Grenell I; Human male Clr19/Ftr4: CR 23; Medium Humanoid; HD 19d8+4d10+92; hp 227; Init +5; Spd 30; AC 36 (FF 31, Touch 23); Base Atk +23/+18/+13 base melee, +22/+17/+12 base ranged; Grapple +21; Full Atk +29/+24/+19 Melee (+5 scimitar 1d6+13/crit 15-20/x2); +29/+24/+19 Ranged (+5 longbow 1d8+5/crit 20/x3); +25/+20/+15 Melee (+5 flail 1d8+11/crit 20/x2) and +25 Melee (+5 scimitar 1d6+10/crit 15-20/x2); +29/+24/+19 Melee (+5 flail 1d8+11/crit 20/x2); +23/+18/+13 Melee (unarmed strike 1d3+6/crit 20/x2); +29/+24/+19 Ranged (+5 longbow 1d8+5/crit 20/x3); Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (3+Cha.Mod/day), Spells, Domain Access (2); Fighter: Bonus Feat (3), Proficiency: Tower Shield; Evil domain power (You cast evil spells at +1 caster level), War domain power (Free Martial proficiency and focus); AL LE; SV Fort +23, Ref +17, Will +27; STR 23, DEX 20, CON 18, INT 14, WIS 30, CHA 14.
Skills: Bluff +7, Climb +7, Concentration +30, Diplomacy +16, Heal +20, Intimidate +14, Jump +11, Knowledge (Religion) +8, Ride +7, Sense Motive +20, Speak Language +1, Spellcraft +28, Swim +8; Armor Skin, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Dodge, Martial Weapon Proficiency: Flail, Mobility, Sanctify Relic, Spring Attack, True Believer, Two-Weapon Fighting, Weapon Focus: Flail, Weapon Focus: Scimitar, Weapon Specialization: Scimitar.
Languages: Common, Giant, Infernal, Old Oeridian
Spells Prepared (Clr 6/8/8/7/7/7/6/5/4/4): 0 - create water, detect magic, detect poison, mending, purify food and drink, read magic; 1st - bless, cure light wounds x2, detect good, doom, protection from good (d), remove fear, resurgence, sanctuary; 2nd - aid, align weapon, augury, cure moderate wounds x2, death knell, deific vengeance, eagle`s splendor, spiritual weapon (d); 3rd - animate dead, cure serious wounds x2, daylight, glyph of warding, invisibility purge, magic vestment (d), protection from energy; 4th - cure critical wounds x2, death ward, dismissal, divine power (d), energy vortex, neutralize poison, restoration; 5th - atonement, break enchantment, dispel good (d), flame strike x2, mark of justice, slay living, spell resistance; 6th -- antilife shell, banishment, create undead (d), forbiddance, glyph of warding, greater, heal, word of recall; 7th - blasphemy, destruction, dictum, power word, blind (d), repulsion, scrying, greater; 8th - create greater undead, power word, stun (d), shield of law, spell immunity, greater, symbol of death; 9th - gate, implosion, power word, kill (d), storm of vengeance, visage of the deity, greater [evil].
Possessions: +5 scimitar: (keen), +5 longbow: (seeking, distance), +5 flail: (paralyzing), +8 scale mail: (fortification, heavy, ghost touch), +8 periapt of epic wisdom, +8 belt of epic giant strength +6 gloves of dexterity, +5 cloak of deflection and resistance, boots of the winterlands, ring of force shield, ring of freedom of movement, bracers of archery, greater, helm of comprehend languages and read magic, ioun stone, pink [rhomboid], ioun stone, dusty rose [prism], holy symbol.