Gary Gygax's "Up on a
Soapbox" Archive
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Introduction
In January 2000, Gary Gygax began to publish a regular series of
articles in Dragon Magazine
issue 267, as part of the "Up on a Soapbox" column. The series started out
somewhat generally about D&D, gamers' geekiness, Gygax's survey about What is a
Roleplaying Game, etc. However, in issue 287, Gygax shifted the column to focus on
the development of the early days of D&D, with a particular emphasis on the growth of
the concept of the dungeon crawl using Castle Greyhawk
as the exemplar model.
In issue 287, Gygax also added the subtitle "All That I
Need To Know I Learned From D&D" to the column (which actually makes each
article's subject-oriented title and sub-titles into sub-sub-titles and
sub-sub-sub-titles, I suppose [sub-titles, demi-titles, and quasi-titles???]....).
In issue 308, Rob Kuntz contributed the first of two articles to
the series (others were written but not published). The series concluded with issue
320's recounting of the demise of Erac's Cousin's twin vorpal blades. Gygax
and Kuntz plan to publish the columns in book form, perhaps as part of the Castle Zagyg
series from Troll Lord Games.
Article Index in Chronological Order
All articles are written by Gary Gygax unless noted in the
Article Sub-Subtitles field.
| Dragon Issue Number |
Article Sub-Subtitles |
Useful Castle Greyhawk Lore |
| 287 (September 2001) |
So This Lousy Dwarf with Boots of
Speed... - Enter Obmi |
- Gygax created Castle Greyhawk dungeon levels at the rate of one
per week in 1972 and 1973
- a magical laboratory that's difficult to find exists near the
center of dungeon level 3
- Obmi first encountered here, with gnoll archer servitors; Obmi
had boots of speed and dwarven thrower; gnolls and Obmi had a repulsion
projector ray (10'-wide beam, 90' range), later destroyed as part of PC action
- Obmi was a recurring villain after his initial encounter,
wreaking havoc on PCs until resurfacing in G3 Hall of the Fire Giant King
|
| 288 (October 2001) |
Thus Spake the Great Stone Face of
Greyhawk Dungeons - The Enigma Conquered |
- Gary illustrated the Great Stone Face in OD&D's
Supplement I - Greyhawk
- a "towering block of carved stone ... located in a large
open area of one of the mid-levels of the dungeon complex"
- "a circle of strange runes and pictograms" were carved
around its base, and impervious to read magic and comprehend languages
- radiates "several sorts of magic"
- attracts wandering monsters = in a heavily trafficked area
- includes a recounting of Jim Ward's PC's conning of other PCs,
but no mention of Fraz'Urb-luu....
|
| 289 (November 2001) |
Lesson #3: How to Train a Black
Pudding - If You Can't Stand the Heat... |
- Mordenkainen first encountered Bigby (3rd level MU) in one of Rob
Kuntz's dungeons (no mention of charming Bigby)
- Mordy had a wand of fireballs
- Mordy was generally accompanied by Vram and Vin, both elven 4/3
Fighter/MUs armed with bows, swords, and minor spells, wand of paralyzation and -fear
respectively
- Unable to plumb deeper than a 6th level central chamber (of El
Raja Key??) with the sole stairwell down to level 7, due to a black pudding
- taming of the black pudding recounted
|
| 290 (December 2001) |
Lesson #4: The One That Got Away
- The Jeweled Man |
- No PC has ever caught the Jeweled Man, "a figure made
entirely of gold" and "encrusted with faceted gems of all sizes and
shapes"--"thousands of carats of diamonds, sapphires, emeralds, and rubies"
- first encountered by Terik, Robilar, and Tenser in a large
chamber on dungeon level 8 (the "mid-levels" and "down to a moderate
depth")
- too fast for PCs to catch even with boots of speed,
magic to hold it had no effect
- "it seemed impossible to take the creature by surprise"
- "several groups launched failed attempts to prove it
unreal" (an illusion)
|
| 291 (January 2002) |
Lesson #5: Sooner
or Later, Luck Favors the DM - Looting the Labyrinth |
- Dungeon Level 6 is The Labyrinth: "at
the northern end ... were a series of large chambers, while to
the south lay a number of mazes populated by
monsters such as wereboars and, of course, minotaurs"
- "the large chambers had four exits in the cardinal
directions"
- "separating these were large areas of seemingly solid
stone" and each blank zone "held a secret door leading to a repository of
magical goodies" that contained "only one type of treasure---potions; scrolls;
magic armor, shields, and weapons; and gems, money, and non-magic items"
- in addition to the treasure troves, two black dragons were held
in stasis in similar caches
- Robilar had boots of flying upon entering this level,
but they were dissolved by a "black pudding that made its lair in a hollow
passageway"
- purple worm may be "allied" to the mated dragon pair
|
| 292 (February 2002) |
Lesson #6: Dungeon Hospitality -
Falling for the Obvious |
- "The main challenge in Rob's dungeon was simply finding
one's way through the labyrinth of passages and rooms and locating the secret doors and
hidden chambers. There were plenty of dangerous, hidden encounters like pits,
poisonous animals, traps firing spears and arrows, and various monsters."
- illusory feast protected by concealed pits; viands poisoned
- alcove behind the table also trapped
- after smashing the table, chairs, etc., Yrag found the gem
powering the illusion
- probably set in El Raja Key??
|
| 293 (March 2002) |
Lesson #7: Direction Senese - A
Stairway to Nowhere |
- "About a third of one level was given over to a special
complex, and most of the other passageways through the level accessed theis portion so as
to invite entry. Inside it, long passages sloped gradually down to a central area
where a flight of stairs conveyed the wayfarer back up to the elevation of the surrounding
area. However, once inside, the number of direction choices was seemingly far
greater, although all eventually led back to the central declivity, the stairway back
up."
- The PCs "altered their route so as to explore" and were
surprised to find monsters that "aren't very tough for so deep a level" :D
- interesting anecdote about using sloping passages to access the
same stairwells multiple times, which deluded Terik and other PCs into thinking that they
had descended into the bowels of the Castle when in fact they were going in circles (since
they didn't map!)
- note, this has no relation to the Stairway to Nowhere at the Winchester Mansion :D
|
| 294 (April 2002) |
Lesson #8: Ain't it the Pits? - A
Trap for all Occasions |
- "A couple [pit traps] were places on the first dungeon level
below the ruins of Castle Greyhawk." They were open pits.
- useful in combination with doors---entering from the non-pit side
PCs may fall in, while the pit makes the door difficult to use from the pit side
- covered pits appear on dungeon level 2, and "could be placed
in rooms and chambers"
- more dangerous pits began to appear once PCs reached 3rd level
and beyond:
- spiked pits
- pits 20' or 30' deep
- trapdoors that close upon the pit victim
- poison on the spikes
- black pudding, yellow mold, etc. at the bottom
- once PCs grew savvy to avoiding pits, Gygax began to place secret
doors to areas they wanted to explore in the pits (for several good example of this, see S1
Tomb of Horrors)
- then some pits had secret doors leading to additional traps :D
|
| 295 (May 2002) |
Lesson #9: Sherlock Holmes or
Sheer Luck - Unbelievable, But True |
- "Following my plan, I created long, downward-sloping
passages in strategic locations in the lower levels of the dungeon, so that there was a
slight chance that an adventurer might get on such a path and find himself all the way at
the bottom of the dungeons without realizing what had happened."
- Robilar followed the first and subsequent sloping passages to the
deeps of the dungeons, and "was promptly rewarded and then sent off to the other side
ofh the Oerth" (he found Zagig, as recounted by Gygax in Dragon Annual #2);
Terik and then Tenser followed
|
| 296 (June 2002) |
Lesson #10: Place It, and They
Will Come - Defying the Odds |
- Gygax places a band of gnolls on the 4th dungeon level "in
an out-of-the-way corner" and hides a portable hole a dead-end corridor
behind the gnolls' lair---the 'hole is open, so it looks like a "jagged hole
in the floor" (it is 10 feet deep and four feet wide)
- Acquired by Tenser, along with "the only vorpal blade I
ever placed in the dungeons"
|
| 297 (July 2002) |
Lesson #11 (mislabelled as #10):
The Rewards of Roleplaying - Virtue Brings More Than Its Own Reward |
- Gygax relates the finding of the first ring of contrariness
(created by Rob Kuntz), by his PC Yrag
- other PCs knock Yrag out, and find a cleric to cast remove
curse on him
|
| 298 (August 2002) |
no column |
None |
| Lesson # is
dropped from the title/sub-title/whatever going forward |
| 299 (September 2002) |
Robbing from the Really Rich |
- recounts Mordenkainen's ploy to target bandits for their rich
treasure and wealth
- Mordy, Bigby, "along with a few other potent
characters" have a small red dragon in tow (perhaps subdued?)
|
| 300 (October 2002) |
The Incomplete Villain |
- describes the origins of the Greyhawk demigod Wastri
- Wastri's ultimate motives are the "extinction of humans as
they exist in favor of the model based on his form, that of the hybrid of toad and
man"
- some of Wastri's activities include:
- "In one city ... a group of new residents, all of whom have
a strange gait ... are close to incidint a riot against the city's wealthy dwarves"
(Irongate??)
- "Elsewhere, a powerful new guild has sprung up, and its
membership and influence is growing"
- causing the accidental recent deaths of "many renowned
mages" where were "researching and developing powerful new magics"
|
| 301 (November 2002) |
Fly Me to the Moon |
- Robilar employs Herb the sage to get to one of Oerth's moons, but
Herb wastes Robilar's treasure creating Oerth's largest catapult
- Gygax intended PCs to adventure on the moons, but after Robilar's
fiasco, none ventured there
|
| 302 (December 2002) |
Penny for Your Thoughts |
- Elise and Ernie Gygax defeat kobolds on level 1 of the dungeons,
find a "great iron chest ... filled with thousands of copper coins"
- Unfortunately they can't carry it all off, and it's gone when
they return---other monsters waited in the wings to recover treasures left behind, some
floating from encounter to encounter ;-)
- PCs recruited orcs as mercenaries
- Gygax liked the idea of providing a ton of treasure that wasn't
easy to carry off---i.e., he used encumbrance rules! :D
|
| 303 (January 2003) |
no column |
None |
| 304 (February 2003) |
Remember the Mission! |
- Yrag wishes to learn the location of a horn of blasting
as "at this juncture of play, the principal focus of Yrag's ambition was carving out
a demesne of his own to rule over and direct"
- Yrag is granted a treasure map, hacked his way to the horn's
location, but missed the obvious clue to its location, so he never got the item
|
| All That I Need To
Know I Learned From D&D is dropped from the title/sub-title/whatever
going forward |
| 305 (March 2003) |
Getting Even Puts the Other Guy Ahead |
- Terry Kuntz had his beholder creation turned against his PC,
Terik, by Gygax, and he hated that ;-)
- Terry played the first monk PC---the Monk with No Name---and was
defeated by the NPC 9th level monk in trial by comabt when he tried to advance to 9th
level, so he turned to the Mage of Tower in Greyhawk City for assistance
- After being rubuffed by the bribe-hungry, prankster apprentice to
the Tower Mage, Terry's monk painted the mage's tower like a barber-shop pole
- The mage loved the new look, and called himself "The Striped
Mage of Greyhawk" henceforth, to Terry's chagrin ;-)
|
| 306 (April 2003) |
Best Shots: The Folly of
Predictability |
- While adventuring in Rob Kuntz's dungeon, Mordenkainen, Bigby,
and cohorts "discovered a large hexagonal chamber in the center of which was a stone
plinth, with a huge, faceted diamond resting atop it"
- the gem was worth 500,000 gp, and each of the six gates in the
walls released monsters that all fell to the PCs' tactics
- Mordenkainen was at least 9th level by now, since he cast cloudkill
|
| 307 (May 2003) |
The Devious DM: The Other Side of
the Screen |
- Gygax recounts the story from the introduction of WG5
Mordenkainen's Fantastic Adventure, in which Mordy and Bigby are slain by the
terrible iron golem
- Mordenkainen's extended crew have a crystal ball that
they sometimes use to observe their leader and Bigby while they adventure
- The rest of the henchmen save the day, and restore Mordy and
Bigby to life using wishes
|
| 308 (June 2003) |
The Bored PC: Antics from the
Early Days (by Rob Kuntz) |
- Describes the extortion Terry Kuntz's PC, The Monk with No Name,
inflicted upon Mark Ratner's PC, Ayelerach the fighter =)
|
| 309 (July 2003) |
no column |
None |
| 310 (August 2003) |
no column |
None |
| 311 (September 2003) |
no column |
None |
| 312 (October 2003) |
no column |
None |
| 313 (November 2003) |
A Pressing Situation: The Obvious
is Often Overlooked |
- Convention going-players encounter a "large and relatively
unexplored sublevel" with "plenty of monsters and problem-solving areas"
- PCs enter a trap room - "Before you is a circular chamber
about 40 feet in diameter. It is metal-walled, and the low ceiling appears to be
made of iron. You see no doors in the room, but there is a small object lying on the
floor in the center of it. You notice no other features from where you observe this
place."
- After a big wobble, the walls shift, hiding the exit doorway, and
the ceiling starts to lower; the object is a triangular dagger that is a key that fits a
triangular keyhole in the ceiling, which reverses the lowering
- PCs failed to figure it out, and they were all squashed
|
| 314 (December 2003) |
Self-Destructing PCs: Unearned
Levels are the PC's Worst Enemy |
- Gygax recounts another convention anecdote, about an inept player
with a 13th level ranger (his lowest-level PC...)
- The PCs find "a large chamber with many pillars and several
doors" and the ranger is energy-drained to 9th by four wights
- PCs later discover a staircase down, "and beside it lay an
alcove wherein a great clay pot rested, radiating heat and billowing smoke"
- The ranger PC shatters the pot, releases its bound fire
elemental, which kills his PC
|
| 315 (January 2004) |
no column |
None |
| 316 (February 2004) |
The Spell Gone Awry: The Exploits
of Robilar (by Rob Kuntz) |
- Robilar had a "penchant" for "subduing dragons and
sacking their lairs"
- After beating a white dragon, Robilar attempts to sell it to the
Mage of the Tower, and demands that the apprentice wizard get his master for Robilar will
deal only with him
- Robilar always wore a ring of spell turning; the
apprentice casts charm person upon Robilar, and both targets miss their saves;
their prices drop (Robilar) and rise (apprentice) in an attempt to assist their newfound
best friend....
- The affect wears off on Robilar first, and he agrees to 60,000 gp
for the dragon, but the Mage of the Tower intervenes and haggles Robilar down to 5000 gp
less than his original asking price
|
| 317 (March 2004) |
Barrage Balloon? The End of Murlynd's
Mayhem |
- Over his MU's carrer, Don Kaye's Murlynd acquired a wand of
fireballs and boots of levitation
- Murlynd bests a group of orcs and NPCs, to Gygax's chagrin...
- ...so when Murlynd, Terik, Tenser, and Robilar encounter the main
force of orcs sans leaders, who target the levitating MU en masse! Murlynd retreated
groundward to complete the combat ;-)
|
| 318 (April 2004) |
What's in a Name? Call it Whatever, But
it Still Smells Sweet |
- Gygax describes his various PCs, in order of creation:
- Yrag, the fighter
- Mordenkainen, the MU
- Felnorith, the fighter sidekick to Yrag
- Elven twins, Vram and Vin, fighter/MUs to accompany Mordenkainen
- Mordy charms Bigby when Bigby is a 3rd level MU, which starts
Rob's -igby naming trend for Gary's henchmen ;-)
- Zigby the dwarf
- Rigby the cleric
- Sigby Griggbyson, a fighter
- Bigby's apprentice, Nigby
- Digby, Mordenkainen's new apprentice
- Gygax broke Kuntz's spell by hiring Hughie, Dewey, and Louie as
three new low-level MU apprentices =)
|
| 319 (May 2004) |
Dual to the Death: The First Dual-Classes Character |
- Gygax describes how Ernie Gygax's PC MU named Erac's Cousin was whisked away via a cursed
scroll to Mars
- Mars wouldn't allow Erac's Cousin to use magic, so he learned to fight (and well, in the
lesser gravity of Barsoom)
- "... when Erac's Cousin ventured forth he would announce which of the two classes
he operated in, and have Erac's Cousin with the accouterments for that class only"
(this differs from AD&D's standard dual-classing rules)
|
| 320 (June 2004) |
Cut to the Quick: Two is Too Many |
- Gygax states that "Erac's Cousin gained the only vorpal blade that I placed in the
Greyhawk Campaign..." (this contradicts the same statement about Tenser in June 2002,
article #10 in the series)
- "... but he subsequently acuired, by random roll, the only other vorpal sword that
came into play in that heavily played game"
- Erac's Cousin was ambidextrous, too
- Gygax spells Mark Ratner's PC paladin as Eylerach in this column (Eylerach had a +5
two-handed holy avenger)
- The PCs find the Great Stone Face, which Gygax reveals here as Fraz-urb-luu
- Fraz' power was sufficient to block the paladin's detect evil ability, and
Fraz' cons the the two PCs into freeing him
- Following Fraz' directions, the two PCs go to an 8th level dungeon maze "at the
center of which a werebear guarded a special scroll that would free the demonlord from his
confinement"
- Eylerach read the scroll to free Fraz'... who promptly carted them off to the Abyss as
his favored henchmen
- The Abyss ruined both PCs' magical swords
|
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