Patriarch Larissen; Human male Clr21 (Zilchus): CR 21; Medium Humanoid; HD 21d8+21; hp 128; Init +8; Spd 20; AC 33 (FF 31, Touch 17); Base Atk +19/+14/+9 base melee, +20/+15/+10 base ranged; Grapple +18; Full Atk +22/+17/+12 Melee (mace of smiting 1d8+6/crit 20/x2); +24/+19/+14 Melee (+5 dagger 1d4+8/crit 19-20/x2); +19/+14/+9 Melee (unarmed strike 1d3+3/crit 20/x2); SQ +4 Inherent Bonus to WIS; Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (7+Cha.Mod/day), Spells, Domain Access (2), Knowledge domain power (All Knowledge skills are class skills), Law domain power (Cast law spells at +1 caster level); AL LN; SV Fort +18, Ref +16, Will +28; STR 16, DEX 19, CON 13, INT 14, WIS 32, CHA 18.
Skills and Feats: Concentration +25, Diplomacy +28, Heal +21, Knowledge (Arcana) +7, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +7, Knowledge (Religion) +12, Sense Motive +15, Speak Language +1, Spellcraft +26; Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Turning, Forge Ring, Improved Initiative, Improved Spell Capacity, Improved Turning, Negotiator.
Languages: Common, Infernal, Old Oeridian.
Spells Prepared (Clr 6/8/8/8/7/7/6/6/5/5): 0 - create water, detect magic, guidance, mending, purify food and drink, read magic; 1st - bless, comprehend languages, cure light wounds x2, entropic shield, protection from chaos (d), protection from chaos, sanctuary, shield of faith; 2nd - augury x2, bear`s endurance, calm emotions (d), eagle`s splendor, enthrall, remove paralysis, restoration, lesser, undetectable alignment; 3rd - clairaudience/clairvoyance (d), create food and water, cure serious wounds x2, daylight, invisibility purge, prayer, remove curse, remove disease; 4th - cure critical wounds x2, death ward, freedom of movement, imbue with spell ability, order`s wrath (d), restoration, spell immunity; 5th - break enchantment, command, greater, dispel chaos (d), dispel chaos, flame strike, scrying, spell resistance, symbol of sleep; 6th -- bear`s endurance, mass, blade barrier, dispel magic, greater, forbiddance, heal, hold monster (d), word of recall; 7th - cure serious wounds, mass, destruction, dictum (d), regenerate, repulsion, restoration, greater, resurrection; 8th - antimagic field, cure critical wounds, mass x2, earthquake, shield of law (d), spell immunity, greater; 9th - foresight (d), heal, mass, miracle, soul bind, summon monster IX, true resurrection.
Possessions: +5 dagger: (axiomatic, defending), mace of smiting, +5 chainmail: (fortification, moderate), +5 shield, light steel: (cold resistance, greater), +6 periapt of wisdom, +6 gloves of dexterity, +5 cloak of resistance, +6 belt of giant strength, +5 ring of protection, ring of energy resistance, fire, greater, holy symbol.