Eli Tomorast; Human male Wiz21: CR 21; Medium Humanoid; HD 21d4+147; hp 216; Init +7; Spd 30; AC 34 (FF 27, Touch 25); Base Atk +17/+12 base melee, +18/+13 base ranged; Grapple +16; Full Atk +22/+17 Melee (claw 1d12+11/crit 20/x2); +22/+17 Melee (+5 adamantine dagger 1d4+11/crit 17-20/x2); +23/+18 Ranged (+5 adamantine dagger 1d4+11/crit 17-20/x2); SA fiendish hands; SQ contingency (break enchantment), +5 inherent bonus to INT and CON, +2 inherent bonus to STR, DEX, WIS, CHA, permanent spells (see Dungeon), scry on familiar, summon familiar; AL CE; SV Fort +18, Ref +18, Will +20; STR 22, DEX 25, CON 24, INT 34, WIS 16, CHA 13; Reference: Dungeon Magazine 112 pg. 81-83.
Skills and Feats: Balance +27, Climb +26, Concentration +27, Craft (Alchemy) +24, Decipher Script +28, Jump +26, Knowledge (Arcana) +36, Knowledge (Architecture and Engineering) +25, Knowledge (Dungeoneering) +25, Knowledge (Geography) +25, Knowledge (History) +25, Knowledge (The Planes) +28, Spellcraft +34, Tumble +27; Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Forge Ring, Improved Familiar, Improved Sunder, Improved Unarmed Strike, Multispell, Power Attack, Quicken Spell, Scribe Scroll, Stunning Fist, Twin Spell.
Languages: Common, Abyssal, Draconic, Gnoll, Undercommon.
Spells Known (Wiz 4/7/11/7/7/6/6/6/6/5): DM’s Choice. .
Spells Prepared (Wiz 4/7/11/7/7/6/6/6/6/5): DM’s Choice, prefers quickened spells.
SA and SQ – See Dungeon.
Possessions: +5 adamantine dagger: (throwing, returning, keen), +6 headband of intellect, boots of swiftness, heward`s handy haversack, +5 amulet of mighty fists, +6 belt of giant strength, +9 bracers of armor, ioun stone, dusty rose [prism], ioun stone, pink [rhomboid], rod of metamagic, quicken, greater, ring of spell turning, +5 cloak of deflection and resistance, ring of force shield, wand of identify (CL 17, charges: 21), ring of wizardry II, spellbooks, spell component case.
Familiar: Unique Familiar (Rel): See Dungeon Magazine 112; pg. 43.