Kermin Mindbender; Human male Wiz15/Mndbndr10/ArMa1: CR 26; Medium
Humanoid ; HD 15d4+120(Wizard), 10d4+80(Mindbender), 1d4+8(Archmage); hp 291;
Init +7; Spd 30; AC:33 (Flatfooted:26 Touch:23); Base Atk +16/+11 base melee,
+20/+15 base ranged; Grapple +13; Full Atk +21/+16 Melee (+5 quarterstaff 1d6+9/crit
19-20/x2); +12/+7 Melee (unarmed strike 1d3+3/crit
20/x2); SA Mind Blast (As a mind flayer by sacrificing a spell lvl 5th +); SQ permanent mind blank; Wizard Features: Scribe Scroll, Summon
Familiar, Spells, Spellbooks, Bonus Feat (3); Mindbender Features: Telepathy (Su), Bonus caster level (5), Push
the Weak Mind (3/day) (Sp), Mind Read (4/day) (Sp), Eternal Charm (%d) (Sp),
Enchantment Spell Power +4 (Ex), Dominate (Sp), Thrall (Su); Archmage Features: High Arcana, High
Arcana, Bonus caster level, Mastery of Counterspelling;
AL NE; SV Fort +27, Ref +22, Will +26; STR 16, DEX 24, CON 26, INT 36, WIS 16,
CHA 20.
Skills and Feats: Autohypnosis +10,
Bluff +25, Concentration +37, Decipher Script +41, Diplomacy +26, Intimidate
+26, Knowledge (Arcana) +42, Knowledge (Architecture and Engineering) +23,
Knowledge (Geography) +23, Knowledge (History) +23, Knowledge (Nobility and
Royalty) +18, Knowledge (Religion) +23, Knowledge (The Planes) +38, Search +24,
Sense Motive +25, Spellcraft +47, Use Psionic Device +6; Combat Casting, Craft
Rod, Craft Staff, Craft Wondrous Item, Enlarge Spell, Epic Spellcasting
(Arcana), Improved Spell Capacity, Quicken Spell, Scribe Scroll, Silent Spell,
Skill Focus: Spellcraft, Spell Focus: Divination, Spell Focus: Enchantment, Spell
Penetration.
Languages: Common, Baklunish, Abyssal, Orc,
Undercommon.
Spells Known (Wiz 4/7/7/7/7/6/6/6/6/5/-): 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- cause fear, charm person, comprehend languages, detect undead, disguise self, endure elements, erase, expeditious retreat, identify, mage armor, magic missile, protection from good, ray of enfeeblement, shield, silent image, sleep, true strike; 2nd -- arcane lock, blur, bull`s strength, cat`s grace, darkvision, daze monster, eagle`s splendor, false life, fox`s cunning, glitterdust, invisibility, mirror image, see invisibility, tasha`s hideous laughter, touch of idiocy; 3rd -- arcane sight, clairaudience/clairvoyance, deep slumber, dispel magic, displacement, fireball, fly, haste, hold person, lightning bolt, magic circle against good, protection from energy, suggestion, telepathic bond, lesser, telepathy tap, tongues; 4th -- arcane eye, charm monster, confusion, crushing despair, detect scrying, evard`s black tentacles, fear, invisibility, greater, lower spell resistance, phantasmal killer, rary`s mnemonic enhancer, stoneskin; 5th -- break enchantment, dismissal, dominate person, false vision, feeblemind, hold monster, mind fog, permanency, rary`s telepathic bond, seeming, symbol of pain, symbol of sleep; 6th -- contingency, dispel magic, greater, eyebite, geas/quest, mislead, shadow walk, suggestion, mass, symbol of persuasion, true seeing, veil; 7th -- arcane sight, greater, hold person, mass, insanity, plane shift, project image, scrying, greater, sequester, spell turning, symbol of weakness, vision; 8th -- binding, charm monster, mass, demand, discern location, horrid wilting, mind blank, moment of prescience, power word, stun, prying eyes, greater; 9th -- astral projection, dominate monster, foresight, hold monster, mass, power word, kill, prismatic sphere, weird, wish; epic -- epic mage armor, greater spell resistance, ruin, soul scry.
Spells Prepared (Wiz 4/12/11/11/7/7/6/6/6/6/2):
0 - arcane mark, daze, detect magic x2; 1st - charm person, comprehend
languages, magic missile x4, protection from good, ray of enfeeblement, shield,
sleep, true strike; 2nd - arcane lock, darkvision, daze monster, false life, glitterdust, invisibility, mirror image x3, tasha`s hideous laughter x2; 3rd -
clairaudience/clairvoyance x2, dispel magic x2, fireball, haste x2, magic
circle against good, protection from energy x2, telepathy tap; 4th - charm
monster, crushing despair, fear, invisibility, greater, phantasmal killer,
rary`s mnemonic enhancer, stoneskin; 5th - break enchantment, dismissal,
dominate person, feeblemind, mind fog, symbol of sleep; 6th -- contingency,
dispel magic, greater, geas/quest, mislead, shadow
walk, symbol of persuasion; 7th - arcane sight, greater, hold person, mass,
insanity, project image, spell turning, symbol of weakness; 8th - binding,
charm monster, mass, discern location, horrid wilting, moment of prescience,
power word, stun; 9th - dominate monster, foresight, power word, kill,
prismatic sphere, weird; 10th –soul scry.
Possessions: +5 quarterstaff: (impact,
spell storing), turban of the mindbender (grants a +8 enhancement bonus to Int, +2 inherent bonus to all saving throws) , +6 gloves
of epic dexterity, +6 cloak of charisma, +10 bracers of epic armor, +6 amulet
of health, winged boots, +6 ring of epic protection, ring of mind shielding and
wizardry I -III, robe of the black archmagi, staff of
enchantment (charges: 35), staff of the magi (charges: 12), rod of rulership, crystal ball with true seeing, iron flask, spellbooks,
spell component case.