Theg Narlot, Turrosh Mak; Half-Orc male Rog7/Ftr8/Asn8: CR 23; Medium Humanoid (Orc); HD 7d6+8d10+8d6+184; hp 282; Init +10; Spd 30; AC 34 (FF 34, Touch 21); Base Atk +28/+23/+18/+13 base melee, +24/+19/+14/+9 base ranged; Grapple +26; +34/+29/+24/+19 Melee (+5 longsword 1d8+17/crit 17-20/x2); +27/+22/+17/+12 Ranged (+5 longbow, composite (+12 Str Bonus) 1d8+15/crit 20/x3); +30/+25/+20/+15 Melee (assassin`s dagger 1d4+12/crit 19-20/x2); +28/+23/+18/+13 Melee (unarmed strike 1d3+10/crit 20/x2); SQ: Darkvision (Ex): 60 ft.; Class Features: Rogue: Sneak Attack +9d6, Traps, Evasion, Trap Sense +2, Uncanny Dodge; Fighter: Bonus Feat (5), Proficiency: Tower Shield; Assassin: Poison Use, Death Attack, +4 save vs. poison, Uncanny Dodge, Improved Uncanny Dodge, Hide in Plain Site; Racial Features: Orc Blood; AL LE; SV Fort +23, Ref +25, Will +15; STR 30, DEX 22, CON 26, INT 16, WIS 12, CHA 8.
Skills and Feats: Appraise +4, Balance +13, Bluff +4, Climb +20, Decipher Script +8, Diplomacy +8, Disable Device +6, Disguise +9, Escape Artist +31, Forgery +13, Gather Information +9, Handle Animal +4, Hide +26, Intimidate +14, Jump +22, Listen +16, Move Silently +26, Open Lock +9, Ride +13, Search +24, Sense Motive +6, Sleight of Hand +13, Spot +11, Swim +15, Tumble +18, Use Rope +7; Dodge, Improved Initiative, Improved Sneak Attack, Iron Will, Mobility, Point Blank Shot, Power Attack, Power Critical: Longsword, Precise Shot, Quick Draw, Spring Attack, Weapon Focus: Longsword, Weapon Specialization: Longsword.
Languages: Common, Draconic, Giant, Goblin, Orc.
Spells Known (Asn --/5/5/5/3): 1st -- detect poison, disguise self, feather fall, ghost sound, jump, obscuring mist, sleep, true strike; 2nd -- alter self, cat`s grace, darkness, deep slumber, fox`s cunning, illusory script, invisibility, pass without trace, spider climb, undetectable alignment; 3rd -- deeper darkness, false life, fell the greatest foe, find the gap, magic circle against good, misdirection, nondetection; 4th -- clairaudience/clairvoyance, cursed blade, dimension door, freedom of movement, glibness, hide from dragons, invisibility, greater, locate creature, modify memory, poison, vulnerability.
Spells Prepared (Asn --/5/5/5/3): 1st - detect poison, feather fall, jump, obscuring mist, true strike; 2nd - alter self, deep slumber, fox`s cunning, invisibility, pass without trace; 3rd - deeper darkness, false life, fell the greatest foe, find the gap, misdirection; 4th - cursed blade, invisibility, greater, poison.
Possessions: +5 longbow,
composite (+12 str bonus), +5 longsword: (bane: humanoid: human, keen, speed);
assassin`s dagger, +6 chain shirt: (fortification, moderate, ghost touch,
shadow, improved, silent moves, improved, slick, greater), ring of freedom of
movement, +5 ring of protection, +8 amulet of epic health, +12 belt of epic giant strength, boots of speed,
+5 cloak of resistance, +3 crimson dragonhide bracers, +8 gloves of epic
dexterity, arrow, slaying, greater (elf), arrow, slaying, greater (dwarf),
arrow, slaying, greater (human), +1 arrows (50): (bane: humanoid, human), masterwork
thieves tools, masterwork disguise kit, masterwork climbing tools.