Keak;
Gray-Elf male Wiz11/Ftr8/Asn2: CR 21; Medium Humanoid (Elf); HD
11d4+8d10+2d6+105; hp 186; Init +17; Spd 40; AC 35 (FF 35, Touch 27); Base Atk
+19/+14/+9 base melee, +24/+19/+14 base ranged; Grapple +18; Full Atk +26/+21/+16
Melee (+6 longsword 1d8+12+1d6/crit 17-20/x2); +19/14/9 Melee (1d3+4,
Unarmed strike
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs.
Enchantment Spells and Effects; permanent spells (feather fall, protection
from energy (cold), see invisibility, stoneskin, tongues); Class Features:
Wizard: Scribe Scroll, Summon Familiar, Spells, Spellbooks, Bonus Feat (2);
Fighter: Bonus Feat (5), Proficiency: Tower Shield; Assassin: Sneak Attack
+1d6, Poison Use, Death Attack (DC 12 + Int. Mod.), +1 save vs. poison, Uncanny
Dodge; AL CE; SV Fort +20, Ref +23, Will +17; STR 18, DEX 28, CON 20, INT 30,
WIS 15, CHA 16.
Skills and Feats: Balance +12, Bluff +8, Climb +9, Concentration +29, Decipher Script +20, Diplomacy +8, Disguise +7, Handle Animal +8, Hide +17, Intimidate +11, Jump +20, Knowledge (Arcana) +20, Knowledge (Geography) +15, Knowledge (Nature) +15, Knowledge (Religion) +11, Listen +5, Move Silently +17, Ride +16, Search +12, Sense Motive +7, Spellcraft +36, Spot +4, Swim +5, Tumble +21; Arcane Strike, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Dodge, Greater Spell Focus: Enchantment, Improved Initiative, Mobility, Quick Draw, Scribe Scroll, Silent Spell, Spell Focus: Enchantment, Spell Penetration, Superior Initiative, Weapon Focus: Longsword, Weapon Specialization: Longsword.
Spells Known (Wiz 4/7/7/6/5/4/3): 0 -- acid splash, arcane mark, dancing lights, daze, detect ghost, detect magic, detect poison, disrupt ectoplasm, disrupt undead, flare, ghost sound, light, mage hand, mending, message, no light, open/close, preserve ectoplasm, preserve organ, prestidigitation, ray of frost, read magic, resistance, slash tongue, touch of fatigue, unnerving gaze; 1st -- charm person, comprehend languages, endure elements, expeditious retreat, feather fall, identify, magic missile, mount, protection from good, ray of enfeeblement, shield, silent image, sleep; 2nd -- cat`s grace, fox`s cunning, melf`s acid arrow, mirror image, protection from arrows, scorching ray, see invisibility, spectral hand, spider climb, tasha`s hideous laughter, touch of idiocy; 3rd -- blink, dispel magic, displacement, fireball, haste, lightning bolt, protection from energy, slow, suggestion, tongues; 4th -- charm monster, confusion, enervation, evard`s black tentacles, geas, lesser, invisibility, greater, phantasmal killer, stoneskin, wrack; 5th -- baleful polymorph, break enchantment, dominate person, feeblemind, permanency, teleport, wall of force, waves of fatigue; 6th -- disintegrate, geas/quest, mislead, symbol of persuasion.
(Asn --/4): 1st -- death grimace, disguise self, true strike.
Spells Prepared (Wiz 4/7/7/6/5/4/3): 0 - daze, detect magic, flare, read magic; 1st - charm person, comprehend languages, expeditious retreat, magic missile x2, ray of enfeeblement, shield; 2nd - mirror image, scorching ray, see invisibility, spectral hand, tasha`s hideous laughter, touch of idiocy x2; 3rd - blink, dispel magic, haste, lightning bolt, protection from energy, suggestion; 4th - charm monster, evard`s black tentacles, invisibility, greater, stoneskin, wrack; 5th - break enchantment, dominate person, teleport, waves of fatigue; 6th -- disintegrate, mislead, symbol of persuasion.
Possessions: +6 longsword: (anarchic, defending, keen, shocking burst), +6 amulet of health, +6 belt of giant strength, boots of striding and springing, +8 bracers of armor, +6 cloak of epic resistance, dust of disappearance x2, +8 gloves of epic dexterity, +8 headband of epic intellect, ioun stone, pearly white [spindle], ring of force shield, +6 ring of epic protection, spellbook, spell component case.