Atirr

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Greyhawk Realm
Principality of Atirr
General information
Motto:Pride of the East
Region:Old Aerdy East
Government
Ruler:Prince Elkerst
Government:Principality owing fealty to North Kingdom
Demographics
Capital:Atirr
Population:19,700 (city only)
Races:Human (OFs)
Languages:Common
Groups
Religions:Procan, Hextor, Kurell
Allies:Ratik, Fruzti, Schnai
Miscellaneous
Resources:Fish, Wood, Furs, Shellfish, Kelp, Fishing, Whaling
Coinage:[Modified Aerdy]: Dragon (pp), crown (gp), noble (ep), penny (sp), common (cp), wheel (iron piece, 20 ip = 1 cp)

Atirr is the name of a walled city in the North Kingdom of Aerdy. The lands surrounding and subject to the city are known as the Principality of Atirr.

History

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Atirr was the capital of North Province back in the days when it was ruled by House Atirr (134 CY-223 CY), until House Naelax regained the throne. The reign of House Atirr over North Province was comparatively enlightened, and the region thrived under its hand.

By 585 CY, Prince Elkerst receives emissaries from both the Fruzti and the Schnai and makes non-aggression agreements with both of them which allows for trade.

Geography

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Atirr lies on the Trask River. It is southeast of Bellport, about 35 miles from the Solnor coast, where it turns southward.[1]

Architecture

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The architecture of Atirr is spartan but functional for the most part; in the oldest quarter, the thatched roofs are carefully coated with oil. The walls are very well defended; the defenders use flaming oil made from walrus fat, fiery oils, and cannon-like devices that shoot fireballs and meteor swarms.

People

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Population

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The population of the city of Atirr stands at 19,700 persons, in 591 CY.

Religion

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The most powerful church here is Procan, who has a large cathedral in the city. Hextor's cult is small and mistrusted, mostly because Elkerst knows the faithful of Hextor are loyal to Grenell. The cathedral of Procan features a magic weathervane that accurately predicts the weather a full twenty-four hours in advance.[2]

Notable individuals

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One of Elkerst's most trusted advisor is Ryshern Stephanem, a powerful elementalist, who is most well-known for his diplomatic ties to a group of sea elves who live along the coastal shelf to the east, despite the fact that this particular group is known to be shy and reclusive. [2]

Government

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Atirr is ruled by Prince Elkerst of House Torquann.

Though owing fealty to North Province, Atirr keeps itself apart from the schemes of Grenell and the House of Naelax, much to the latter's displeasure, but it has the support of many Torquann nobles. Laws in Atirr are harsh and thievery is punished severely. Slavery is a common punishment for even trivial crimes.

Economy

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The city of Atirr is an important trade city on the Trask River (about 35 miles from the Solnor coast), accepting many goods shipped up the Flanmi River further south and also trading heavily with the barbarians to the north. The trade with the Frost and Snow Barbarians makes them a key supplier of wood, furs, and fish to Eastfair, shipped via Marder. Prince Elkerst refuses to trade with Rinloru, despite the fact that there is a dirawaen connecting the two.[2]

Military

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Atirr is known for having a very strong military, both in terms of its land forces and its navy. They are particularly known for the accuracy of their bowmen, and the cannon-like devices mounted on their walls. The city regularly has its militia patrol the road leading south to Rinloru.[2]

Notable locations

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College of Endings and Beginnings
The city's assassin's guild, closely tied to the church of Kurell.

References

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Notes

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Citations

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  1. Ivid the Undying (1995), p.27.
  2. a b c d Ivid the Undying (1995), p.51.

Bibliography

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Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Assassins, Guild of (Atirr) People Group Guild, Dragon magazine #263 51, 52
Atirr Non-player character Dungeon magazine #114 41, 42
Atirr Non-player character Reference SEE ALSO Madsen Atirr (the Mad)
Atirr (House of) People Group Clan, Dragon magazine #291 95, 97
Atirr (House of) People Group Clan, Living Greyhawk Gazetteer 74, 99
Atirr Aedorich Non-player character Greyhawk Adventures 93, 95
Atirr, Principality of Province Living Greyhawk Gazetteer 73
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Dragon magazine #204 52, 53, 55
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Dragon magazine #208 56
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Dragon magazine #263 51, 52
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Dungeon magazine #148 46
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), From the Ashes: Atlas of the Flanaess 64
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), From the Ashes: References Card #3
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Ivid the Undying 44, 45, 48, 49, 50, 51, 55, 57, 58, 60, 62, 65, 76, 156, 163
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Living Greyhawk Gazetteer 71, 72, 73, 100
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Oerth Journal #21 10,13
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Oerth Journal #25 24,32
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Oerth Journal #32 17,29
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), Sagard the Barbarian #1 The Ice Dragon 40
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), The World of Greyhawk Fantasy World Setting (Folio) 26
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), WGS1 Five Shall Be One IBC
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), World of Greyhawk boxed set (1983) 55
Atirr, Town of Settlement North Kingdom, Settlement, (576 pop: 19000), (591 pop: 19700), World of Greyhawk boxed set (1983) IBC
Kurell, Temple of (Atirr, Assassins Guild) Building Temple, Dragon magazine #263 51
Madsen Atirr (the Mad) Non-player character Dungeon magazine #114 43, 45
Madsen Atirr (the Mad) Non-player character Reference SEE ALSO Atirr