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Greyhawk's "Lost" Dungeon Levels

I'll flit through these and other esoteric textual questions about how Greyhawk's dungeons were trimmed to accomodate publication.   

  • A1 Slave Pits of the Undercity: detail more of Highport

  • A2 Secret of the Slavers Stockade: detail the wilderness trek from Highport to the hill fort; this could be particularly interesting, since the hill fort acts as both a guard post for the slave caravans' route to Suderham, as well as a land-based projection point for the Slave Lords' power in the region; also detail more about the (hidden?) naval base for the Corsairs of the Yellow Sails, which doesn't seem to be very present in Suderham---it should be on the coast of the Sea of Gerarnat somewhere along the Wild Coast/Pomarj

  • A3 Aerie of the Slave Lords: detail more of Suderham, perhaps adding in the vampire from the back cover of A4

  • B1 In Search of the Unknown:  The first printing of the module has some Greyhawk-specific text removed from later printing:  "Note:  In the mythical WORLD OF GREYHAWK (available from TSR) the stronghold can be considered within any one of the following lands---the Barony of Ratik, the Duchy of Tenh, or the Theocracy of the Pale" (page 6). 

    Where in the Flanaess do you place this adventure?  


    Detail Rogan and Zelligar's tower too.
  • B2 The Keep on the Borderlands:  The Caves of the Unknown:  Surely EGG created these in his personal version of the Keep on the Borderlands?

  • C2 The Ghost Tower of Inverness:  The backstory to C2 has some interesting implications, due to the age of Castle Inverness, and offers opportunities to detail the castle ruins/dungeons of Inverness prior to the Ghost Tower moving to it's current location.

  • D1 Descent into the Depths of the Earth, D2 Shrine of the Kuo-Toa, D3 Vault of the Drow: detail the drowic underworld and beyond; detail the D3 EEG temple described but not otherwise keyed (IIRC it's supposed to be identical to G3 which seems a wasted opportunity to do something cooler/different with it); see also Denis Tetreault's Underdark regional map and the Dragonsfoot collaborative project "Mapping the Depths of the Oerth", which can also be downloaded as a stand-alone document.
  • Castle Greyhawk:  Just how many levels do we know existed in Gygax's version of Greyhawk Castle?  What about all of those novels, "Up On A Soapbox" articles, and Q&A threads on ENWorld?  What other sources of information exist about the Castle?

  • G1 Steading of the Hill Giant Chief:  What about that all-too convenient cave-in at the edges of the G1 maps?: detail more of the Steading dungeons beyond the collapsed area.

    • Link also to Jason Zavoda's post-G series adventures

  • S1 Tomb of Horrors: detail the hilltop and environs around the tomb; detail alternate version of the environs around the tomb (with the idea that it may shift locations among those mentioned at the beginning of the tourney and published versions); add some more rooms/a sub-level/another level between the top of the hill and the real ToH level (another set of false entrances, perhaps?); add some astral/ethereal encounters

  • S2 White Plume Mountain: detail the rest of WPM's levels, including the Indoctrination Center; detail Dragotha's Lair and the rest of the environs depicted in Ool Eurts' infamous map; detail the collectors who had their magical artifacts stolen

  • S4:  The Lost Caverns of Tsojcanth:  What ever happened to the other levels of the Lost Caverns of Tsojcanth (and why is the dungeon in the mountain south of the one named Iggwilv's Horn:  obviously the Lost Caverns were not her headquarters!)? Detail the underwater lake level, Iggwilv's laboratories and main lair along with bolt holes (with at least one in the Crystalmists/Hellfurnaces); detail the rival groups seeking the treasures, the sponsors for those parties (including the PCs), and who's really pulling their strings (Iuz, Mordenkainen, etc.); include the Ravage of Ghorkai materials; figure out who Tsojconth/canth was/is and why he/she is relevant (if at all).

  • T1 Village of Hommlet:  detail the other satellite moathouses/outposts that were bypassed when nuking ToEE; I've used the DMG monastery for this in the past), perhaps in the Wild Coast or Dyvers areas.

  • T2 Temple of Elemental Evil:

  • WG4 Forgotten Temple of Tharizdun: create the Lament for Lost Tharizdun, tie into WG5's Eli Tomorast

  • WG5 Mordenkainen's Fantastic Adventure: detail the Lost City of the Elders (so that the PCs can actually reach it :roll: ), incorporating the Garden of the Plantmaster as well

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