Griswald Hairhand; Lightfoot Halfling male Rog13/Asn6: CR 19; Small Humanoid (Halfling); HD 13d6+39(Rogue) , 6d6+18(Assassin); hp 120; Init +11; Spd 30; AC:29 (Flatfooted:29 Touch:22); Base Atk +17/+12/+7 base melee, +21/+16/+11 base ranged; Grapple +12; Full Atk +26/+21/+16 Melee (+5 short sword 1d4+8/crit 17-20/x2); +23/+18/+13 Melee (assassin`s dagger 1d3+5/crit 19-20/x2); +21/+16/+11 Melee (unarmed strike 1d2+3/crit 20/x2); Rogue Features: Trapfinding, Sneak Attack +10d6, Evasion, Trap Sense +4, Uncanny Dodge, Improved Uncanny Dodge, Special Abilities (2), Improved Evasion, Slippery Mind; Assassin Features: Poison Use, Death Attack (DC 17 + Int. Mod.), +3 save vs. poison, Uncanny Dodge, Improved Uncanny Dodge; Racial Features: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL CE; SV Fort +15, Ref +26, Will +16; STR 17, DEX 24, CON 17, INT 16, WIS 18, CHA 20.
Skills and Feats: Balance +14, Bluff +20, Climb +10, Craft (Poisonmaking) +8, Decipher Script +4, Diplomacy +14, Disable Device +21, Disguise +10, Escape Artist +32, Forgery +8, Gather Information +22, Hide +41, Intimidate +12, Jump +17, Knowledge (Local) +5, Listen +16, Move Silently +39, Open Lock +21, Search +25, Sense Motive +15, Sleight of Hand +20, Spot +14, Swim +4, Tumble +19; Combat Reflexes, Dodge, Improved Initiative, Investigator, Mobility, Spring Attack, Weapon Finesse.
Spells Known (Asn --/4/4/2): DM’s Choice.
Possessions: assassin`s
dagger , +5 short sword: (keen, venomous, shadowstrike),
+5 leather: (fortification, light, glamered,
greater silent moves, greater slick, greater shadow), +6 amulet of health, +6
belt of giant strength, boots of striding and springing, +5 cloak of
resistance, +6 gloves of dexterity, ioun stone, pink and green [sphere], mask
of lies, spiralburst bottle, rope of entanglement,
potion of poison, dust of sneezing and choking, dust of disappearance, +5 ring
of protection, ring of vile weapon, thieve’s
tools, various poisons and alchemical items, masterwork climber’s kit,
masterwork disguise kit.