Drax the Invulnerable; Human male (Animus) Wiz9/Ftr8/SpSwrd7: CR 27; Medium Undead; HD 9d12+8d12+7d12; hp 161; Init +7; Spd 20; AC 36 (FF 33, Touch 20); Base Atk +28/+23/+18 base melee, +20/+15/+10 base ranged; Grapple +26; Full Atk +36/+31/+26 Melee (+6 sword, bastard 1d10+19/crit 17-20/x2); +28/+23/+18 Melee (unarmed strike 1d3+11/crit 20/x2); +36/+31/+26 Melee (+6 sword, bastard –two-handed, 1d10+24/crit 17-20/x2); SA: Command Undead, Fear Touch, Spell-Like Abilties: (greater command, suggestion – CL 16, DC 24), Paralyzing Gaze; SQ permanent stoneskin; Undead Traits, Damage Reduction 10/ magic, Resistance to acid, cold, electricity 20, Turn Resistance +4, Fast Healing 5, Disease Vulnerability, (See LGJ2 pgs. 21-22); Class Features: Wizard: Scribe Scroll, Summon Familiar, Spells, Spellbooks, Bonus Feat; Fighter: Bonus Feat (5), Proficiency: Tower Shield; Spellsword: Ignore Spell Failure 25% (Ex), Bonus caster level (4), Bonus Feat, Channel Spell 4/day;; AL LE; SV Fort +22, Ref +19, Will +24; STR 32, DEX 16, CON --, INT 29, WIS 16, CHA 17.

Skills and Feats: Climb +21, Concentration +28, Decipher Script +18, Diplomacy +6, Gather Information +6, Handle Animal +8, Intimidate +23, Jump +21, Knowledge (Arcana) +34, Knowledge (Architecture and Engineering) +21, Knowledge (Dungeoneering) +13, Knowledge (Geography) +11, Knowledge (Local) +19, Knowledge (Nobility and Royalty) +19, Knowledge (Religion) +10, Knowledge (The Planes) +14, Listen +7, Ride +8, Sense Motive +7, Speak Language +1, Spellcraft +38, Spot +7, Swim +21; Alertness, Arcane Strike, Cleave, Combat Casting, Dire Charge, Dodge, Epic Weapon Focus: Sword, bastard, Exotic Weapon Proficiency: Sword, bastard, Greater Weapon Focus: Sword, bastard, Improved Critical: Sword, bastard, Improved Initiative, Improved Sunder, Lightning Reflexes, Mobility, Power Attack, Scribe Scroll, Spell Penetration, Spring Attack, Still Spell, Weapon Focus: Sword, bastard, Weapon Specialization: Sword, bastard.

Languages: Common, Draconic, Giant, Infernal, Old Oeridian.

Spells Known (Wiz 4/7/6/6/6/5/3/2): 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- burning hands, chill touch, comprehend languages, enlarge person, grease, identify, mage armor, magic missile, mount, protection from good, ray of enfeeblement, shield, sleep, true strike; 2nd -- alter self, blur, bull`s strength, cat`s grace, darkness, false life, fox`s cunning, invisibility, mirror image, protection from arrows, scorching ray, see invisibility, web; 3rd -- arcane sight, daylight, dispel magic, displacement, fireball, fly, haste, keen edge, protection from energy, vampiric touch; 4th -- dimension door, fire shield, globe of invulnerability, lesser, ice storm, invisibility, greater, lower spell resistance, phantasmal killer, remove curse, stoneskin; 5th -- baleful polymorph, break enchantment, cloudkill, dismissal, feeblemind, mind fog, permanency, touch of adamantine; 6th -- acid fog, contingency, disintegrate, dispel magic, greater, globe of invulnerability, repulsion; 7th -- finger of death, spell turning, teleport, greater.

Spells Prepared (Wiz 4/7/6/6/6/5/3/2): 0 - acid splash, detect magic x2, mage hand; 1st - burning hands, magic missile x2, ray of enfeeblement, shield, true strike x2; 2nd - darkness, false life, mirror image, scorching ray, see invisibility, web; 3rd - arcane sight, dispel magic, displacement, fireball, protection from energy, vampiric touch; 4th - fire shield, ice storm, invisibility, greater, lower spell resistance, phantasmal killer x2; 5th - cloudkill, dismissal, feeblemind, mind fog, touch of adamantine; 6th -- acid fog, globe of invulnerability, repulsion; 7th - finger of death, spell turning.

Possessions: Averde’ “ in trade for Crook of Rao”: +6 sword, bastard: defending, sundering, spell storing, keen, ghost touch), +5 full plate: (ghost touch), +7 ring of epic protection, ring of evasion, +3 amulet of natural armor, +10 belt of epic giant strength, boots of speed, +8 cloak of epic resistance, gloves of arrow snaring, +8 headband of epic intellect, scroll of mirror image, displacement, fly (CL7).