Monster 3.1
Monster allows you to select one or more monsters and save the Stat
Block for those monsters in an html file.
Download stand alone Monster
3.1
Special Thanks to Luke Jone's hard work on his RolePlayingMaster program.
Luke has allowed me to use his database in Monster. If you haven't
checked out RolePlayingMaster I encourage you to give it a look.
Installation, there are now two separate ways to install and run Monster.
Download stand alone Monster 3.1 (last updated 3/13/03)
: This will allow you to install Monster without having to download and install
RolePlayingMaster
Download RPM Monster 3.1 (last
updated 3/13/03):
- First download and install Luke Jone's RolePlayingMaster 3.1
found at: http://enworld.cyberstreet.com/hosted/rpm/
- Unzip the monster_rpm3.1.zip file and place the Monster.exe in
the same folder as RolePlayingMaster. RolePlayingMaster and Monster
will share the same database.
- If you have problems with Monster, please send me email and not
Mr. Jones.
Monster 3.1 new features
- Easier to read bold enabled stat block
- Changed the database engine.
- Database changes (for standalone install only) - Added several
animals that were not found in the database and input default alignments for
the Monsters.
- Made Monster d20 compliant.
Sample Output:
Chaos Beast Medium-Size Outsider
(Chaotic); CR 7; HD 8d8+8 (44 hp);
Init +5 (+1 Dex, +4; Spd 20 ft.; Face/Reach 5 ft. by
5 ft. to 10;
AC 16 (+1 Dex, +5 natural); Atks 2 claws +10 melee; Dmg
Claw 1d3+2 and corporeal instability;
SA Corporeal instability; SQ SR 15, immune to transformation,
immune to critical hits; AL CN; SV Fort +7, Ref +7, Will +6
Str 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10
Skills: Climb +12, Escape Artist +11, Hide +10, Jump +10, Listen_+9,
Spot +9, Tumble +10
Feats: Dodge, Improved Initiative, Mobility
Immune to Transformation (Ex): No mortal magic can affect or fix
a chaos beast's form. Effects such as polymorph or petrification force the
creature into a new shape for a moment, but it immediately returns to its
mutable form as a free action.
Corporeal Instability (Su): A blow from a chaos beast can cause a
terrible transformation. A living creature must succeed at a Fortitude save
(DC 15) or become a spongy, amorphous mass. Unless controlled through an act
of will, the victim's shape melts, flows, writhes, and boils. The affected
creature is unable to hold or use any item. Clothing, armor, rings, helmets,
and backpacks become useless. Large items: armor, backpacks, even shirts hamper
more than help, reducing the creature's Dexterity score by 4. Soft or misshapen
feet and legs reduce speed to 10 feet or one-quarter normal, whichever is
less. Searing pain courses along the nerves, so strong that the creature
cannot act coherently. It cannot cast spells or use magic items, and it attacks
blindly, unable to distinguish friend from foe (-4 penalty to hit and a 50%
miss chance, regardless of the attack roll). Each round the creature spends
in an amorphous state deals 1 point of permanent Wisdom drain from mental
shock. If the creature's Wisdom score falls to 0, it becomes a chaos beast
itself. A creature with a strong sense of self can regain its own shape by
taking a standard action to attempt a Charisma check (DC 15). A success reestablishes
the creature's normal form for 1 minute. On a failure, the creature can still
repeat the check each round until successful. Corporeal instability is not
a disease or a curse and so is hard to remove. A shapechange or stoneskin
spell does not cure the afflicted creature but fixes its form for the duration
of the spell. A restoration, heal, or greater restoration spell removes the
affliction (a separate restoration is necessary to restore any lost Wisdom).
Cockatrice Small Magical
Beast; CR 3; HD 5d10 (27 hp);
Init +3 (Dex); Spd 20 ft., fly 60 ft. (poor);
AC 14 (+1 size, +3 Dex); Atks Bite +4 melee; Dmg Bite
1d4-2;
SA Petrification; SQ Petrification immunity; AL N;
SV Fort +4, Ref +7, Will +2
Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9
Skills: Listen +7, Spot +7
Feats: Alertness, Dodge
Petrification Immunity (Ex): Cockatrices are immune to the petrifying
ability of other cockatrices, but other petrifying attacks affect them normally
(a medusa's gaze, gorgon's breath, a flesh to stone spell, etc.).
Petrification (Su): A cockatrice can turn beings to stone with a
touch. Creatures hit by a cockatrice must succeed at a Fortitude save (DC
15) or instantly turn to stone.
Demon, Nalfeshnee
Huge Outsider (Chaotic, Evil); CR 16; HD 11d8+44 (93 hp);
Init +1 (Dex); Spd 30 ft., fly 40 ft. (poor); Face/Reach
10 ft. by 10 ft./15;
AC 28 (-2 size, +1 Dex, +19 natural); Atks Bite +15 melee,
2 claws +13 melee; Dmg Bite 2d4+6, claw 1d4+3;
SA Spell-like abilities, smite, summon tanar'ri; SQ Damage
reduction 20/+2, SR 24, tanar'ri qualities, know alignment, see invisibil;
AL CE; SV Fort +11, Ref +8, Will +13
Str 23, Dex 13, Con 19, Int 22, Wis 22, Cha 16
Skills: Bluff +17, Concentration +18, Diplomacy +17, Hide +7 Knowledge
(arcana) +16, Listen +26, +13, Spellcraft +13, Spot +21
Feats: Cleave, Multiattack, Power Attack