Evard
the Black; Human male Con20/Thau4: CR 24; Medium Humanoid; HD 20d4+4d4+120;
hp 187; Init +5; Spd 30; AC 32 (FF 27, Touch 22); Base Atk +11/+6 base melee,
+16/+11 base ranged; Grapple +14; Full Atk +16/+11 Melee (+5 dagger
1d4+5/crit 17-20/x2); +12/+7 Melee (unarmed strike 1d3+5/crit 20/x2);
SQ allowed to use 7 rings with no space limitations; contingency (magic jar):
should he be disabled/ incapacitated; contingent conjuration (summon monster
IX): if he is threatened via combat; permanent spells (arcane sight,
darkvision, greater magic fang +5, spell turning, tongues); +2 inherent
bonus to INT; Class Features: Conjurer: +2 DC to all conjuration spells, +1
extra conjuration spell/ lvl., Prohibited Schools:
Enchantment/ Illusion; Wizard: Scribe Scroll, Summon Familiar, Spells,
Spellbooks, Bonus Feat (4); Thaumaturgist: Improved
Ally, Bonus caster level (4), Augment Summoning, Extended Summoning, Contingent
Conjuration; AL NE; SV Fort +18, Ref +18, Will +18; STR 10, DEX 21, CON 20, INT
30, WIS 10, CHA 14.
Skills and Feats: Bluff +5, Concentration +32, Decipher Script +25, Diplomacy +26, Gather Information +9, Knowledge (Arcana) +40, Knowledge (Architecture and Engineering) +20, Knowledge (Dungeoneering) +15, Knowledge (Forbidden Lore) +15, Knowledge (Geography) +20, Knowledge (History) +20, Knowledge (Local) +20, Knowledge (Nature) +15, Knowledge (Nobility and Royalty) +20, Knowledge (Religion) +15, Knowledge (The Planes) +25, Search +12, Sense Motive +10, Speak Language +2, Spellcraft +39, Swim +15; Augment Summoning, Brew Potion, Craft Wand, Craft Wondrous Item, Epic Spellcasting, Extend Spell, Forge Ring, Greater Spell Penetration, Improved Grapple, Improved Spell Capacity x2, Improved Unarmed Strike, Scribe Scroll, Skill Focus: Knowledge (Arcana), Spell Focus: Conjuration, Spell Penetration, Widen Spell.
Languages: Common, Abyssal, Draconic, Goblin, Undercommon.
Spells Known (Wiz 4+1/7+1/7+1/6+1/6+1/6+1/6+1/5+1/5+1/5+1/-): (conjuration save DC = 21 + spell level). DM’s Choice (does not use illusion or enchantment spells.); epic – animus blast, crown of vermin, lord of nightmares, greater ruin
Spells Prepared (Wiz 4+1/7+1/7+1/6+1/6+1/6+1/6+1/5+1/5+1/5+1/2/1): DM’s Choice (see Dungeon 107. pg. 36-37 for ideas.)
Possessions: +5 dagger: (dancing, keen), +8 amulet of epic health, black luminary, slippers of spider climbing, iron bands of bilarro, iron flask, ioun stone, incandescent blue [sphere], +8 headband of epic intellect, +8 gloves of epic dexterity, cubic gate, ring of mind shielding, ring of force shield, ring of improved swimming, ring of freedom of movement, ring of sustenance, +5 ring of protection, ring of feather falling, +5 cloak of resistance and major displacement, +10 bracers of epic armor, potion of cure serious wounds (CL 10), potion of protection from arrows (CL 3), wand of evard`s black tentacles (CL 16, charges: 50), wand of web (CL 3, charges: 50), wand of stinking cloud (CL 5, charges: 50), potion of fox`s cunning (CL 3), spellbooks, spell component case.