Greyhawk.gif logo

Greyhawk Adventures . . .

. . . in Dungeon Magazine, Dragon Magazine, and other gaming magazines

The following tables summarize the adventures that appeared in Dungeon and other FRP magazines that were explicitly set in Greyhawk.  I includle recommended PC levels; for D&D3e scenarios, I provide the recommended level in parenthesis after the adventure scaling ranges. 

It is worth noting that every adventure in Dungeon 84 contains Greyhawk content, or is derived from Greyhawk content, or attempts to set itself in Greyhawk.  Go buy it if you haven't already.  

*** 

*** 

*** 

*** 

*** SPOILERS FOLLOW ***

*** 

*** SPOILERS FOLLOW ***

*** 

*** SPOILERS FOLLOW ***

*** 

*** 

*** 

*** 

Adventurer's Guild Modules Set in Greyhawk

In addition to magazines, some Greyhawk materials were published by WotC as part of the Adventurer's Guild set of scenarios, as part of the TSR Gold retail promotions in 1998 through 2000:

Module Title (&  Date)

Author

System / Setting

Linking Product

Final Exam (Jan - Mar 1998) Rhias Hall AD&D 2nd edition/generic College of Wizardry
Return of the Pick-Axe (Apr - Jun 1998)   Christopher McKitterick AD&D 2nd edition Greyhawk  Return of the Eight
Ill Omens (Jul - Sep 1998) Harold Johnson AD&D 2nd edition Greyhawk  The Adventure Begins
A Second Chance (Jul - Sep 1998) Steve Miller    AD&D 2nd edition  Ravenloft/Greyhawk     Vecna Reborn
Trouble With Derro (Oct - Dec 1998) Erik Mona    AD&D 2nd edition Greyhawk  The Adventure Begins
Mission Brief 6106 SD XXXIV (Jan - Mar 1999) Christopher McKitterick AD&D 2nd edition Greyhawk  Scarlet Brotherhood
Displaced (Apr - Jun 1999) Ed Stark AD&D 2nd edition Greyhawk  Return to the Keep on the Borderlands
A Simple Errand (Apr - Jun 1999) Skip Williams    AD&D 2nd edition/generic The Axe of the Dwarvish Lords
Emissaries (Jul - Sep 1999) John Rateliff AD&D 2nd edition Greyhawk  Against the Giants
Dragotha's Lair (Oct - Dec 1999) Bruce Cordell AD&D 2nd edition Greyhawk  Return to White Plume Mountain
Crossbows & Crossbones (Apr 2000) Sean Reynolds AD&D 2nd edition Greyhawk  Slavers

For full details, see the Acaeum's Adventurer's Guild Modules information, as well as their detailed listing of the individual modules at the Adventurer's Guild Index.  I'll add background summaries to the above adventures as I run across them. 

Greyhawk Adventures in General Gaming Magazines and Other Sources

Magazine and Date

Adventure Title

Author

Notes

Fantasy World 1 (December 1983) Kuroth's Treasure (an AD&D adventure module) ?? AD&D, ??.

Fantasy World Premier Issue published by Role Player's Workshop - December 1983. Editor: Cindy Washburn with contributing editor Rob Washburn. This magazine is packed full of maps and lots of useful information and ideas for use with D&D and AD&D, including 2 dungeon adventures! Some items included: Maps of the Mansut World, Gods of Mansut, Kuroth's Treasure (an AD&D adventure module), The Mad Magician's Gaming Room (a mini-module), a Treasure Chest of good ideas from gamers, Dungeon Master's Forum Reviews and much, MUCH, more! The magazine is a TOTAL of 101 pages, originally handwritten and perhaps quite collectible!!  eBay item #  5199925096.

Upon closer examination, this does not appear to be Greyhawk-related, other than in name.

Vortext 8 (Spring 1993) The Hidden Temple of Erythnul David Wunder

AD&D2, levels 2-5.

A once peaceful trade route recently has been subjected to countless attacks by mysterious brigands. Survivors of the earlier raids reported that various humanoids (gnolls, bugbears, and ogres) were among them and were led by humans. Most of the brigands were garbed in armor and clothing of crimson color. These bandits were described as exteremely violent and hostile, and attacked in an almost berserk-like fashion; those who escaped the slaughter are sure that spellcasters are among the brigands.

The most recent attack was beaten off with heavy losses, but valuable information was gained. One of the slain brigand leaders was wearing a rust colored robe over his armor adn a strange blood drop-shaped pendant around his neck. The investigating authorities are fairly certain that the bandits are followers of the despicable god Erythnul. Fearing that any further delay will lead to more raiding and a strengthening of this cult, the officals are seeking volunteers to find the bandits' hold and destroy them. A healthy reward will be offered (money or minor magic, at the DM's discretion), and any other loot found in the lair may be kept for completing this dangerous task.

Shadis 50 (1998) The House on Summoner Court Roger E. Moore

AD&D2, levels not provided.  I suggest levels 7+. This adventure first appeared in The Oerth Journal (Vol 1, No 7; 15 June 1998), which differs significantly from the Shadis version; characters subjected to Erac's Cousin's machinations should be higher level than the Shadis version, probably 10+.

Inquest (1999) IQ3 Warriors of the Gray Queen Jeff Grub  AD&D2, levels not provided?  This ties into the 25th Anniversary adventure The Return to the Keep on the Borderlands, although it is not necessary to play that scenario.  
Slayer's Guide to Dragons (2002) "The Revenge of Ghorkai" (or, "The Ravage of Ghorkai") Gary Gygax d20, levels not provided. A free, six-page .pdf web supplement that ties directly to S4 Lost Caverns of Tsojcanth, with references to Iggwilv, Drelnza, and various Greyhawk locations. The title two columns to the left is a link to download the file. The file adds to the material already present in Slayer's Guide to Dragons.

Greyhawk Adventures in Dungeon Magazine

I derived the Dungeon list in part from WotC's Dungeon index (which is now offline, I'll build my own index eventually I imagine), although the comments are my own.  If the Dungeon issue in question isn't listed below, then none of its adventures were Greyhawk-centric, or I missed the relevant details.  Any adventure that I list, but for which I don't mention any Notes, means that I don't own that issue and am looking for a copy.  Please email me if you're interested in trading copies of any of the magazines or the adventures that I lack.

For the D&D 3rd edition adventures below, I list the level range from "Scaling the Adventure" with the targeted-level of the party in parentheses afterward.  For example, "D&D3e, levels 1-5 (3)" means that Jonathan Tweet wrote his adventure for 3rd level characters, but that it can be scaled for play by character levels 1-5.  

Issue  & Date

Adventure Title

Author

Notes

10 (March/April 1988) The Shrine of Ilsidahur John Nephew AD&D1, levels 3-6;
10 (March/April 1988) The Artisan's Tomb Matthew Maaske AD&D1, level 3-5;
15 (January/ February 1989) The Elephant's Graveyard David Howery AD&D1, level 5-7; set in Hepmonaland
22 (March/ April 1990) The Leopard
Men
David Howery AD&D1, levels 8-10; set in Hepmonaland
30 (July/ August 1991) Ghazal David Howery AD&D1, levels 6-8
32 (November/ December 1991) Ghost Dance David Howery AD&D1, levels 4-7
41 (May/June 1993) Hopeful Dawn Gary Lai AD&D1, levels 3-6
42 (July/ August 1993) Izek's Slumber Gary Lai AD&D1, levels 7-10
53 (May/June 1995) A Serenade Before Supper Andrew Veen AD&D1, levels 3-5
56
(July/August 1996)
The Land of Men with Tails David Howery AD&D1/2??, levels 5-7; set in Hepmonaland
70
(September/ October 1998)
Kingdom of the Ghouls Wolfgang Baur AD&D2, levels 9-15
71
(November/ December 1998)
Priestly Secrets W. Jason Peck AD&D2, levels 2-4
73
(March/April 1999)
The Setting Sun Andy Miller AD&D2, levels 5-7
77
(November/ December 1999)
Ex Keraptis Cum Amore Andy Miller AD&D2, levels 8-12.  An excellent Greyhawk scenario that details part of the Burning Cliffs (Darlene hex Z3-45), introduces a new artifact and demi-plane, and features S1-style half-page illustrations.
82
(September/ October 2000)
Evil Unearthed Ed Stark D&D3e, levels 1-7 (1).  A Greyhawk scenario in name only, set in "Brookhollow" on the "Slipper River," near the "Waste" and the "Gnollwood."  Ignore this.  
84
(January/ February 2001)
The Harrowing Monte Cook D&D3e, levels 10-20 (15).  A high-level, outer-planar return to the Abyss.  Not  Greyhawk-specific per se, but good  fodder for use with the D and Q modules.  It includes S1-style half-page illustrations, and has a tie-in to Dragon 279, which details Lolth's NPC hit squad.
84
(January/ February 2001)
Demonclaw Peter R. Hopkins D&D3e, levels 1-10 (5).  A short adventure set in a sea fortress on Relmor Bay near Wragby in Nyrond.  It makes  good use of Greyhawk context, but doesn't add much to the setting.
84
(January/ February 2001)
The Dying of the Light Chris Doyle D&D3e, levels 5-16 (10).  A complex, vampiric  adventure nominally set in "Briarwood," near the foot of the northern Lortmil Mountains.  Adds nothing to the setting, but looks like a good (and tough) scenario.
84
(January/ February 2001)
Dungeon of the Fire Opal Jonathan Tweet D&D3e, levels 1-5 (3).  This is Tweet's rendition of the original DMG1 sample dungeon, and is not explicitly set in Greyhawk.  I include it for its strong 1e roots, which probably stretch back to Greyhawk.
84
(January/ February 2001)
Armistice Peter Vinogradov D&D3e, levels 3-12 (7).  Set in a rich valley in the Griff Mountains, this adventure uses the setting well.  
85
(March/April 2001)
Lord of the Scarlet Tide James Jacobs D&D3e, levels 4-15 (9).  A very cool adventure set in the UnderDark beneath Narwell.  Although I'm not too fond of the final encounter and therefore of part of the general premise (its too much like Return to White Plume Mountain for my taste), I like the Kuo Toan stronghold a lot 
85
(March/April 2001)
Natural Selection Matthew G. Adkins D&D3e, levels 1-9 (5).  NE Celadron druids vs. Urnst Rangers.  Decent, if a bit misguided, Greyhawk content.  Worth fixing and adapting.  
87
(July/August 2001)
The Cradle of Madness Robert Lee D&D3e, levels 3-8 (6).  Set in the Greyhawk City, the adventure makes good use of a Tharizdun cult.  
87
(July/August 2001)
Valley of the Snails W. Jason Peck D&D3e, levels 1-7 (1).  Set in the Gran March, near the eastern verge of the Dim Forest, the characters act on behalf of an herbalist in village of Hulvin, and attempt to discover the fate of a missing ranger.   
87
(July/August 2001)
The Shalm's Dark Song Tito Leati D&D3e, levels 1-9 (5).  A Side Trek adventure.  The only Greyhawk content is the use of Obah-Hai as patron of the shrine that needs rescuing.  
89
(November/ December 2001)
Headless James Jacobs D&D3e, levels 9-15 (12).  An adventure set among the Crystalmist Mountains near Sterich, involving a derro savant's plans to bring Orcus to Oerth.  This scenario is a good side-trek/add-on to The Glacial Rift of the Frost Giant Jarl (G2) and/or Sean K. Reynolds' Against the Giants (G1-5).  It also includes 3e stats on Orcus (which apparently also appear in the 
89
(November/ December 2001)
Rage J. Bradney Schell D&D3e, levels 5-9 (7).  A short, interesting adventure in which PCs attempt to help a Bissel barbarian recover his rage after being cursed by a troll priestess of Erythnul.  
*** begin combined Dungeon/Polyhedron issues ***
90
(January/ February 2002)
Totentanz Bernard Mees D&D3e, levels 1-6 (4).  A plague of skeletons beset the town of Luzern, in the Tronewald barony (set near the border of the Yatil Mountains and Vesve forest).  Includes a new minor artifact, the Totentanz Gate.   
91
(March/April 2002)
The Rock and the Hard Place Brian Corello D&D3e, levels 10-20+ (16).  Nomially set in Greyhawk City, the PCs bump into (literally) a waif with a new artifact in hand (The Eye of Night's Embrace), and must stop a deva and an ice devil from pulling her apart to get it.
91
(March/April 2002)
Sloth J. Bradley Schell D&D3e Side Trek, levels 3-7 (5).  Set in Pellak, capital city of the March of Bissel, where the PCs battle a belker loosed by a faulty cirlce of protection.  Two new magic items add some spice to an othewise passe scenario:  the cape of anarchic conjuration and a pearl of conjuring power.  
91
(March/April 2002)
The Legends of Garthulga Tim Hitchcock D&D3e, levels 1-7 (1).  This short, clever mystery-adventure occurs along the edge of the Gnarley Forest near the River Selintan, in a trading post run by a gnome, terrorized by an elven legend (or, more properly, his own dire boar stolen by a trio of scheming halflings).  
91
(March/April 2002)
Kambranex's Machinations Robert Lee D&3e, levels 5-13 (9).  This adventure builds upon Erik Mona's "Places of Mystery" detailing "The Belching Vortex of Luek-O),  from Living Greyhawk Journal #1, and is set in the Hellfurnaces.   Half-machines threaten Flan villagers; the PCs save them.   
93 (July/August 2002) Vanity J. Bradley Schell D&D3e, levels 3-9 (5).  This multifaceted dungeon crawl takes place in the Barrier Peaks, in the northwest corner of Bissel, where a bugbear lair turns into a deeper menace.... 
93 (July/August 2002) Sadie (Critical Threat) Christopher Perkins D&D3e, CR7 Drider (formerly of House Tormtor), with her charmed guards. 
93 (July/August 2002) The Storm Lord's Keep James Wyatt D&D3e, levels 17-24 (21).  An Epic-level adventure in which a clan of evil cloud giants wreaks havoc upon the Yeomanry from their cloud fortress, in vengeance for the death of the chief's daughter.  The giants also guard Oerth from a horrid creature spawned by Phaulkon.  Definitely some good stuff here!
94 (September/ October 2002) Nakhti (Critical Threat) Bruce R. Cordell D&D3e, CR10 Cleric 7 mummy of Nerull.
95 (November/ December 2002) Lust J. Bradley Schell D&D3e Side Trek, levels 2-6 (4).  An  encounter with a half-fiend satyr, set within the verge of the Dim Forest, near the borders of the Gran March and Bissel.  The bored satyr has charmed three Knights of the Watch, who will engage each other or the PCs to the death. 
96 (January/ February 2003) Beyond the Light of Reason Caine Chandler D&D3e, levels 9-15 (13).  PCs explore a dungeon in the Duchy of Tehn, in order to recover a holy artifact of Pelor to save the village of Rutherton from a dragon and a lich-priest of Nerull.   
97 (March/ April 2003) Xollox (Critical Threat) Robert Harris D&D3e CR19 Beholder/Rogue 6.  Originally from the Horned Society's lands, Xollox is an ancient and sagely collector of secrets (a rival to Robilar, perhaps?) in Radigast City.  
*** Dungeon/Polyhedron begins monthly publication, and the
Living Greyhawk Journal moves to Polyhedron from Dragon;
for a Living Greyhawk Journal index, see Canonfire! ***
98 (May 2003) Gluttony J. Bradley Schell D&D3e Side Trek, levels 3-5 (4).  A dwarvem cleric of Wee Jas teams with two rasts to create an army of undead in her honor.  Not as strong as Vanity, unfortunately....
99 (June 2003) Quadripartite Peter E. Aperio D&D3e levels 12-18 (14).  PCs must stop an incursion from the far realms, using an ancient artifact created in Oerth's dawn by Pelor, Obad-Hai, Nerull, and Kord. 
99 (June 2003) Tempe of Boccob (Map of Mystery) Christopher West A nice-looking map for a large temple to the Uncaring One.
103 (October 2003) Glacial Inferno Kent Ertman D&D3.5, levels 5-9 (7).  The PCs are drawn to a free-for-all Abbor-Alz volcanic dungeon in which rests a glacial artifact, in the midst of fire and ice elementals, freed devils, and a now- mostly-defunct group of magical terrorists, who are all at war.... 
105 (December 2003) The Stink Monte Lin D&D3.5e, levels 1-7 (4).  A generic-setting adventure featuring Incabulos-worshipping locathah, which introduces six new supernatural diseases to Greyhawk. 
105 (December 2003) Racing the Snake John Simcoe D&D3.5e, levels 4-8 (6).  The PCs act as decoys on the route to Highfolk from Polvar, in order to save a merchant's daughter from her father's business rival, who hired a yuan-ti assassin to kill her. 
105 (December 2003) Warduke:  Hierarch of the Horned Society (Critical Threat) Erik Mona D&D3.5e, CR20 artifact-wielding Fighter 18.  The D&D action figure returns with a vengeance!
106 (January 2004) Tammeraut's Fate Greg A. Vaughn D&D3.5e, levels 4-8 (6).  A well-written, well-researched undersea adventure set in Relmor Bay on Firewatch Island (on the southern Nyrondal coast), where abyssal evils bubble up from the nearby Dagon's Maw rift.
106 (January 2004) Dantalion:  Dark Champion of the Sword Lord (Critical Threat) Erik Mona D&D3.5e CR 15 Cleric 5/Fighter 10.  Thie priest of Kelanen wields Scather, one of the Swords of Answering
106 (January 2004) Volkag:  Summoner of Death James Wilber 3.5e CR 12 Orc Cleric 12 of Nerull who disguises himself as a priest of Gruumsh.
107 (February 2004) Evard:  Debased Information Broker Erik Mona 3.5e CR16 Conjuror 16.  Evard of Black Tentacles infamy, an information-monger worthy to be Robilar's peer!  In addition to the NPC, we're also treated to his nasty divinatory spell, Evard's All Seeing Worm. 
109 (April 2004) Hardby:  City of the Scorned Paul Looby A substantial, twenty-page, Living Greyhawk 3.5e article about the history of Harby and its inhabitants, with maps, prominent NPCs, etc.
112 (July 2004) Swords and Sorcery - in Wargaming Gary Gygax A reprint of Gygax's article that first appeared in Wargamer's Digest (May 1974), in which he recounts the adventures of his PCs Mordenkainen, Bigby, and cohorts in Rob Kuntz's terrible Iron Golem level beneath Maure Castle!
112 (July 2004) Maure Castle Robert J. Kuntz D&D 3.5e, levels 12+.  An update of the original 1985 module WG5 Mordenkainen's Fantastic Adventure to 3.5e rules, for .   In addition to adding additional background to the module, Kuntz published a new, fourth level:  The Statuary, a level within the dungeons of Maure Castle itself, rather than a new one added to the existing WG5 levels (though it is accessible from there).  Deadly and fun indeed!!
113 (August 2004) Greyhawk's Knights of Holy Shielding:  Valor is Our Blood Rick LaRue Details the Knights of Holy Shielding 3.5e Prestige Class, as well as the history, knightly code, and prominent members of the order.
114 (September 2004) Mad God's Key Jason Bulmahn D&D 3.5, levels 1-3 (1).  An introductory Living Greyhawk adventure set in the Free City of Greyhawk, centered around the theft a small copper key that once belonged to Zagig, a key which would open any door within the city.   Now owned by the son of a locksmith, the key is stolen by cultists of Vecna who disguise themselves as priests of Boccob.  Enter the PCs to recover the key.
114 (September 2004) Isle of Dread:  Exploring the Isle of Dread Gary Holian This issue includes a poster map of the Isle of Dread, and Holian's background article firmly ensconces the former Expert set module from 1981 within Greyhawk.   Holian also updates X1 to 3.5e. 
114 (September 2004) Isle of Dread:  Torrents of Dread Greg A. Vaughan D&D 3.5, levels 4-8 (6).  A group of evil kopru must be thwarted in their efforts to summon Demogorgon by storm-wrecked PCs caught in the flotsam of the koprus' weather magicks. 
115 (October 2004) Happy Birthday, D&D Allan Grohe My letter of support for Dungeon 112's 30th Anniversary Maure Castle extravaganza!  Greyhawk fan Merric Blackman also chimes in with comments on the Maure Castle maps.
115 (October 2004) Raiders of the Black Ice Wolfgang Baur D&D 3.5, levels 1-5 (3).  An OK wilderness and dungeon adventure written to tie-in with the release of WotC's Frostburn rulebook.    Baur expands upon Blackmoor, and lures the PCs to the Frozen Citadel, on the Black Ice glacier sheet itself.
116 (November 2004) The 30 Greatest D&D Adventures of All Time Erik Mona, James Jacobs, and the Dungeon Design Panel The final tribute article to 30th Anniversary, in which the upper crust of 3.x game designers fill us in on their top 30 picks for best modules.   A good read, and oddly enough, 19 of the 30 are set in Greyhawk:  who'd've thunk it? :D
117 (December 2004) Istivin:  City of Shadows Greg A. Vaughan and Erik Mona A backdrop article about the city of Istivin, in Sterich, focusing on its history, the city map and key, and NPC personalities (including Frush O'Suggill) with 3.5 stats.
117 (December 2004) Touch of the Abyss Greg A. Vaughan D&D 3.5, levels 9-12 (11).  The first of three related adventures, Touch of the Abyss posits a Lovecraft-like wrongness overhanging the city, and as the PCs attempt to investigate it, they enter Krelont Keep and discover the missing Baron Querchard.
118 (January 2005) Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This first of four sections details the northwest Flanaess; the legend appears on page 13 (and on Paizo's web site).
118 (January 2005) Shadow of the Abyss Greg A. Vaughan D&D 3.5, levels 8+ (11).  Continues where Touch of the Abyss left off, with PCs investigating how to destroy the dark influence of the Malgoth on the city of Istivin. 
118 (January 2005) Throne of Iuz John Simcoe D&D 3.5, levels 13-20 (15).  Set within in an olven burial mound in the Vesve Forest, near the Defiled Glades, where the PCs discover King Bog One-Eye's plot to raze the Vesve by creating an artifact called the Throne of Iuz (basically a mobile and huge black thumb effort, for you gardeners out there).
119 (February 2005) Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This second of four sections details the southwest Flanaess; the legend appears on page 17 (and on Paizo's web site).
119 (February 2005) Wrath of the Abyss Greg A. Vaughan D&D 3.5, levels 8+ (11).  Concludes the Istivin: City of Shadows mini-campaign, in which the PCs discover drowic influences at work, tainting Istivin and its population.  Entering the Underdark to confront their enemies in their own lair, the PCs discover that Malgoth can only be defeated back on the surface, to which they must hie!

the Malgoth on the city of Istivin. 

120 (March 2005) Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This third of four sections details the southeast Flanaess; the legend appears on page 17 (and on Paizo's web site).

Unrelatedly, my friend and GH fan Jens Kaufmann's letter appears in this month's issue.

120 (March 2005) Lost Temple of Demogorgon Sean K. Reynolds D&D 3.5, levels 12-16 (14).  Set in the Iron Hills, this adventure pits the PCs against a rival band of NPC adventurers, as well as various foes in the temple itself, including the death knight, Lord Khayven!
121 (April 2005) Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This fourth of four sections details the southeast Flanaess; the legend appears on page 15 (and on Paizo's web site).

Unrelatedly, my friend and GH fan Jens Kaufmann's letter appears in this month's issue.

121 (April 2005) Fiend's Embrace Stephen S. Greer D&D 3.5, levels 2-5 (4).  An adventure that centers around the recovery of a unique miscellaneous magic item, created by Graz'zt for Iggwilv---the cloak known as Fiend's Embrace (as written, it's not quite powerful enough to be a minor artifact).  Set in the Cold Stones Keep of the Cold Marshes, the PCs must race the clock against the Fingers of Iuz, a group of rival NPCs who seek the cloak for their fell master.  The dungeon itself is flooded, which is a nice change of pace! 

Note that the cover of this issue shows the artifact being gifted to Iggwilv by Graz'zt; this is one of only two images of Iggwilve that I know of, the other being Quinn's illo in the monster book of S4). 

121 (April 2005) The Styes Richard Pett D&D 3.5, levels 7-11 (9).  A generic murder-mystery that Pett adapts to Prymp, The Styes focuses on role-playing and investigation as the PCs attempt to unravel the execution of an innonent, framed for murder by a cult of Tharizdun founded by an aboleth savant. 
122 (May 2005) Root of Evil Mike Mearls D&D 3.5 levels 15-20 (18).  A generic, city-based adventure (Mearls suggests Highfolk for GH), in which PCs must race the clock and successfully penetrate a demonic tree and kill it's demonic essence before it reaches maturity and spawns a demonic forest across Oerth.
124 (July 2005) The Whispering Cairn Erik Mona D&D 3.5 levels 1-5 (1).  A pure GH adventure in all but name, The Whispering Cairn is set in the town of Diamond Lake, within the Cairn Hills.   The PCs enter a well-explored cairn that holds unpenetrated mysteries and unclaimed treasures. 
124 (July 2005) Diamond Lake Erik Mona Backdrop article with Diamond Lake settings details for use with The Whispering Cairn and the rest of the Age of Worms adventure path scenarios.   Very good stuff!
124 (July 2005) Diamond Lake map insert Robert Lazzaretti This issue also includes a Diamond Lake poster map, drawn by Robert Lazzaretti.
Paizo.com online supplement Age of Worms Overload Erik Mona This overview describes the entire Adventure Path, provides campaign adaptions to Greyhawk (enriching the Greyhawk experience beyond the elements already written into the adventures), the Forgotten Realms, and Eberron.
124 (July 2005) Chambers of Antiquities Robert J. Kuntz D&D 3.5 levels 14-18 (17).  The first new installment of Maue Castle in a year,  Chambers of Antiquities details the levels above The Statuary from Dungeon 112.  A level filled wondrous hazards and treasures, sure to please any Maure Castle fans!
125 (August 2005) The Three Faces of Evil Mike Mearls D&D 3.5 levels 1-5 (3). The second installment of the "Age of Worms" Adventure Path,
126 (September 2005) Encounter at Blackwall Keep Sean K. Reynolds D&D 3.5 levels 1-5 (5). The third installment in the "Age of Worms" Adventure Path,
126 (September 2005) The Clockwork Fortress Wolfgang Baur D&D 3.5 levels 6-12 (8). Sequel to Baur's adventure "Raiders of the Black Ice" from Dungeon 115,

Return to Grodog's Greyhawk.
Return to Grodog's D&D.
Return to Imrryr.