Languages: Common, Abyssal, Infernal, Old Oeridian.

Spells Prepared (Clr 6/8/8/8/7/6/6/5/3/2): 0 - create water, detect magic, guidance, mending, purify food and drink, read magic; 1st - bane, cause fear, deathwatch, inflict light wounds x3, protection from good (d), remove fear, sanctuary; 2nd - align weapon, death knell, deific vengeance, desecrate (d), inflict moderate wounds x2, make whole, sound burst, status; 3rd - animate dead, deeper darkness, inflict serious wounds x2, invisibility purge, magic circle against good (d), protection from energy, remove disease, wrack; 4th - dismissal, inflict critical wounds x2, lower spell resistance, poison, recitation, tongues, unholy blight (d); 5th - atonement, break enchantment, dispel good x2, flame strike, slay living (d), true seeing; 6th -- antilife shell, banishment, blade barrier, create undead (d), dispel magic, greater, harm; 7th - bestow curse, greater, blasphemy, destruction (d), repulsion, restoration, greater, scrying, greater; 8th - antimagic field, create greater undead (d), inflict critical wounds, mass, symbol of death; 9th - gate, implosion, wail of the banshee (d).

Possessions: +5 sickle, +5 scythe: (unholy, wounding, keen), +5 buckler: (ghost touch),

+4  ring of protection, ring of x-ray vision, talisman of ultimate evil, +10 bracers of epic armor, robe of reaped souls (grants wearer a +3 natural armor bonus, +8 enhancement bonus to WIS, SR 25, and acts as a brooch of shielding.), +6 gloves of dexterity, +5 cloak of resistance, boots of speed, +6 belt of giant strength, holy symbol, spell component pouch.