Drelnza (the Vampire); Human female (Vampire) Ftr18: CR 20; Medium Undead; HD 18d12; hp 201; Init +14; Spd 30; AC 38 (FF 33, Touch 16); Base Atk +29/+24/+19/+14 base melee, +31/+26/+21/+16 base ranged; Grapple +26; Full Atk +35/+30/+25/+20 Melee (+4 intelligent sword, bastard 1d10+16/crit 17-20/x2); +29/+24/+19/+14 Melee (unarmed strike 1d3+8/crit 20/x2); SA: Children of the Night , Create Spawn, Dominate Person, Energy Drain, Blood Drain; SQ: Alternate Form, Damage Reduction : 10/Magic, Damage Reduction : 10/Silver, Fast Healing: 5, Gaseous Form, Resistance to Cold and Electricity 10, Spider Climb, +4 Turn Resistance;; Racial Type: Undead, Subtype- Vampire AL CE; SV Fort +19, Ref +26, Will +18; STR 27, DEX 30, CON --, INT 16, WIS 14, CHA 18.

Skills and Feats: Bluff +9, Climb +28, Diplomacy +11, Handle Animal +9, Intimidate +27, Jump +30, Listen +4, Ride +17, Spot +4, Swim +12, Tumble +17; Alertness, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency: Sword, bastard, Greater Weapon Focus: Sword, bastard, Greater Weapon Specialization: Sword, bastard, Improved Combat Expertise, Improved Critical: Sword, bastard, Improved Disarm, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Focus: Sword, bastard, Weapon Specialization: Sword, bastard.

Languages: Common, Abyssal, Elven.

Possessions: +4 intelligent sword, bastard: (Ghost Touch, Keen, Unholy)- [Abilities:  Int 17, Wis 11, Cha 12; Ego:23; Communicates via: Telepathy; Languages Known: Elven, Undercommon, Orc, Common; Reads Languages and Magic; Primary Abilities: Item can use Detect Magic at will; Item has 10 Ranks in Sense Motive; Extraordinary Powers: Item can use detect thoughts (at will); Special Purpose: Defeat/slay divine spellcasters; Special Purpose Powers: Item can use confusion.], +5 mithral scale mail: (death ward, fortification, moderate), +5 mithral heavy shield, slippers of spider climbing, +3 amulet of natural armor, +6 belt of giant strength, +5 cloak of resistance, +6 gloves of dexterity, helm of teleportation, +4 ring of protection, ring of mind shielding, various alchemical items and poisons.