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The Quest for the Golden Orb

The Origins '84 Greyhawk Tournament Module

Cover for "Quest for the Golden Orb," the Origins '84 Tournament Dungeon.

In the upper left hand corner it is written 1/50 in pencil.  The scanner could not pick it up because it has become faint over the many years since it was originally written there. 

Part I, of two, of the scoring sheet for the tournament dungeon including such interesting scoring possibilities such as:

  • "Creative play in giving Madam Orcus a magic item."
  • Part II has "Going through Loki magic door backwards" and
  • "Gaining the true Orb of St. Cuthbert"

Referee Map for the module (there is also a player version) with such landmarks as:

  • Veluna
  • Great Dismal Swamp
  • Githyanki Cave

DM's map for the tournament dungeon

Greyhawk tournament dungeon for the Origins Convention of 1984.  Only fifty of these were published, ostensibly for use at the convention and nobody knows how many are still extant.  This is the first time this module has ever been offered on the net, or anywhere as far as I know, and it is doubtful that it will ever appear again for sale or auction.


This is #1 of 50 and includes the "Orb of St. Cuthbert" artwork copy that was used to promote participation in the tournament module at the con.. 

Item is in excellent condition with a few penciled notes in the module which were put there by the module's author to help the tournament DM's in running the module.

This is an Advanced Dungeons and Dragons adventure for 6 characters (tournament characters provided if necessary) levels 4-6.  The tournament is divided into two parts "The Wilderness" and "Cave of the Night."  The first part is timed for 2 hours and 15 minutes, and the second part is timed for 3 hours.  Both parts have unique point scoring systems.  Page total for the adventure is 19 pages, plus a DM map, a player's map, two scoring sheets, a dungeon map, "Orb of St. Cuthbert" art copy, a half-page traps summary and two character sheets. 

The tournament goals are: 

  1. finding the lost Orb
  2. 2) returning the Orb to the city of Veluna in the least amount of game time. 

There is quite a bit of background information and history on the Orb and Veluna.  The adventure itself is classic 1st Edition AD&D with a dragon, a demon, a nightmare, a riddle to ponder for clues, tricks, traps, magic and much more of what we love in good old-fashioned AD&D.

Special Thanks to William McCarthy for allowing me to reuse his e-Bay listing for this tournament as the basis for the above information.  William also provided the scans of the cover, maps, etc. (via his e-Bay auction). 


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