Lord Obmi; Hill Dwarf male Ftr21: CR 21; Medium Humanoid (Dwarf); HD 21d10+147; hp 303; Init +7; Spd 30; AC 40 (FF 37, Touch 18); Base Atk +30/+25/+20/+15 base melee, +24/+19/+14/+9 base ranged; Grapple +29; Full Atk +38/+33/+28/+23 Melee (+6 adamantine warhammer 1d8+19/crit 19-20/x3); +34/+29/+24/+19 Melee (dwarven thrower 1d8+15/crit 19-20/x3); +30/+25/+20/+15 Melee (unarmed strike 1d3+9/crit 20/x2); SQ: +1 Attack vs. Orcs and Goblinoids, +2 Appraise (Stone and Metal Items), +2 Craft (Stone and Metal Items), +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Stonecunning (Ex), Weapon Familiarity (Ex); Class Features: Fighter: Bonus Feat (11), Proficiency: Tower Shield; AL CE; SV Fort +25, Ref +17, Will +16; STR 29, DEX 16, CON 24, INT 14, WIS 14, CHA 12.

Skills and Feats: Bluff +6, Climb +17, Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Stonemasonry) +2, Craft (Weaponsmithing) +2, Diplomacy +10, Handle Animal +6, Intimidate +19, Jump +27, Profession (Miner) +4, Ride +15, Sense Motive +7, Swim +17; Blind-Fight, Cleave, Combat Awareness, Great Cleave, Greater Weapon Focus: Warhammer, Greater Weapon Specialization: Warhammer, Improved Critical: Warhammer, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mounted Archery, Mounted Combat, Overwhelming Critical: Warhammer, Point Blank Shot, Power Attack, Quick Draw, Weapon Focus: Warhammer, Weapon Specialization: Warhammer.

Languages: Common, Dwarven, Giant, Orc.

Possessions: dwarven thrower, hammer of iuz: +6 adamantine warhammer- (throwing, returning, impact, wounding), +6 mithral full plate: (fortification, moderate, ghost touch, invulnerability), +6 mithral shield, heavy steel: (arrow deflection, ghost touch), ring of freedom of movement, +5 ring of protection, +6 amulet of health, bag of holding, type III, gauntlet of the dwarven forge, boots of striding and springing, +8 belt of epic strength, +6 cloak of epic resistance.