Imix: Prince of Evil Fire Elementals, Male Elemental (Fire Elder) Elemental24/Ftr12: CR 23; Gargantuan Elemental (Fire); HD 24d8+12d10+216; hp 439; Init +22; Spd 50; AC 38 (FF 24, Touch 21); Base Atk +37/+32/+27/+22 base melee, +38/+33/+28/+23 base ranged; Grapple +39; Full Atk +47 Melee (slam 3d8+32/crit 20/x2); +47/+42/+37/+32 Melee (+6 greatsword 6d6+33/crit 17-20/x2); +43/+38/+33/+28 Melee (unarmed strike 1d6+18/crit 20/x2); Space/ Reach 20ft./ 20ft.; SA: Burn, Spell-like Abilities: At will – fireball DC 22, wall of fire DC 23, 1/day summon elemental- summon monster IX (CL 15); SQ: Damage Reduction (Su): 15/ -, Darkvision: 60 ft.; Racial Traits: Elemental, Subtype: Fire, Immunity: Fire, Vulnerability: Cold; SR 30; AL CE; SV Fort +26, Ref +40, Will +26; STR 36, DEX 38, CON 22, INT 20, WIS 18, CHA 18.

Skills and Feats: Balance +36, Climb +43, Concentration +25, Craft (Armorsmithing) +14, Craft (Weaponsmithing) +23, Handle Animal +9, Hide +14, Intimidate +43, Jump +53, Knowledge (The Planes) +24, Listen +42, Ride +21, Sense Motive +5, Spot +43, Swim +18, Tumble +41; Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dire Charge, Dodge, Epic Weapon Focus: Greatsword, Epic Weapon Focus: Slam, Epic Weapon Specialization: Greatsword, Epic Weapon Specialization: Slam, Greater Weapon Focus: Greatsword, Greater Weapon Focus: Slam, Greater Weapon Specialization: Greatsword, Greater Weapon Specialization: Slam, Improved Initiative, Improved Sunder, Improved Whirlwind Attack, Iron Will, Mobility, Power Attack, Quick Draw, Spellcasting Harrier, Spring Attack, Superior Initiative, Weapon Finesse, Weapon Focus: Greatsword, Weapon Focus: Slam, Weapon Specialization: Greatsword, Weapon Specialization: Slam, Whirlwind Attack.

Languages: Common, Abyssal, Draconic, Giant, Ignan, Infernal,

Burn: Those hit by Imix’s slam attack must succeed at a DC30 Reflex save or catch fire. The flame burns for 1d4 rounds (see Catching on Fire, page 86 in the DUNGEON MASTER's Guide). A burning creature can take a move-equivalent action to put out the flame.

Creatures hitting Imix with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Possessions: +6 greatsword: (fiery blast, keen), +5 amulet of mighty fists, +8 belt of epic strength, +9 bracers of armor, +6 cloak of epic resistance, cube of frost resistance, boots of swiftness.