Dragotha; Shadow Great Wyrm Shadow Dragon (Dracolich) Dragon37: CR 27; Gargantuan Undead; HD 37d12; hp 474; Init +12; Spd 80, Fly, Clumsy 150; AC 52 (FF 48, Touch 10); Base Atk +57/+52/+47/+42 base melee, +46/+41/+36/+31 base ranged; Grapple +64; Full Atk +57 Melee (Bite 4d6+15/crit 20/x2) and +52 Melee (2 Claw 2d8+7/crit 20/x2) and +52 Melee (2 Wing 2d6+7/crit 20/x2) and +52 Melee (Tail Slap 2d8+7/crit 20/x2); +57 Melee (Crush 4d6+22/crit 20/x2); +57 Melee (Tail Sweep 2d6+22/crit 20/x2); Space/ Reach 20ft.; Reach 15ft.; SA: Breath Weapon DC 39  (60 ft. Cone of Energy Drain, 8 Negative Levels), Control Undead, Create Shadows, Frightful Presence DC: 40 (360 ft. radius), Paralyzing Gaze, Paralyzing Touch,   

Spells Sorcerer 17; Spell-Like Abilities: 3/day (mirror image, non-detection), 2/day (dimension door), 1/day (shadow walk), (CL 17); SQ: Blindsense: 60 ft., Darkvision: 120 ft., Damage Reduction : 20/Magic and Bludgeoning, Flight, Keen Senses, Low-light Vision, Shadow Blend, Spell Resistance: 35, Racial Type: Dragon; Racial Traits: Undead; AL LE; SV Fort +20, Ref +26, Will +32; STR 40, DEX 18, CON --, INT 38, WIS 34, CHA 38.

Skills and Feats: Appraise +34, Bluff +24, Concentration +40, Decipher Script +24, Diplomacy +58, Escape Artist +44, Hide +7, Intimidate +56, Jump +47, Knowledge (Arcana) +54, Knowledge (Architecture and Engineering) +20, Knowledge (Dungeoneering) +19, Knowledge (Geography) +54, Knowledge (History) +54, Knowledge (Local) +54, Knowledge (Nature) +54, Knowledge (The Planes) +23, Listen +52, Move Silently +20, Search +54, Sense Motive +52, Speak Language +4, Spellcraft +31, Spot +52, Tumble +16, Use Magic Device +54; Blind-Fight, Breath Weapon Substitution (Fire), Combat Casting, Dire Charge, Epic Toughness, Fast Healing, Great Charisma, Great Strength, Improved Initiative, Lightning Reflexes, Quicken Breath, Superior Initiative, Tail Sweep Knockdown.

Languages: Common, Abyssal, Auran, Draconic, Flan, Giant, Ignan, Infernal, Old Oeridian, Orc, Undercommon.

Spells Known (SA Spells: Sor 6/10/10/9/9/9/9/8/6): 0 -- detect magic, disrupt undead, ghost sound, mage hand, mending, prestidigitation, read magic, resistance, touch of fatigue; 1st -- detect undead, identify, magic missile, protection from good, shield; 2nd -- cat`s grace, detect thoughts, eagle`s splendor, glitterdust, mirror image; 3rd -- halt undead, hold person, magic circle against good, miser`s envy; 4th -- animate dead, dispelling breath, negative energy wave, scrying; 5th -- break enchantment, cloudkill, shadowfade, wings of air, greater; 6th -- contingency, dispel magic, greater, true seeing; 7th -- energy immunity, finger of death, statue; 8th -- maddening whispers, maze.

Breath Weapon : A shadow dragon's breath weapon is a cone of billowing, smoky shadows with an energy drain effect. Creatures within the cone gain the number of negative levels indicated on the Shadow Dragons by Age table: the saving throw to remove the negative level is given on the table as well. A successful Reflex save (against the same DC) reduces the number of negative levels by half (round down).

Create Shadows : Three times per day, a great wyrm shadow dragon can conjure a mass of leaping shadows with a radius of 100 yards and a duration of 1 hour (this is a creation effect). All normal and magical light sources are negated within this radius. All characters and creatures gain a +4 bonus on their Hide checks within the shadows, and can hide even if directly observed. Shadow dragons and other creatures with ties to the Plane of Shadow gain total concealment within the shadows, though they can move and attack normally. Their attacks gain a +2 bonus and deny their opponenets any Dexterity bonus to AC, because they are considered invisible.

Shadow Blend : In any condition of illumination other than full daylight, a very young or older shadow dragon can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell does not negate this ability. A daylight spell, however, does.