Over the last twelve months Magic: The Gathering,
a fantasy-based, collectible card game, coursed through my veins like crack. In Magic
you act out the duel between rival wizards and cast the cards in your hand as spells in
order to vanquish your opponent. The game features five colors of magic: blue, green, and
red correspond to water/air, earth/nature, and fire/chaos, while black and white play into
the traditional good and evil color schemes. The different spells in Magic serve
various functions: summonings conjure creatures, such as helpful Birds of Paradise or the
malevolent Goblin King, with which you both attack your foe and protect yourself from her
monsters; attack spells like Lightning Bolt or Drain Life damage your enemy directly and
ignore any defenders she may summon; defensive magics cure damage to yourself or to your
minions, as with Healing Salve, or, like Circle of Protection: Red, prevent cards and
creatures of a certain color from affecting you; sorceries, the most powerful spells in Magic,
remain more individual in natureTime Walk allows you to take an extra turn after the
end of your current one, while Wrath of God destroys all creatures in play. The final
twist to Magic lies in the ante. After shuffling, but before play begins, each
player cuts the others deck, and flips over the top card, which becomes the ante.
The winner keeps her ante, as well as that of her opponent. In multiplayer games, each
player antes one card, winner take all.
Magic punched all of my buttons: the games emphasis on the fantastic, the
fact that certain cards, such as Time Walk, are rarer or more useful in play, and the
intricate strategies involved in constructing a deck that viably balances the colors
conspired to hook me more deeply than any interest of mine since 1977, the year that I
discovered both Star Wars and Dungeons and Dragons. I played Magic
with friends between classes, at all-night restaurants, and sometimes as often as four
days a week, for three to six hours at a time. Though my interest in D&D and Star
Wars has waned, I occasionally fall prey to something like Magic, something
that lures me with a sirens call and transforms me, Jekyll-like, from a
mostly-docile twenty-five year old into the madman who, eye gleaming, seeks eagerly for
the elusive, needed fix that obsession whispers in my mind.
Magic crowns a long line of pursuits that have sufficiently aroused my curiosity
to rivet my attention, if only for awhile. I delved these interests to their cores, and
always to the point of exhaustion; when I grew bored I discarded one pursuit for another
as time cooled my fever. You can trace the history of my obsessions through the fallout of
stuff I have accumulated: rolls of Mercury dimes, cast in silver from 1916 to 1934, that
now appreciate gracefully in an uncles safe; hundreds of painted
figurinesdwarves and goblins, archers and magi that once marched across maps of
Europe and laid siege to the Holy Roman Empirelie in slotted boxes, protected by
foam; foils wired with electric cords for fencing competition lean against a bookcase, and
grow slow rust; a handmade, black velvet pouch with golden tassels drawn shut contains the
many-sided dice of role-playing games that saved or doomed worlds with their results, the
spare fuse to a string of Christmas lights, a Penn State bus token, and the only Star
Wars action figure to survive, intact, seventeen additional years of miscellaneous
pursuits.
The key to understanding the level of personal investment that I made for several
months in Magic, or for several years in the case of other diversions, lies in
exploration. Magic offers the unknown, the untried, through pitting your
finely-honed deck of black knights, plague rats, and fallen angels against . . . what? You
dont know, and thats the point. Your opponent probably owns cards youve
never heard of, much less seen before, and probably employs combinations of cards you
never considered putting together (Giant Growth on the Frozen Shade, tap the Dwarf to make
it unblockable, Berserk it, and Im dead?!?What!??). With more than 350 cards
in the basic set, divided among the five colors, you may prefer the blue and black styles
of play, say, over white or green; you may also find multiples of certain cards
exceptionally useful (imagine the look of glee in your eyes as you pound your opponent
with two Time Walks, take two extra turns in a rowand make her rue the day she even
thought of putting a Berserk into her deck). Expansion sets, released every three to five
months, offer completely new cards that allow for the continual, almost infinite,
escalation of deck concepts, card combinations, and strategies. Similarly, as new cards
are introduced, others go out of print to maintain the freshness of the game; out-of-print
cards often increase in value far beyond the 11.7 cents you pay for each in a booster
packthe Black Lotus, a now unavailable, carries a $200 price tag, and continues to
appreciate on the internet. You can well imagine how my checkbook suffered . . . .
The prospect of profiteering by reselling cards, though, did not draw me to Magic.
Magic offered a return to the uncharted, to the inherent curiosity in potential:
how will my deck fare? what cards does she have? what will I ante (gods, I hope its
not my Time Walk). Magic opened a window through which I could climb, if only
temporarily, across the uncertain edge of the present, into basements and backyard games
of Jailbreak, into the hidden paths of memory Id misplaced years before.
Brushing the powder from my fingers and into my pants, I lift myself from the floor of
the coal bin, and stalk the basement further, looking behind the furnace, into the
strangely wrought alcoves that, somewhere, must hide his secret door. Though the bricks
act just like bricks no matter how many I push or prod, my only success is in covering the
coal dust with chips of white paint. This new house hides more than it reveals, and though
Dads shown me the blueprints, which mark a secret room on the third floor and no
others, I continue to search. Hes got to be here, somewhere.
The red latticework ahead casts cross-hatched shadows on the boxes behind, and, again,
I stop to listen for whatever may be on the other side, waiting to pounce when I pass
through the arch. I hear the footsteps of my grandfather tread the first floor, as he
moves slowly through the hall toward the den; I hear water as it falls against panes in
the window wells, the spatter of drops like muted footsteps padding across a rug: I
heara shift, the sudden crack of plastic on wood, and my once-brother-now-enemy Phil
leaps from behind the door of the tool room, wielding giant Tinkertoy doom. He swings his
lightsabre, but I duck and yell, "You cant get me, Vader." We eye each
other across our blades. I wonder which of us will be the first to run.
* * *
"I can hide all night long," I yell from within the bushes behind the ivy,
then lope along the fence to the outdoor fireplace, drop into a crouch, and scan the
backyard. Mike Barber and John are in jail by the compost heap, trying to look at me so
Anthony wont see me. I dont know where the rest of the guards are. The bulb on
the Dillons back porch casts just enough light to let me see Anthony move off toward
the other fence. I glide to the treefort, then pass the swingset to hide behind what used
to be grapevines, and try to catch my breath. The earth and loam of compost fills my
lungs. Someones in the Edelmans yard, so their German Shepherds must be
inside, but I cant see who it is. Half the teams in jail, and we need a
planAnthony suddenly shifts back toward me as someone leaps the fence from behind,
knocking us both into the dirt, and huffs, "One two three no breaksies." Caught,
by Mike OConnor. Anthony and Mike escort me to the jail in time for Scotts
triumphant "Jailbreak," reaching through the Edelmans fence. My legs
wont stretch for the front yard, leap the rosebed, or barrel around the side of the
house, so I just sit. They capture me again, just so I dont try to pull another,
"You never captured meI was free and in jail the whole time." They learned
from the last time. I wait.
* * *
Her fingers hover, and twitch from knight to pawn. She can take my rook with her white
knight, or threaten my queen with the pawnrid herself of a not-so-threatening pest,
or push a pawn one step closer to queendom. The board, eight squares by eight, lays strewn
with black pieces that have ground her forces into the upper-right corner, then,
inexorably, removed them one by one. She glances at me, dressed in Bishop Eustace blazer,
white shirt, thin black tie, and almost chides the discover-check once move behind the
loss of my rook. She taps her fingers on the table, and looks to the left and the right to
see how other matches stand: her school, Saint Paul VI, remains ahead at the varsity
level, three matches to one. She smiles. The orchestra of clocks tick toward apocalypse. I
wear a blank mask in an effort to force her hand toward either piece and thus secure our
second victory. Her eyes squint in the shift to decisionpawn to Queens Knight
Four, a threat to my queen backed by a second pawn. She taps the button on her clock and
begins the annotation. Her pencil scars the form with the rasp of parchment that crumbles
at a touch. I slide my bishop to Kings Bishop Six, rap the clock, and say, "I
dont think youve a way out of this one," though I know she doesnt.
My "Checkmate" cuts across the board, knife-like and vulgaran end to our
match, though far from sufficient to win the tournament.
* * *
I turn the volume on the stereo to three oclock. The audible hiss of the tape
glares a moment before the bass rumbles to life, then stops, and begins again. Yes sounds
out the weekend with "Make the white queen run so fast/she hasnt got time to
make you wise." Quiet hours wont begin until midnight, but the volume begins to
push the limits of my Fisher one-piece systemtape deck, receiver, and turntable all
rolled into oneso I turn it down to one-thirty sharp, settle into my pillows against
the desk, and sift the debris of my thoughts from the goosebumps that the first part of
"Ive Seen All Good People" often raises across my neck and arms. The open
window weaves a breeze through the notes that cool the early September humidity. I grab
the clipboard, draw my knees up to support it, and hold the mechanical pencil in my mouth
like some piratical dagger. The light from the window grows dim, and I plug in the string
of Christmas lights that wind up and around the angles of the walls and creep across the
ceiling, trying to form new constellations.
The desk, the music, and the world drop to background. The words begin. Each expects,
and demands, my attention. Fragments and phrases, the occasional idea for a title, they
devour meter and form with equal disregard. The murmur of the poem grows louder as evening
spawns a moon and stars, then drowns the stereo under a cacophony of screams, sainted and
unholy sounds bound to earth and enslaved, writhing under the fetters of rote and rhyme.
Cimmerean, chiaroscuro, lepton: the poem bears each from across the Styx, inked though
unwilling. Time slides and twists while the words fly all around and trace the arc of
hurricanes. Like tides, words rise and surround me with remnants borrowed from the present
and the past, slash from the air a tapestry, and then ebb. I grow slowly aware.
When I left New Jersey for Penn State, and then Penn State for Kansas, I brought with
me a geometry of eightstwo tables and one rose-tinted mirror, each antique, each
octagonal. The small table is rather plain, while the larger one is carved on all four
sides with faces that leer in an almost demonic fashion when seen under the right light;
its more ornate than the smaller table or the mirror. The mirrors rose tint
shades the image and thus removes its reflections one step further from the real world.
Octagons and eights hold special significance for meI was born on an eighth, though
my interest in octagons, and these three in particular, goes beyond mere numbers. The
tables and mirror have traveled with me from the east coast, and are among my strongest
ties to the people and places there that define what I call home. Through them, I maintain
some nebulous, but reassuring, contact with my family and the circle of friends from Penn
State. Perhaps as importantly, however, through my personal geometry of eights and
octagons, I attempt to distill the perfections that time has leeched into mere memory, and
to conjure the pasts that drive words through my fingers and into paper.
The significance that these memories and pasts hold, though, has dwindled slowly, like
my interests in D&D, Star Wars, and Magic. Objects and memories
alike collect dustand though I occasionally brush the dust from the stuff, whether
from tables with rags and Pledge, or old friends with weekend phone calls, to evoke and
savor memories, I do so with less and less frequency. Ive even begun selling some
pieces of my pastold gaming material I dont use anymore, Star Wars and Magic
cards now out of print and in high demand on the internet. The call of the past no longer
rings clarion, the words flow sluggishly when they flow at all, and nothing has stepped
forward to halt this process of distancing and erosion.
Whether I collect Star Wars or Magic cards, octagons or miniatures, I
savor the stuff as a locus for memory, the sense of present connection created when I
close my eyes and drift through time. Though I strive to bridge and draw together the
pasts from disparate things, friends, and relationsto reclaim the spark of myself I
once invested in them-hey retain a hold over me through our shared pasts. Though I
write and reinvigorate these pasts with a new life, they still dwindle from worlds into
words. As a child, I used to imagine climbing through the octagonal mirror, and, once on
the other side, I would drop from its beveled edges, Alice-like, into mystery. Now I gaze
into eyes haunted by pasts become mysterious, grown silent and alien. I blow the motes
from memory, and try to recast the shapes of time, but remain locked in this present,
staring through eyes into a mirror looking at mine.