Null; Human male Wiz24/ArMa1: CR 25; Medium Humanoid; HD 24d4+1d4+100; hp 167; Init +10; Spd 30; AC 31 (FF 25, Touch 21); Base Atk +12/+7 base melee, +19/+14 base ranged; Grapple +9; Full Atk +17/+12 Melee (+5 dagger 1d4+4/crit 19-20/x2);  +8/+3 Melee (unarmed strike 1d3-1/crit 20/x2); Class Features: Wizard: Scribe Scroll, Summon Familiar, Spells, Spellbooks, Bonus Feat (4), Epic Bonus Feat; Archmage: High Arcana, Bonus caster level, Mastery of Shaping; SQ contingency teleported when slain; AL NE; SV Fort +18, Ref +20, Will +26; STR 9, DEX 22, CON 18, INT 36, WIS 22, CHA 5.

Skills and Feats: Concentration +32, Craft (Alchemy) +38, Craft (Bookbinding) +16, Decipher Script +40, Hide +14, Knowledge (Arcana) +40, Knowledge (Architecture and Engineering) +23, Knowledge (Dungeoneering) +18, Knowledge (Forbidden Lore) +23, Knowledge (Geography) +23, Knowledge (History) +28, Knowledge (Local) +18, Knowledge (Nature) +18, Knowledge (Psionics) +18, Knowledge (Religion) +23, Knowledge (The Planes) +40, Knowledge (Underdark) +23, Move Silently +14, Profession (Bookkeeper) +11, Profession (Herbalist) +11, Search +23, Spellcraft +46; Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Staff, Craft Wondrous Item, Enlarge Spell, Epic Spellcasting, Forge Ring, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Improved Initiative, Improved Spell Capacity x2, Quicken Spell, Scribe Scroll, Spell Penetration.

Languages: Common, Abyssal, Draconic, Infernal, Undercommon.

Spells Known (Wiz 4/8/7/7/7/7/6/6/6/6/-): 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- burning hands, cause fear, chill touch, comprehend languages, detect undead, disguise self, endure elements, erase, expeditious retreat, feather fall, identify, mage armor, magic missile, protection from evil, ray of enfeeblement, shield, sleep, summon monster I; 2nd -- arcane lock, bear`s endurance, bull`s strength, cat`s grace, command undead, continual flame, darkness, darkvision, false life, fox`s cunning, invisibility, levitate, mirror image, protection from arrows, scare, see invisibility, spider climb, web; 3rd -- arcane sight, dispel magic, displacement, explosive runes, fireball, fly, gentle repose, halt undead, haste, keen edge, lightning bolt, protection from energy, ray of exhaustion, secret page, sepia snake sigil, tongues, vampiric touch; 4th -- animate dead, bestow curse, confusion, contagion, crushing despair, enervation, evard`s black tentacles, ice storm, invisibility, greater, phantasmal killer, remove curse, scrying, shadow conjuration, stoneskin, wrack; 5th -- baleful polymorph, blight, break enchantment, cloudkill, dismissal, false vision, feeblemind, hold monster, magic jar, mind fog, permanency, shadow evocation, symbol of pain, teleport, waves of fatigue; 6th -- chain lightning, circle of death, contingency, disintegrate, dispel magic, greater, eyebite, legend lore, mislead, planar binding, shadow walk, symbol of fear, true seeing, undeath to death; 7th -- banishment, control undead, finger of death, limited wish, plane shift, prismatic spray, project image, scrying, greater, simulacrum, spell turning, teleport, greater, waves of exhaustion; 8th -- antipathy, binding, clone, create greater undead, dimensional lock, horrid wilting, maze, protection from spells, symbol of death, temporal stasis, trap the soul; 9th – energy drain, foresight, gate, hold monster, mass, power word, kill, prismatic sphere, soul bind, summon monster IX, time stop, weird, wish; epic – epic mage armor, greater ruin, ruin, spell worm.

Spells Prepared (Wiz 4/8/7/7/7/7/6/6/6/6/2/2): 0 - detect magic, disrupt undead, prestidigitation, read magic; 1st - cause fear, detect undead, endure elements, expeditious retreat, identify, magic missile, protection from evil, ray of enfeeblement; 2nd - arcane lock, cat`s grace, command undead, false life, invisibility, protection from arrows, web; 3rd - arcane sight, dispel magic, displacement, haste, protection from energy, tongues, vampiric touch; 4th - animate dead, confusion, evard`s black tentacles, invisibility, greater, phantasmal killer, stoneskin, wrack; 5th - blight, break enchantment, dismissal, hold monster, mind fog, symbol of pain, waves of fatigue; 6th -- chain lightning, contingency, disintegrate, dispel magic, greater, mislead, true seeing; 7th - banishment, control undead, finger of death, scrying, greater, spell turning, teleport, greater; 8th - antipathy, binding, create greater undead, horrid wilting, protection from spells, trap the soul; 9th - foresight, power word, kill, soul bind, summon monster IX, time stop, weird; 10th – epic mage armor, ruin; 11th – greater ruin, spell worm.

Possessions: +5 dagger: (banishing, bane, ghost touch ), +10  bracers of epic armor, boots of teleportation +5 cloak of deflection and resistance, +6 gloves of dexterity, +8 headband of epic intellect, ring of spell turning, staff of frost (Charges: 50), talisman of null: intelligent amulet of the faithful boneheart: Grants a +8 enhancement bonus to Wis and Con, +6 resistance to all saves, and acts as a phylactery of faithfulness; INT 18, WIS 14, CHA 12; AL CE; Comm Telepathy; Ego 17; EX Powers Item can use magic circle vs. alignment (at will), Item can use Dismissal 1/ day; Languages: Abyssal, Common, Infernal, Undercommon; Primary Ability Item has 10 Ranks in Spellcraft; Special Purpose: Defeat fiends; Special Purpose Power: Banishment on fiends.; null’s robe of bones: In addition to its normal properties Null’s robe acts as a brooch of shielding, allows the wearer to cast mirror image 3/day, stoneskin 3/day and detect invisibility 5/day.