Maskaleyne; Human male (Vampire) Sor14/Rog3/Shd2: CR 21; Medium Undead; HD 14d12+3d12+2d12; hp 167; Init +12; Spd 30; AC 37 (FF 37, Touch 23); Base Atk +20/+15 base melee, +18/+13 base ranged; Grapple +20; Full Atk +20 Melee (slam 1d6+15/crit 20/x2); +20/+15 Melee (unarmed strike 1d3+10/crit 20/x2); +25/+20 Melee (+5 rapier 1d6+15/crit 15-20/x2); SA: Children of the Night (Su) , Create Spawn (Su) , Dominate Person (Su) , Energy Drain (Su) , Blood Drain (Ex); SQ: Turn Resistance:(Ex): +4, Resistance: Cold, Electricity (Ex): 10, Gaseous Form (Su), Damage Reduction (Su): 10/Magic, Damage Reduction (Su): 10/Silver, Spider Climb (Ex), Alternate Form (Su), Fast Healing (Ex): 5; +2 inherent bonus to CHA, +1 inherent bonus to INT, wish grants a Will Save DC equal to turning check on any rebuke/ turn attempt; Class Features: Sorcerer: Summon Familiar, Spells; Rogue: Sneak Attack +2d6, Traps, Evasion, Trap Sense +1; Shadowdancer: Hide in Plain Site, Darkvision, Uncanny Dodge, Evasion; AL CE; SV Fort +10, Ref +23, Will +18; STR 30, DEX 26, CON --, INT 20, WIS 17, CHA 30.
Skills and Feats: Balance +15, Bluff +32, Climb +15, Concentration +21, Decipher Script +10, Diplomacy +19, Disguise +15, Escape Artist +13, Forgery +6, Gather Information +15, Hide +18, Intimidate +16, Jump +17, Knowledge (Arcana) +21, Listen +8, Move Silently +21, Perform (Dance) +15, Search +10, Sense Motive +8, Sleight of Hand +11, Speak Language +1, Spellcraft +26, Spot +8, Tumble +15; Alertness, Combat Casting, Combat Reflexes, Craft Wand, Craft Wondrous Item, Dodge, Eschew Materials, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mobility, Persuasive, Weapon Finesse.
Languages: Common, Abyssal, Draconic, Elven, Infernal, Old Oeridian.
Spells Known (Sor 6/9/9/8/8/8/7/4): 0 -- acid splash, daze, detect magic, flare, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- charm person, ray of enfeeblement, shield, summon monster I, unseen servant; 2nd -- bull`s strength, cat`s grace, command undead, eagle`s splendor, mirror image; 3rd -- halt undead, hold person, phantom steed, tongues; 4th -- animate dead, charm monster, invisibility, greater, summon monster IV; 5th -- dominate person, planar binding, lesser, summon monster V; 6th -- create undead, planar binding; 7th -- control undead.
Possessions: +5 rapier: (dancing, keen), ring of greater invisibility, +5 ring of protection and resistance, +8 bracers of armor, amulet of greater fire energy resistance, wand of hold person (CL6, charges: 50), staff of frost (charges: 23), boots of elvenkind, +6 cloak of charisma, +6 belt of giant strength, +6 gloves of dexterity, helm of comprehend languages and read magic, efreeti bottle, dust of sneezing and choking (x2), broom of animated attack, spell component case.