Lerrek; Human male (Lich) Clr22 (Erythnul): CR 24; Medium Undead; HD 22d12; hp 264; Init +7; Spd 20; AC 39 (FF 36, Touch 24); Base Atk +17/+12/+7 base melee, +19/+14/+9 base ranged; Grapple +16; Full Atk +23/+18/+13 Melee (+5 morningstar 1d8+6/crit 20/x2); +17/+12/+7 Melee (unarmed strike 1d3+1/crit 20/x2); SA: Fear Aura, Paralyzing Touch; SQ: Darkvision: 60 ft., Immunity to Death Effects, Energy Drain, Ability Drain, Critical hits, Stun, Fortitude Save-Based Attacks, Paralysis, Reincarnate, Raise Dead, Sleep Effects, Poison, Death from Massive Damage, Cold, Non-lethal Damage, Electricity, Disease, Mind-Affecting Attacks, Ability Damage (Physical Scores), Polymorph, +4 Turn Resistance, Damage Reduction (Su): 15/Bludgeoning, Damage Reduction (Su): 15/Magic, Racial Traits: Undead, Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (3+Cha.Mod/day), Spells, Domain Access (2), War domain power (Free Martial proficiency and focus), Chaos domain power (Cast chaos spells at +1 caster level); AL CE; SV Fort +21, Ref +18, Will +28; STR 12, DEX 16, CON --, INT 25, WIS 25, CHA 17.
Skills and Feats: Bluff +5, Concentration +23, Craft (Armorsmithing) +15, Craft (Weaponsmithing) +15, Diplomacy +21, Disguise +5, Gather Information +5, Heal +21, Intimidate +5, Knowledge (Arcana) +17, Knowledge (History) +27, Knowledge (Religion) +32, Knowledge (The Planes) +32, Profession (Siege Engineer) +8, Sense Motive +8, Speak Language +2, Spellcraft +34, Tumble +8; Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Improved Initiative, Improved Spell Capacity, Improved Turning, Reach Spell, Sanctify Relic, Weapon Focus: Morningstar.
Languages: Common, Abyssal, Draconic, Giant, Gnoll, Orc, Undercommon.
Spells Prepared (Clr 6/7/7/7/6/6/5/5/4/4/1): 0 - create water, detect magic x2, detect poison, mending, purify food and drink; 1st - command, comprehend languages, deathwatch, detect law, inflict light wounds x2, protection from law (d), sanctuary; 2nd - align weapon, augury, death knell, inflict moderate wounds x2, shatter (d), silence, spiritual weapon; 3rd - animate dead, contagion, deeper darkness, dispel magic, inflict serious wounds x2, magic vestment (d), protection from energy; 4th - chaos hammer (d), dimensional anchor, energy vortex, freedom of movement, inflict critical wounds x2, tongues; 5th - dispel law (d), flame strike x2, plane shift, slay living, spell resistance, symbol of pain; 6th -- animate objects, banishment, blade barrier (d), create undead, dispel magic, greater, harm; 7th - blasphemy, destruction x2, slime wave, symbol of stunning, word of chaos (d); 8th - cloak of chaos (d), planar ally, greater, spell , greater, symbol of death, unholy aura; 9th - implosion, power word, kill (d), storm of vengeance, summon monster ix, visage of the deity, greater [evil]; 10th – ruin.
Possessions: +5 morningstar: (anarchic, unholy), breastplate of command: (fortification, heavy (100%), ghost touch), +6 shield, heavy steel: (ghost touch), +6 ring of epic protection, ring of evasion, +7 cloak of epic resistance, gauntlets of the blood-lord, +8 periapt of epic wisdom, holy symbol.