
The Quest for the Golden Orb
The Origins '84 Greyhawk Tournament Module
Cover for
"Quest for the Golden Orb," the Origins '84 Tournament Dungeon.
In the upper left hand corner it is written 1/50 in
pencil. The scanner could not pick it up because it has become faint over the many
years since it was originally written there.
Part I, of two, of the scoring
sheet for the tournament dungeon including such interesting scoring
possibilities such as:
- "Creative play in giving Madam Orcus a magic item."
- Part II has "Going through Loki magic door backwards"
and
- "Gaining the true Orb of St. Cuthbert"
Referee Map
for the module (there is also a player version) with such landmarks as:
- Veluna
- Great Dismal Swamp
- Githyanki Cave
DM's map for the tournament dungeon.
Greyhawk tournament dungeon for the Origins Convention of
1984. Only fifty of these were published, ostensibly for use at the convention and
nobody knows how many are still extant. This is the first time this module has ever
been offered on the net, or anywhere as far as I know, and it is doubtful that it will
ever appear again for sale or auction.
This is #1 of 50 and includes the "Orb of St. Cuthbert" artwork copy that was used to promote
participation in the tournament module at the con..
Item is in excellent condition with a few penciled notes in the
module which were put there by the module's author to help the tournament DM's in running
the module.
This is an Advanced Dungeons and Dragons adventure for 6
characters (tournament characters provided if necessary) levels 4-6. The tournament
is divided into two parts "The Wilderness" and "Cave of the
Night." The first part is timed for 2 hours and 15 minutes, and the second part
is timed for 3 hours. Both parts have unique point scoring systems. Page total
for the adventure is 19 pages, plus a DM map, a player's map, two scoring sheets, a
dungeon map, "Orb of St. Cuthbert" art copy, a half-page traps summary and two
character sheets.
The tournament goals are:
- finding the lost Orb
- 2) returning the Orb to the city of Veluna in the least amount of
game time.
There is quite a bit of background information and history on
the Orb and Veluna. The adventure itself is classic 1st Edition AD&D with a
dragon, a demon, a nightmare, a riddle to ponder for clues, tricks, traps, magic and much
more of what we love in good old-fashioned AD&D.
Special Thanks to William McCarthy for allowing me to reuse his
e-Bay listing for this tournament as the basis for the above information. William
also provided the scans of the cover, maps, etc. (via his e-Bay auction).
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