Drokkas of the Necropolis of Unaagh; Human male (Lich) Wiz23: CR 25; Medium Undead ; HD 23d12(Wizard) ; hp 160; Init +8; Spd 30; AC:34 (Flatfooted:30 Touch:19); Base Atk +14/+9 base melee, +18/+13 base ranged; Grapple +10; Full Atk +19/+14 Melee (+5 iron, cold dagger 1d4+5/crit 17-20/x2); +10/+5 Melee (unarmed strike 1d3/crit 20/x2); +14 Melee (touch 0/crit 20/x2); SA: Damaging touch, fear aura, Paralyzing Touch; SQ: damage reduction: 15/ bludgeoning and magic, darkvision: 60 ft., immunity to cold, electricity, mind-affecting effects, polymorph, turn resistance +4, undead traits; AL LE; SV Fort +16, Ref +20, Will +27; STR 11, DEX 18, CON --, INT 34, WIS 20, CHA 21; Lich, MM 3.5 166-167 for more.
Skills and Feats: Concentration +26, Decipher Script +32, Diplomacy +11, Knowledge (Arcana) +38, Knowledge (Architecture and Engineering) +22, Knowledge (Geography) +17, Knowledge (History) +38, Knowledge (Religion) +17, Knowledge (The Planes) +22, Knowledge (Undead) +32, Move Silently +9, Sense Motive +18, Spellcraft +40; Combat Casting, Craft Staff, Craft Wondrous Item, Empower Spell, Eschew Materials, Greater Spell Penetration, Heighten Spell, Improved Combat Casting, Improved Counterspell, Improved Initiative, Improved Spell Capacity, Luck of Heroes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration.
Languages: Common, Abyssal, Draconic, Infernal, Ancient Sulm.
Spells Known (Wiz 4/7/7/7/7/6/6/6/6/5): 0 -- acid splash, arcane mark, dancing lights, daze, detect ghost, detect magic, detect poison, disrupt ectoplasm, disrupt undead, flare, ghost sound, light, mage hand, mending, message, no light, open/close, preserve ectoplasm, preserve organ, prestidigitation, ray of frost, read magic, resistance, slash tongue, touch of fatigue, unnerving gaze; 1st -- alarm, burning hands, cause fear, charm person, chill touch, comprehend languages, detect undead, disguise self, endure elements, expeditious retreat, grease, identify, mage armor, magic missile, mount, obscuring mist, protection from good, ray of enfeeblement, shield, sleep, summon undead I, unseen servant; 2nd -- arcane lock, blindness/deafness, command undead, darkbolt, darkness, detect thoughts, disguise undead, false life, fog cloud, locate object, mirror image, protection from arrows, resist energy, scare, see invisibility, spectral hand, summon undead II, web; 3rd -- clairaudience/clairvoyance, dispel magic, displacement, fly, gentle repose, halt undead, haste, magic circle against good, protection from energy, ray of exhaustion, slow, stinking cloud, summon undead III, tongues, vampiric touch, wall of chains; 4th -- animate dead, bestow curse, contagion, crushing despair, detect scrying, enervation, fear, hell`s power, invisibility, greater, negative energy wave, remove curse, scrying, stoneskin, summon undead IV, wall of deadly chains; 5th -- baleful polymorph, blight, break enchantment, cloudkill, dismissal, hold monster, magic jar, passwall, summon undead V, symbol of pain, telekinesis, wall of force, wall of ooze, wall of stone; 6th -- circle of death, contingency, create undead, disintegrate, dispel magic, greater, globe of invulnerability, guards and wards, legend lore, mislead, permanent image, programmed image, true seeing, wall of iron; 7th -- banishment, control undead, control weather, energy immunity, finger of death, insanity, prismatic spray, project image, scrying, greater, spell turning, symbol of weakness, waves of exhaustion; 8th -- bestow greater curse, create greater undead, horrid wilting, maze, polymorph any object, protection from spells, scintillating pattern, steal life, symbol of death, tharizdun`s maddening scream, trap the soul; 9th -- dominate monster, energy drain, foresight, power word, kill, prismatic sphere, soul bind, summon monster IX, time stop, wail of the banshee, weird.
Spells Prepared (Wiz 4/7/7/7/7/6/6/6/6/5): DM’s Choice.
Possessions: +5 iron, cold dagger: (ghost touch, keen), necklace of skulljewels (GW72), boots of speed, +6 cloak of epic resistance, candle of icy death, +10 bracers of armor, +6 gloves of dexterity, +8 headband of epic intellect, +5 ring of protection, ring of spell storing, major (prismatic sphere, protection from good), undying staff (charges: 15), spellbooks, spell component case.