THE EASTERN PACT

The Eastern Pact is a collection of countries that joined together against the common enemy of Ivid and the Great Kingdom. Historically, members of the Iron League met in Oldred at the invitation of King Archbold III of Nyrond and signed the Eastern Pact, formally allying themselves against "the mad aggressions of the Great Kingdom". The County of Urnst also signed the pact, but the Theocracy of the Pale, citing Nyrond's many heresies, refused to join. For game play purposes, members of the Eastern Pact exclude the Iron League and include: County of Urnst, Kingdom of Nyrond and the Prelacy of Almor. Additionally the cities of Rel Mord and Oldred were divided into territories.

County of Urnst
Ruler: Her Noble Brilliancy, Countess Belissica
Capital: Radigast City (pop. 42,000)
Population: 240,000
Races: Suel, Oeridian
Demi-humans: Halflings (3,000), others few
Humanoids: Few
Resources: foodstuffs, cloth, gold

Urnst separated from Nyrond soon after that state's secession from the Great Kingdom. Urnst has a history of hostility toward Aerdy, despite the Oeridian origins of most of its people. The County is allied with and technically under the protection of the Duchy of Urnst, but the ruling house of Gellor is independet and diplomatic, and the County rules its own affairs. Relations between the two states are very close now that Iuz threatens the borders of the County; the states have a mutual aid pact.
Naval squadrons based at Radigast City patrol the Nyr Dyv in an informal agreement with those of Furyondy, in order to secure this vital lake. The native population has been somewhat increased by an influx of Tenhas (including the exiled Duke Ehyeh and his family), who are not greatly liked by the indigenous folk, and also by Nyrondese artisans and scholars, who are better received.
Urnst did not suffer significant losses in the War, and the County and Duchy are now important bankrollers for Nyrond. Politically, Urnst is very active these days. The Countess fully supports Duke Karll's diplomacy with Greyhawk and the Ulek states, while working hard to make sure that the latter in particular fully support the independence of her own nation.
for additional information visit: http://www.countyofurnst.org

Kingdom of Nyrond
Ruler: His August Supremacy, Altmeister of all the Aerdi, King
Archbold III
Capital: Rel Mord (pop. 34,200)
Population: 1,175,000
Races: Oeridian, suel
Demi-humans: Sylvan Elves (18,000), Gnomes (7,000), Halflings (2,500)
Humanoids: Few
Resources: foodstuffs, cloth, copper, silver, low-quality gems

The establishment of Nyrond in 356 CY marked the beginning of the end of the Great Kingdom. But over successive decades, Nyrond itself underwent an imperialist phase, seeking to bend both the Theocracy of the Pale and the Urnst states to its will. The great Council of Rel Mord, called by King Dunstan I, led to the recall of Nyrondese troops from those lands and the creation of treaties with them, as well as with the nascent Iron League, which Nyrond supported with economic aid.
For over a century thereafter, Nyrond was a bastion of strength and good, the great protector of the Flanaess against the Great Kingdom. Its armies were numerous and strong, with legendary elven and halfling scouting troops, and its treaties with the Urnst states allowed it to call on great military strength. The Nyrondese navy dominated Relmor Bay and the eastern Sea of Gearnat. Nyrondese mages were if famed power, and the nation's artisans and scholars were renowned throughout the Flanaess. The cities of Nyrond were marvels of architecture and vision.
The war against the Great Kingdom cost the Nyrondese armies dear, with almost 70,000 casualties, and it exhausted Nyrond's coffers, although its navy remains strong. Territory has been lost around the northeastern portion of Relmor Bay, and while the remains of Almor which hold those lands could be retaken by any moderate army. Nyrond has not the strength or will to do so.
Internally, the murderously high levels of taxation, which the King is forced to exact to maintain vigilance against Iuz on the northwest as well as the Bone March humanoids across the Flinty Hills, has made the peasants and common folk rebellious. Tax riots have had to be quelled in and around the major northern trade town of Midmeadow. Some farmers plead that they cannot even afford seed to sow their fields, and many livestock have been killed for food. The vital silver mines of the Flinty Hills still yield their treasure, and this, with aid from Urnst, is all that keeps Nyrond going.
Further, Nyrond has suffered an exodus of many of its best artisans, mages, scholars, and skilled folk, who have left for the richer Urnst states or for the Free City of Greyhawk. King Archbold and his advisers engage in desperate diplomacy from Keoland to the Theocracy, but with so little to offer, Nyrond's influence is weak. Its major supporters are the Urnst states, who fear Nyrond's fall, which would leave them with Iuz to the north and anarchy to the east.
for additional information visit: http://www.nyrond.org/turbine/page/

Almor, Prelacy of
Almor was founded in 1743 YG following an attack by Nyrond on the western border of the Great Kingdom. Occupied elsewhere, the Great Kingdom left the people of its westernmost province to defend themselves, which they did, halting the advance of Nyrond. Realising support from the central capital was unlikely to help them again, the people appointed a prelate and fortified a border between themselves and the Great Kingdom, declaring the new nation to be named Almor.
Since then, Almor has had no troubles with the declining Great Kingdom, even trading openly with its neighbour. There have been some border skirmishes with Nyrond, and the air between them remains cold. Almor has been looking to expand its territory, and the easiest route is taking parts of the Adri Forest, where they have been driving the native elves ever deeper into the woods. Perhaps the biggest problems faced by Almor now are the incursions of humanoids from The Rakers and the Bone March into its northern regions.

Few nations suffered the Greyhawk Wars as severely as did Almor. Though the exploits of the daring Commandant Osson gave hope to the optimistic, once Ivid's mad rage had been focused upon the nation, any real hope evaporated. In 584 CY, Almor's capital, Chathold, was utterly destroyed by Aerdy's priests and mages. Under the guidance of the animus Duke Szeffrin, the nation became a haven for undead, demons, and worse. The only Almorians who remained were the infirm, illogically stubborn, and the insane.

The chaos following the Flight of Fiends left the evil Almorian factions at each others' throats. Szeffrin abandoned his post, marching an army all the way to Rauxes, intent to take the crown. Whether he made it before the city was engulfed in magical strife is not recorded to history.

In recent years, there has been talk of granting the land independence, that Almor be born anew. The land has changed much, however, and Almor is not what it once was. More than half of the current residents are Nyrondal, and do not wish to sever ties with the king, who is very popular in the region. Old Younard, now retired from military service, rules the province from Mithat, and is loyal to the king.